Player Matchup

Odin
Odin
EZ XP B0TLOL
Odin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,842 Elo+
Party 1
Thanatos
Thanatos
Sageoi
Thanatos
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 43L
1,668 Elo+
Solo
King Arthur
King Arthur
Taiifeng
King Arthur
Level 190
God Stats
1W - 0L
1,255 SR
Queue Stats
10W - 8L
1,651 Elo+
Party 1
Set
Set
Xaeilo
Set
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 135L
1,477 Elo+
Party 1
Erlang Shen
Erlang Shen
Yixiing
Erlang Shen
Level 184
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,712 Elo+
Party 1
Team Averages
Level 116
1,451 SR
1,670 Elo+

VS

Team Averages
Level 21
1,543 SR
1,462 Elo+
Hachiman
Hachiman
NotOKSooner
Hachiman
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 12L
1,569 Elo+
Solo
Zhong Kui
Zhong Kui
WXMXXLJ
Zhong Kui
Level 17
God Stats
3W - 2L
1,716 SR
Queue Stats
323W - 351L
1,395 Elo+
Solo
Thoth
Thoth
bækingbâd
Thoth
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,741 Elo+
Solo
Jormungandr
Jormungandr
raccoon_lucky22
Jormungandr
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 24L
1,433 Elo+
Solo
Lancelot
Lancelot
therealgods1324
Lancelot
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 53L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 19
9,805
817
8,067
16,644
20,427
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Sageoi
Thanatos
1
0 / 0 / 0
3,392
283
0
0
0
King Arthur
Taiifeng
King Arthur
19
11 / 5 / 13
11,137
928
20,394
18,125
25,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Set
Xaeilo
Set
18
9 / 4 / 11
11,256
938
21,569
19,156
14,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Erlang Shen
Yixiing
Erlang Shen
19
9 / 2 / 17
11,165
930
10,892
19,190
22,602
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
NotOKSooner
Hachiman
15
5 / 5 / 6
9,354
780
15,344
13,089
5,190
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
WXMXXLJ
Zhong Kui
18
5 / 6 / 7
10,861
905
11,917
11,958
8,200
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 7 / 7
9,437
786
15,942
12,110
4,597
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
raccoon_lucky22
Jormungandr
14
0 / 7 / 8
8,802
734
10,325
17,456
16,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lancelot
14
1 / 6 / 4
8,160
680
3,843
12,338
13,964
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
46
31
Kills
14
14
Deaths
31
60
Assists
32
Player
Kills
Deaths
Assists
KDA
W
2
3
19
3.83
L
Hachiman
NotOKSooner
Hachiman
5
5
6
1.6
W
Thanatos
Sageoi
Thanatos
0
0
0
0
W
King Arthur
Taiifeng
King Arthur
11
5
13
3.5
L
Zhong Kui
WXMXXLJ
Zhong Kui
5
6
7
1.42
W
Set
Xaeilo
Set
9
4
11
3.63
W
Erlang Shen
Yixiing
Erlang Shen
9
2
17
8.75
L
3
7
7
0.93
L
Jormungandr
raccoon_lucky22
Jormungandr
0
7
8
0.57
L
Lancelot
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,922
Damage
57,371
73,115
Taken
66,951
83,024
Mitigated
48,104
24,568
Healing
8,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,067
942
2,486
1,948
16,644
20,427
634
9,903
6,728
966
15,257
L
Hachiman
NotOKSooner
Hachiman
15,344
7,948
25
3,030
13,089
5,190
0
104
12,985
0
26,189
W
Thanatos
Sageoi
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
Taiifeng
King Arthur
20,394
2,198
1,014
1,301
18,125
25,291
0
8,912
9,213
212
39,170
L
Zhong Kui
WXMXXLJ
Zhong Kui
11,917
1,591
574
1,465
11,958
8,200
0
18
11,940
18,980
0
W
Set
Xaeilo
Set
21,569
7,651
1,336
7,604
19,156
14,704
2,556
10,027
9,122
0
38,669
W
Erlang Shen
Yixiing
Erlang Shen
10,892
4,021
1,005
7,874
19,190
22,602
486
9,322
9,868
740
17,413
L
15,942
793
531
914
12,110
4,597
0
230
11,880
30,075
0
L
Jormungandr
raccoon_lucky22
Jormungandr
10,325
2,625
0
536
17,456
16,153
77
273
17,183
21,689
0
L
Lancelot
3,843
1,110
786
170
12,338
13,964
0
350
11,988
0
11,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,755
Gold Earned
46,614
114
Minions Killed
132
0
Camps Cleared
0
875,012
Distance Traveled
980,541
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,805
817
18
2
0
223,436
0
L
Hachiman
9,354
780
23
2
0
187,375
0
W
Thanatos
3,392
283
0
0
0
0
0
W
King Arthur
11,137
928
47
4
0
200,440
0
L
Zhong Kui
10,861
905
20
2
0
183,014
0
W
Set
11,256
938
43
4
0
222,609
0
W
Erlang Shen
11,165
930
6
1
0
228,527
0
L
Thoth
9,437
786
38
3
0
216,754
0
L
Jormungandr
8,802
734
35
3
0
195,305
0
L
Lancelot
8,160
680
16
1
0
198,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role