Player Matchup

Vamana
Vamana
Creamyb
Vamana
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
Epun
Anubis
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 19L
1,361 Elo+
Solo
Danzaburou
Danzaburou
Ticklemesasy
Danzaburou
Level 11
God Stats
0W - 1L
1,721 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 47
1,574 SR
1,454 Elo+

VS

Team Averages
Level 52
1,525 SR
1,516 Elo+
Achilles
Achilles
ElChonete
Achilles
Level 65
God Stats
34W - 35L
1,420 SR
Queue Stats
301W - 287L
1,571 Elo+
Solo
Hun Batz
Hun Batz
meattomato
Hun Batz
Level 36
God Stats
4W - 1L
1,655 SR
Queue Stats
19W - 20L
1,482 Elo+
Solo
Agni
Agni
zmw92
Agni
Level 54
God Stats
5W - 4L
1,500 SR
Queue Stats
246W - 225L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Creamyb
Vamana
15
1 / 5 / 6
9,434
726
7,329
16,853
14,065
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
Epun
Anubis
14
5 / 5 / 2
9,762
751
11,030
14,805
7,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Ticklemesasy
Danzaburou
13
4 / 7 / 0
9,322
717
8,241
13,174
4,966
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ElChonete
Achilles
14
2 / 5 / 10
9,418
724
7,150
13,226
10,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
meattomato
Hun Batz
17
9 / 2 / 7
11,447
881
15,475
12,724
5,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
zmw92
Agni
17
6 / 3 / 10
11,788
907
16,823
9,935
3,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
10
Kills
17
17
Deaths
10
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Vamana
Creamyb
Vamana
1
5
6
0.8
W
Achilles
ElChonete
Achilles
2
5
10
1.4
L
Anubis
Epun
Anubis
5
5
2
1.2
L
Danzaburou
Ticklemesasy
Danzaburou
4
7
0
0.57
W
Hun Batz
meattomato
Hun Batz
9
2
7
6.25
W
Agni
zmw92
Agni
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,600
Damage
39,448
44,832
Taken
35,885
26,228
Mitigated
20,404
8,676
Healing
6,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Creamyb
Vamana
7,329
4,004
0
1,339
16,853
14,065
440
6,473
10,380
0
25,194
W
Achilles
ElChonete
Achilles
7,150
1,508
0
2,984
13,226
10,769
381
4,484
8,742
501
19,383
L
Anubis
Epun
Anubis
11,030
345
0
5,116
14,805
7,197
0
6,448
8,357
45,227
0
L
Danzaburou
Ticklemesasy
Danzaburou
8,241
3,989
0
2,221
13,174
4,966
925
4,129
9,045
0
24,388
W
Hun Batz
meattomato
Hun Batz
15,475
4,335
0
1,962
12,724
5,768
2,340
3,448
9,276
0
50,176
W
Agni
zmw92
Agni
16,823
1,571
0
1,636
9,935
3,867
782
3,157
6,778
75,634
832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,518
Gold Earned
32,653
133
Minions Killed
188
0
Camps Cleared
0
609,282
Distance Traveled
739,348
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,434
726
33
3
0
250,152
0
W
Achilles
9,418
724
25
2
0
243,191
2
L
Anubis
9,762
751
66
5
0
179,100
1
L
Danzaburou
9,322
717
34
3
0
180,030
0
W
Hun Batz
11,447
881
53
4
0
256,133
0
W
Agni
11,788
907
110
8
0
240,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role