Player Matchup

Odin
Odin
Bruteguard
Odin
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 194L
1,590 Elo+
Solo
Hercules
Hercules
Hiruma11
Hercules
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,452 Elo+
Party 3
Thoth
Thoth
OnlyParsley609
Thoth
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,479 Elo+
Party 3
Ah Puch
Ah Puch
Paul0702
Ah Puch
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 50L
1,365 Elo+
Party 3
Neith
Neith
ServingSarcasm
Neith
Level 175
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,756 Elo+
Solo
Team Averages
Level 126
1,500 SR
1,528 Elo+

VS

Team Averages
Level 88
1,500 SR
1,495 Elo+
Ganesha
Ganesha
DolphinWhale327
Ganesha
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
JuhLikeROMO
Ah Puch
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Zeus
Zeus
Magcargo1206
Zeus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 86L
1,488 Elo+
Party 2
Mulan
Mulan
NaTeThEsPoNgE
Mulan
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 83L
1,488 Elo+
Party 2
Atlas
Atlas
SweetHopHash
Atlas
Level 74
God Stats
0W - 3L
1,500 SR
Queue Stats
170W - 151L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 6
9,882
706
4,861
16,271
12,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
Hiruma11
Hercules
18
1 / 3 / 5
10,516
751
5,725
22,287
25,386
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
5 / 3 / 4
11,961
854
12,631
10,588
5,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Paul0702
Ah Puch
19
4 / 1 / 6
11,326
809
15,582
13,447
6,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 1 / 6
10,122
723
4,448
7,298
3,135
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 4 / 8
8,971
641
4,615
19,907
18,179
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Ah Puch
JuhLikeROMO
Ah Puch
20
5 / 5 / 2
10,478
748
16,942
13,331
6,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

1
0 / 0 / 0
3,540
253
0
0
0
8
1 / 0 / 0
7,440
531
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
1 / 3 / 4
9,405
672
6,964
12,188
13,854
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
12
Kills
8
14
Deaths
12
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
6
6
0.67
L
1
4
8
1.25
W
Hercules
Hiruma11
Hercules
1
3
5
1.17
L
Ah Puch
JuhLikeROMO
Ah Puch
5
5
2
1.2
L
0
0
0
0
L
1
0
0
1
W
5
3
4
2.33
W
Ah Puch
Paul0702
Ah Puch
4
1
6
7
W
1
1
6
4
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,247
Damage
28,521
69,891
Taken
45,426
53,236
Mitigated
38,726
32,722
Healing
13,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,861
478
1,931
1,200
16,271
12,218
48
4,084
12,187
0
10,118
L
4,615
43
482
6,588
19,907
18,179
0
12,908
6,999
11,176
0
W
Hercules
Hiruma11
Hercules
5,725
510
2,577
11,428
22,287
25,386
1,273
9,264
13,023
0
10,739
L
Ah Puch
JuhLikeROMO
Ah Puch
16,942
354
775
3,522
13,331
6,693
0
6,446
6,885
38,490
3,111
L
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
W
12,631
361
0
1,043
10,588
5,680
1,706
5,902
4,686
46,576
3,031
W
Ah Puch
Paul0702
Ah Puch
15,582
432
3,291
7,613
13,447
6,817
2,002
4,941
8,506
30,669
2,503
W
4,448
90
1,455
2,184
7,298
3,135
2,396
2,830
4,468
0
21,525
L
6,964
2,156
0
2,319
12,188
13,854
0
6,873
5,315
20,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,807
Gold Earned
39,834
206
Minions Killed
119
0
Camps Cleared
0
1,340,797
Distance Traveled
707,790
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,882
706
12
1
0
281,267
0
L
Ganesha
8,971
641
8
1
0
241,160
0
W
Hercules
10,516
751
12
1
0
305,581
0
L
Ah Puch
10,478
748
76
5
0
220,513
0
L
Zeus
3,540
253
0
0
0
0
0
L
Mulan
7,440
531
0
0
0
20,317
0
W
Thoth
11,961
854
94
7
0
237,437
0
W
Ah Puch
11,326
809
39
3
0
254,971
0
W
Neith
10,122
723
49
4
0
261,541
0
L
Atlas
9,405
672
35
3
0
225,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role