Player Matchup

Mercury
Mercury
Johnisms
Mercury
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 82L
1,551 Elo+
Party 1
Gilgamesh
Gilgamesh
RhomboidHen5754
Gilgamesh
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,508 Elo+
Party 2
Chang'e
Chang'e
Sh0rtSt0p2121
Chang'e
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 64L
1,507 Elo+
Party 1
Zhong Kui
Zhong Kui
didsum1saysmash
Zhong Kui
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,467 Elo+
Party 1
Kuzenbo
Kuzenbo
tman0852
Kuzenbo
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,500 Elo+
Party 2
Team Averages
Level 105
1,500 SR
1,507 Elo+

VS

Team Averages
Level 116
1,528 SR
1,580 Elo+
Anhur
Anhur
ANiceMilkman
Anhur
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,723 Elo+
Party 3
Ishtar
Ishtar
BooBomb79
Ishtar
Level 156
God Stats
6W - 10L
1,500 SR
Queue Stats
376W - 379L
1,362 Elo+
Solo
Set
Set
DreamingCrow
Set
Level 108
God Stats
1W - 2L
1,842 SR
Queue Stats
59W - 51L
1,723 Elo+
Party 3
Sylvanus
Sylvanus
SunGodXl
Sylvanus
Level 120
God Stats
3W - 2L
1,300 SR
Queue Stats
311W - 302L
1,488 Elo+
Solo
Cernunnos
Cernunnos
xxl Tazz lxx
Cernunnos
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Johnisms
Mercury
17
1 / 4 / 5
10,079
560
10,306
19,354
10,518
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
RhomboidHen5754
Gilgamesh
16
1 / 5 / 6
11,113
617
14,813
29,258
34,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chang'e
20
4 / 1 / 7
11,373
632
18,279
26,248
17,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Zhong Kui
didsum1saysmash
Zhong Kui
19
4 / 4 / 7
11,526
640
37,397
31,959
30,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
tman0852
Kuzenbo
16
1 / 5 / 4
10,560
587
9,469
39,705
59,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 12
12,650
703
31,991
18,508
9,035
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ishtar
BooBomb79
Ishtar
20
7 / 2 / 10
13,228
735
44,082
20,184
10,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

18
2 / 3 / 14
11,271
626
10,315
19,646
24,063
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
SunGodXl
Sylvanus
18
1 / 4 / 16
11,988
666
21,023
27,101
35,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
xxl Tazz lxx
Cernunnos
20
3 / 1 / 12
12,058
670
19,958
17,328
8,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
83
11
Kills
19
19
Deaths
12
29
Assists
64
Player
Kills
Deaths
Assists
KDA
W
6
2
12
6
W
Ishtar
BooBomb79
Ishtar
7
2
10
6
W
2
3
14
3
L
Mercury
Johnisms
Mercury
1
4
5
0.88
L
Gilgamesh
RhomboidHen5754
Gilgamesh
1
5
6
0.8
L
Chang'e
4
1
7
7.5
W
Sylvanus
SunGodXl
Sylvanus
1
4
16
2.25
L
Zhong Kui
didsum1saysmash
Zhong Kui
4
4
7
1.88
L
Kuzenbo
tman0852
Kuzenbo
1
5
4
0.6
W
Cernunnos
xxl Tazz lxx
Cernunnos
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,264
Damage
127,369
146,524
Taken
102,767
152,559
Mitigated
87,760
72,985
Healing
54,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
31,991
16,810
2,672
6,185
18,508
9,035
2,752
13,228
4,929
0
56,159
W
Ishtar
BooBomb79
Ishtar
44,082
15,811
3,118
6,986
20,184
10,205
1,273
14,041
5,760
0
95,335
W
10,315
2,362
2,907
3,781
19,646
24,063
1,118
12,530
6,490
0
20,986
L
Mercury
Johnisms
Mercury
10,306
788
1,954
1,370
19,354
10,518
357
2,779
16,575
0
21,566
L
Gilgamesh
RhomboidHen5754
Gilgamesh
14,813
1,391
3,267
3,398
29,258
34,835
0
4,493
24,765
0
31,614
L
Chang'e
18,279
428
28,552
15,547
26,248
17,501
152
5,125
21,123
43,830
0
W
Sylvanus
SunGodXl
Sylvanus
21,023
4,240
10,169
9,308
27,101
35,719
170
14,536
11,948
28,802
0
L
Zhong Kui
didsum1saysmash
Zhong Kui
37,397
1,896
1,738
10,385
31,959
30,436
353
4,058
27,901
61,027
0
L
Kuzenbo
tman0852
Kuzenbo
9,469
3,049
1,001
5,773
39,705
59,269
146
4,568
35,137
16,981
0
W
Cernunnos
xxl Tazz lxx
Cernunnos
19,958
8,287
2,463
6,611
17,328
8,738
2,418
8,684
8,495
0
44,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,651
Gold Earned
61,195
200
Minions Killed
229
0
Camps Cleared
0
1,728,038
Distance Traveled
1,592,708
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,650
703
48
3
0
328,250
0
W
Ishtar
13,228
735
78
4
0
310,474
0
W
Set
11,271
626
29
2
0
356,656
0
L
Mercury
10,079
560
28
2
0
389,288
0
L
Gilgamesh
11,113
617
30
2
0
372,093
0
L
Chang'e
11,373
632
56
3
0
374,797
0
W
Sylvanus
11,988
666
15
1
0
281,271
0
L
Zhong Kui
11,526
640
77
4
0
307,283
0
L
Kuzenbo
10,560
587
9
1
0
284,577
0
W
Cernunnos
12,058
670
59
3
0
316,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role