Player Matchup

Cernunnos
Cernunnos
Alfreed-89
Cernunnos
Level 109
God Stats
2W - 2L
1,771 SR
Queue Stats
228W - 211L
1,528 Elo+
Party 1
Jormungandr
Jormungandr
RoxStylee_
Jormungandr
Level 101
God Stats
8W - 3L
1,660 SR
Queue Stats
203W - 191L
1,586 Elo+
Party 1
Kukulkan
Kukulkan
TyTanic416
Kukulkan
Level 85
God Stats
6W - 3L
1,783 SR
Queue Stats
52W - 48L
1,654 Elo+
Party 2
Fenrir
Fenrir
deadlyKraze923
Fenrir
Level 62
God Stats
4W - 2L
1,042 SR
Queue Stats
24W - 18L
1,505 Elo+
Party 2
Surtr
Surtr
tHaT0nEk1dTh0
Surtr
Level 53
God Stats
4W - 2L
1,401 SR
Queue Stats
8W - 4L
1,582 Elo+
Party 2
Team Averages
Level 82
1,531 SR
1,571 Elo+

VS

Team Averages
Level 106
1,451 SR
1,481 Elo+
Charybdis
Charybdis
GameModeration
Charybdis
Level 55
God Stats
0W - 2L
1,277 SR
Queue Stats
8W - 15L
1,304 Elo+
Solo
Janus
Janus
Heybriel
Janus
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
130W - 122L
1,546 Elo+
Solo
Yemoja
Yemoja
LOBOALFA_LCSS
Yemoja
Level 123
God Stats
7W - 7L
1,275 SR
Queue Stats
715W - 654L
1,462 Elo+
Solo
King Arthur
King Arthur
Rest1ess_Le024
King Arthur
Level 119
God Stats
19W - 17L
1,705 SR
Queue Stats
381W - 353L
1,545 Elo+
Solo
Lancelot
Lancelot
shadowvoidboss
Lancelot
Level 124
God Stats
1W - 4L
1,500 SR
Queue Stats
168W - 170L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Alfreed-89
Cernunnos
13
3 / 2 / 2
7,809
488
6,330
10,773
4,492
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
RoxStylee_
Jormungandr
12
1 / 4 / 3
7,576
474
7,585
12,729
9,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
TyTanic416
Kukulkan
16
5 / 4 / 2
9,927
620
11,532
7,981
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
7 / 0 / 1
8,492
531
7,926
10,950
4,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 3 / 5
8,879
555
11,763
19,822
16,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GameModeration
Charybdis
12
2 / 4 / 3
7,565
473
9,181
16,464
6,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Heybriel
Janus
14
5 / 3 / 1
8,896
556
7,115
11,388
4,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
3 / 3 / 1
8,088
506
5,831
12,290
8,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

King Arthur
Rest1ess_Le024
King Arthur
12
1 / 5 / 1
7,441
465
12,304
18,034
16,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
13
2 / 5 / 3
8,079
505
6,842
12,804
5,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
20
Kills
13
13
Deaths
20
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Alfreed-89
Cernunnos
3
2
2
2
L
Charybdis
GameModeration
Charybdis
2
4
3
0.88
L
Janus
Heybriel
Janus
5
3
1
1.83
L
3
3
1
1.17
L
King Arthur
Rest1ess_Le024
King Arthur
1
5
1
0.3
W
Jormungandr
RoxStylee_
Jormungandr
1
4
3
0.63
W
Kukulkan
TyTanic416
Kukulkan
5
4
2
1.5
W
7
0
1
7.5
L
Lancelot
2
5
3
0.7
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,136
Damage
41,273
62,255
Taken
70,980
37,154
Mitigated
40,520
15,390
Healing
15,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Alfreed-89
Cernunnos
6,330
1,999
0
2,885
10,773
4,492
215
2,572
8,201
0
48,452
L
Charybdis
GameModeration
Charybdis
9,181
5,397
241
7,953
16,464
6,158
439
6,184
10,280
0
60,578
L
Janus
Heybriel
Janus
7,115
376
0
125
11,388
4,167
0
5,968
5,420
64,753
255
L
5,831
1,096
689
2,111
12,290
8,400
289
5,779
6,511
38,457
0
L
King Arthur
Rest1ess_Le024
King Arthur
12,304
1,791
0
4,040
18,034
16,586
0
285
17,749
4,741
58,540
W
Jormungandr
RoxStylee_
Jormungandr
7,585
2,356
37
1,260
12,729
9,045
78
1,948
10,781
44,672
0
W
Kukulkan
TyTanic416
Kukulkan
11,532
1,541
0
560
7,981
2,914
236
4,887
2,808
75,927
3,178
W
7,926
2,968
0
3,511
10,950
4,649
354
2,729
8,127
0
42,262
L
Lancelot
6,842
2,826
0
120
12,804
5,209
0
990
11,814
0
68,800
W
11,763
4,216
0
7,137
19,822
16,054
260
2,150
17,630
652
70,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,683
Gold Earned
40,069
425
Minions Killed
477
0
Camps Cleared
0
1,559,040
Distance Traveled
1,487,352
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,809
488
67
4
0
298,116
0
L
Charybdis
7,565
473
95
6
0
259,245
0
L
Janus
8,896
556
125
8
0
332,862
0
L
Yemoja
8,088
506
64
4
0
276,810
0
L
King Arthur
7,441
465
102
6
0
279,140
0
W
Jormungandr
7,576
474
57
4
0
286,486
0
W
Kukulkan
9,927
620
138
9
0
295,404
0
W
Fenrir
8,492
531
52
3
0
366,370
0
L
Lancelot
8,079
505
91
6
0
339,295
0
W
Surtr
8,879
555
111
7
0
312,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role