Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BlueLoaded
Geb
Level 155
God Stats
1W - 4L
1,500 SR
Queue Stats
39W - 29L
1,534 Elo+
Solo
Thanatos
Thanatos
DARKBLADE-47xd
Thanatos
Level 49
God Stats
15W - 23L
1,316 SR
Queue Stats
265W - 246L
1,405 Elo+
Solo
Xbalanque
Xbalanque
thundercrow8a
Xbalanque
Level 182
God Stats
3W - 10L
1,500 SR
Queue Stats
923W - 841L
1,503 Elo+
Solo
Hel
Hel
xXDoomblade64Xx
Hel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 29L
1,656 Elo+
Solo
Team Averages
Level 121
1,463 SR
1,520 Elo+

VS

Team Averages
Level 120
1,424 SR
1,517 Elo+
Hercules
Hercules
BlueJay1597
Hercules
Level 123
God Stats
3W - 4L
1,297 SR
Queue Stats
65W - 55L
1,534 Elo+
Solo
Rama
Rama
JayTooCode
Rama
Level 105
God Stats
1W - 1L
1,301 SR
Queue Stats
40W - 43L
1,486 Elo+
Solo
Nu Wa
Nu Wa
MiniSebas48
Nu Wa
Level 116
God Stats
2W - 2L
1,267 SR
Queue Stats
65W - 63L
1,494 Elo+
Solo
Fenrir
Fenrir
UNKNOWN_SHIKAS-
Fenrir
Level 127
God Stats
7W - 4L
1,755 SR
Queue Stats
105W - 101L
1,547 Elo+
Solo
Nike
Nike
leranitas
Nike
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 60L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
1 / 1 / 0
5,864
586
5,115
9,957
4,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 1 / 4
5,164
516
2,709
8,943
6,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
8
0 / 3 / 0
4,816
482
1,916
8,029
3,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
thundercrow8a
Xbalanque
8
2 / 4 / 1
4,967
497
7,859
8,169
2,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 3 / 3
6,434
643
6,464
6,564
1,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BlueJay1597
Hercules
7
1 / 2 / 0
5,138
514
2,697
11,554
6,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 2 / 2
4,918
492
4,603
8,016
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 1 / 2
6,929
693
4,547
3,989
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
7 / 1 / 0
6,677
668
5,780
6,477
3,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nike
11
1 / 1 / 0
6,163
616
5,051
8,133
2,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
7
Kills
11
12
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
1
0
1
W
Hercules
BlueJay1597
Hercules
1
2
0
0.5
L
0
1
4
2
L
Thanatos
0
3
0
0
W
0
2
2
0.5
W
2
1
2
3
W
7
1
0
7
W
Nike
1
1
0
1
L
Xbalanque
thundercrow8a
Xbalanque
2
4
1
0.63
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,063
Damage
22,678
41,662
Taken
38,169
18,507
Mitigated
15,932
20,188
Healing
12,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
5,115
897
0
6,019
9,957
4,423
0
231
9,678
41,763
0
W
Hercules
BlueJay1597
Hercules
2,697
463
368
4,511
11,554
6,104
536
3,702
7,762
0
14,490
L
2,709
421
0
3,495
8,943
6,737
0
364
8,529
11,140
0
L
Thanatos
1,916
386
0
5,244
8,029
3,210
0
237
7,744
0
31,429
W
4,603
3,796
0
3,483
8,016
2,500
452
2,136
5,815
0
32,072
W
4,547
1,120
0
750
3,989
1,288
396
2,062
1,745
46,684
0
W
5,780
2,040
0
768
6,477
3,308
0
738
5,659
0
47,570
W
Nike
5,051
891
0
2,765
8,133
2,732
0
4,506
2,900
0
50,541
L
Xbalanque
thundercrow8a
Xbalanque
7,859
2,944
0
2,407
8,169
2,162
240
237
7,884
0
35,597
L
6,464
450
1,067
1,956
6,564
1,975
0
3,104
3,280
43,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,245
Gold Earned
29,825
260
Minions Killed
305
0
Camps Cleared
0
1,012,933
Distance Traveled
986,584
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,864
586
74
7
0
197,837
0
W
Hercules
5,138
514
24
2
0
191,386
0
L
Geb
5,164
516
7
1
0
199,139
1
L
Thanatos
4,816
482
54
5
0
226,702
0
W
Rama
4,918
492
47
5
0
166,377
0
W
Nu Wa
6,929
693
85
9
0
192,276
1
W
Fenrir
6,677
668
69
7
0
239,366
1
W
Nike
6,163
616
80
8
0
197,179
0
L
Xbalanque
4,967
497
44
4
0
189,058
0
L
Hel
6,434
643
81
8
0
200,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role