Player Matchup

He Bo
He Bo
 
He Bo
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Samikpo
Neith
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 22L
1,416 Elo+
Party 3
Loki
Loki
lumarck
Loki
Level 58
God Stats
3W - 2L
1,551 SR
Queue Stats
55W - 48L
1,483 Elo+
Party 3
Pele
Pele
maruchanlover
Pele
Level 27
God Stats
0W - 2L
1,308 SR
Queue Stats
4W - 9L
1,300 Elo+
Party 3
Nike
Nike
yPrincesss_
Nike
Level 52
God Stats
20W - 21L
1,264 SR
Queue Stats
132W - 217L
1,176 Elo+
Party 1
Team Averages
Level 65
1,425 SR
1,375 Elo+

VS

Team Averages
Level 136
1,607 SR
1,594 Elo+
Set
Set
Brian050
Set
Level 132
God Stats
109W - 57L
1,734 SR
Queue Stats
150W - 92L
1,649 Elo+
Party 2
Fafnir
Fafnir
IXKekoXI
Fafnir
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
138W - 127L
1,571 Elo+
Party 2
Vulcan
Vulcan
LeoxViper
Vulcan
Level 157
God Stats
3W - 2L
1,585 SR
Queue Stats
206W - 207L
1,659 Elo+
Party 2
Tyr
Tyr
NacheteX
Tyr
Level 159
God Stats
2W - 0L
1,715 SR
Queue Stats
574W - 401L
1,566 Elo+
Party 2
Mercury
Mercury
TorvenSin
Mercury
Level 125
God Stats
26W - 17L
1,500 SR
Queue Stats
240W - 212L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
8
0 / 3 / 1
4,691
469
1,760
6,037
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Samikpo
Neith
9
1 / 3 / 0
4,888
489
2,631
5,634
2,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Loki
lumarck
Loki
7
0 / 2 / 0
4,392
439
2,985
7,642
2,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

7
0 / 4 / 0
4,496
450
1,471
6,909
3,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 0
4,580
458
1,330
6,757
2,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,531
653
6,203
6,210
2,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fafnir
IXKekoXI
Fafnir
9
0 / 1 / 5
5,960
596
2,196
6,119
4,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
LeoxViper
Vulcan
11
2 / 0 / 1
6,302
630
4,335
2,194
700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
4 / 0 / 0
6,477
648
3,744
6,835
4,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
TorvenSin
Mercury
10
3 / 0 / 1
5,812
581
3,446
6,670
2,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
11
12
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
3
1
0.17
W
2
0
1
2.5
W
Fafnir
IXKekoXI
Fafnir
0
1
5
2.5
W
Vulcan
LeoxViper
Vulcan
2
0
1
2.5
W
4
0
0
4
L
Neith
Samikpo
Neith
1
3
0
0.33
W
Mercury
TorvenSin
Mercury
3
0
1
3.5
L
Loki
lumarck
Loki
0
2
0
0
L
0
4
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,177
Damage
19,924
32,979
Taken
28,028
12,463
Mitigated
14,265
8,509
Healing
8,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,760
87
0
1,119
6,037
2,113
0
3,451
2,586
30,016
0
W
6,203
1,944
0
1,473
6,210
2,711
0
0
6,210
0
58,014
W
Fafnir
IXKekoXI
Fafnir
2,196
556
1,217
1,493
6,119
4,674
0
604
5,515
13,299
0
W
Vulcan
LeoxViper
Vulcan
4,335
921
0
665
2,194
700
35
529
1,665
46,341
0
W
3,744
367
0
2,943
6,835
4,175
0
0
6,835
0
33,862
L
Neith
Samikpo
Neith
2,631
662
0
1,091
5,634
2,210
0
291
5,343
0
28,584
W
Mercury
TorvenSin
Mercury
3,446
2,538
0
840
6,670
2,005
213
627
6,043
0
33,463
L
Loki
lumarck
Loki
2,985
556
0
2,337
7,642
2,147
0
1,405
6,237
0
20,224
L
1,471
35
0
1,158
6,909
3,184
0
0
6,909
0
18,916
L
1,330
141
0
2,804
6,757
2,809
0
1,384
5,373
0
15,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,047
Gold Earned
31,082
196
Minions Killed
330
0
Camps Cleared
0
961,706
Distance Traveled
1,040,895
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,691
469
51
5
0
189,170
0
W
Set
6,531
653
93
9
0
203,162
4
W
Fafnir
5,960
596
20
2
0
203,804
2
W
Vulcan
6,302
630
90
9
0
202,894
3
W
Tyr
6,477
648
72
7
0
185,040
0
L
Neith
4,888
489
60
6
0
187,162
1
W
Mercury
5,812
581
55
6
0
245,995
0
L
Loki
4,392
439
40
4
0
197,445
0
L
Pele
4,496
450
30
3
0
166,693
2
L
Nike
4,580
458
15
2
0
221,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role