Player Matchup

Ymir
Ymir
BronksBombers
Ymir
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
201W - 297L
1,521 Elo+
Party 1
Anhur
Anhur
DA G0AT1738
Anhur
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 214L
1,527 Elo+
Party 1
Kukulkan
Kukulkan
F41L VinKe
Kukulkan
Level 25
God Stats
2W - 2L
1,504 SR
Queue Stats
52W - 91L
1,322 Elo+
Party 1
Odin
Odin
O block Corb
Odin
Level 49
God Stats
4W - 0L
1,819 SR
Queue Stats
170W - 232L
1,492 Elo+
Party 1
Heimdallr
Heimdallr
gersonisai24
Heimdallr
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 80L
1,313 Elo+
Solo
Team Averages
Level 58
1,565 SR
1,435 Elo+

VS

Team Averages
Level 49
1,418 SR
1,455 Elo+
Kali
Kali
LKWxTable
Kali
Level 50
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 90L
1,531 Elo+
Party 3
Surtr
Surtr
Lilley1213
Surtr
Level 108
God Stats
14W - 11L
1,327 SR
Queue Stats
818W - 814L
1,516 Elo+
Party 3
Kukulkan
Kukulkan
MurphiBoi
Kukulkan
Level 28
God Stats
3W - 4L
1,629 SR
Queue Stats
4W - 9L
1,457 Elo+
Party 2
Cerberus
Cerberus
ObeseTurtIez
Cerberus
Level 39
God Stats
0W - 2L
1,370 SR
Queue Stats
6W - 19L
1,337 Elo+
Party 2
Tiamat
Tiamat
silentreaper666
Tiamat
Level 20
God Stats
0W - 1L
1,264 SR
Queue Stats
3W - 5L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 0 / 3
9,535
596
13,982
10,768
6,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 3
7,365
460
5,330
13,736
7,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
F41L VinKe
Kukulkan
14
2 / 0 / 4
9,008
563
5,365
5,715
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 0 / 3
8,468
529
8,076
12,729
14,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
gersonisai24
Heimdallr
14
1 / 0 / 3
7,890
493
6,190
6,918
2,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
14
1 / 1 / 0
8,020
501
2,917
15,040
6,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Surtr
12
0 / 5 / 0
7,262
454
8,172
18,071
21,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
MurphiBoi
Kukulkan
11
0 / 3 / 0
6,772
423
7,142
7,285
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cerberus
ObeseTurtIez
Cerberus
11
0 / 3 / 1
6,430
402
4,060
11,452
9,749
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 6 / 0
6,992
437
3,140
9,260
4,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
18
Kills
1
1
Deaths
18
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
11
0
3
12.5
W
1
1
3
2.5
W
Kukulkan
F41L VinKe
Kukulkan
2
0
4
4
L
Kali
1
1
0
1
L
Surtr
0
5
0
0
L
Kukulkan
MurphiBoi
Kukulkan
0
3
0
0
W
3
0
3
4.5
L
Cerberus
ObeseTurtIez
Cerberus
0
3
1
0.17
W
Heimdallr
gersonisai24
Heimdallr
1
0
3
2.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,943
Damage
25,431
49,866
Taken
61,108
33,984
Mitigated
44,657
9,226
Healing
13,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,982
3,929
0
715
10,768
6,275
0
1,894
8,874
72,557
0
W
5,330
1,808
0
3,738
13,736
7,642
406
5,019
8,717
0
40,997
W
Kukulkan
F41L VinKe
Kukulkan
5,365
421
0
1,610
5,715
2,443
409
3,000
2,715
54,175
0
L
Kali
2,917
1,707
0
7,038
15,040
6,566
0
3,546
11,253
0
67,565
L
Surtr
8,172
2,816
0
2,754
18,071
21,384
3
6,085
11,936
524
55,948
L
Kukulkan
MurphiBoi
Kukulkan
7,142
159
0
0
7,285
2,743
0
1,495
5,587
48,697
0
W
8,076
1,757
0
0
12,729
14,850
35
1,222
11,507
7,523
51,686
L
Cerberus
ObeseTurtIez
Cerberus
4,060
235
298
2,605
11,452
9,749
0
2,714
8,210
18,841
0
W
Heimdallr
gersonisai24
Heimdallr
6,190
2,456
0
3,163
6,918
2,774
1,931
3,405
3,513
0
61,391
L
3,140
120
0
1,208
9,260
4,215
0
6,319
2,701
40,450
803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,266
Gold Earned
35,476
479
Minions Killed
397
0
Camps Cleared
0
1,496,553
Distance Traveled
1,652,206
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,535
596
91
6
0
343,490
0
W
Anhur
7,365
460
65
4
0
280,256
3
W
Kukulkan
9,008
563
119
7
0
282,955
0
L
Kali
8,020
501
113
7
0
396,847
0
L
Surtr
7,262
454
92
6
0
261,016
6
L
Kukulkan
6,772
423
83
5
0
315,612
0
W
Odin
8,468
529
104
7
0
306,601
0
L
Cerberus
6,430
402
27
2
0
348,238
0
W
Heimdallr
7,890
493
100
6
0
283,251
0
L
Tiamat
6,992
437
82
5
0
330,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role