Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Flappers10
Merlin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,538 Elo+
Party 1
Olorun
Olorun
ImNotLemur1
Olorun
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,526 Elo+
Solo
Cabrakan
Cabrakan
RealisticMars0
Cabrakan
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 50L
1,540 Elo+
Party 1
Hou Yi
Hou Yi
St3ph3nW1
Hou Yi
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 30L
1,528 Elo+
Party 1
Team Averages
Level 124
1,500 SR
1,526 Elo+

VS

Team Averages
Level 125
1,437 SR
1,427 Elo+
Jormungandr
Jormungandr
LabRat117
Jormungandr
Level 76
God Stats
6W - 0L
1,500 SR
Queue Stats
208W - 153L
1,326 Elo+
Party 2
Zhong Kui
Zhong Kui
PlayerCrAz
Zhong Kui
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
235W - 193L
1,448 Elo+
Party 2
Jing Wei
Jing Wei
SkölChasingSol
Jing Wei
Level 121
God Stats
9W - 9L
1,500 SR
Queue Stats
342W - 302L
1,400 Elo+
Party 2
Baron Samedi
Baron Samedi
jesseDriscol420
Baron Samedi
Level 127
God Stats
4W - 3L
1,500 SR
Queue Stats
228W - 263L
1,418 Elo+
Solo
Anhur
Anhur
real_monstar93
Anhur
Level 158
God Stats
7W - 12L
1,187 SR
Queue Stats
819W - 825L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
19
1 / 3 / 6
10,532
620
16,708
17,784
16,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Flappers10
Merlin
20
5 / 3 / 1
10,957
645
22,115
13,674
8,072
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
1
0 / 1 / 0
4,212
248
0
709
164
Cabrakan
17
1 / 7 / 6
9,393
553
14,775
21,012
33,799
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
St3ph3nW1
Hou Yi
18
0 / 5 / 4
9,791
576
8,941
14,915
8,541
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LabRat117
Jormungandr
20
4 / 2 / 12
14,217
836
14,090
22,500
30,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Zhong Kui
PlayerCrAz
Zhong Kui
20
8 / 1 / 8
14,184
834
18,874
25,049
27,261
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
20
5 / 3 / 9
12,427
731
11,067
19,561
10,857
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
jesseDriscol420
Baron Samedi
19
2 / 3 / 11
11,606
683
17,687
16,375
11,505
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
0 / 0 / 0
7,962
468
0
0
0

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
7
Kills
19
19
Deaths
9
17
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
3
6
1.33
L
Merlin
Flappers10
Merlin
5
3
1
1.83
L
Olorun
0
1
0
0
W
Jormungandr
LabRat117
Jormungandr
4
2
12
5
W
Zhong Kui
PlayerCrAz
Zhong Kui
8
1
8
12
L
Cabrakan
1
7
6
0.57
W
Jing Wei
5
3
9
3.17
L
Hou Yi
St3ph3nW1
Hou Yi
0
5
4
0.4
W
Baron Samedi
jesseDriscol420
Baron Samedi
2
3
11
2.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,539
Damage
61,718
68,094
Taken
83,485
66,610
Mitigated
79,875
19,773
Healing
43,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
16,708
531
2,875
5,221
17,784
16,034
0
14,095
3,689
6,890
27,029
L
Merlin
Flappers10
Merlin
22,115
633
1,935
3,912
13,674
8,072
0
8,474
5,200
45,096
4,532
L
Olorun
0
0
0
0
709
164
0
709
0
0
0
W
Jormungandr
LabRat117
Jormungandr
14,090
3,039
2,540
5,270
22,500
30,252
163
8,887
13,613
36,621
0
W
Zhong Kui
PlayerCrAz
Zhong Kui
18,874
1,416
3,506
12,768
25,049
27,261
4,253
10,283
14,766
50,913
0
L
Cabrakan
14,775
590
1,117
1,867
21,012
33,799
0
16,165
4,847
19,402
142
W
Jing Wei
11,067
6,355
4,046
5,228
19,561
10,857
5,075
9,970
9,591
0
42,128
L
Hou Yi
St3ph3nW1
Hou Yi
8,941
2,949
1,110
1,736
14,915
8,541
364
9,943
4,972
0
33,144
W
Baron Samedi
jesseDriscol420
Baron Samedi
17,687
844
5,310
4,547
16,375
11,505
625
9,110
7,265
39,213
2,866
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,885
Gold Earned
60,396
152
Minions Killed
238
0
Camps Cleared
0
1,193,822
Distance Traveled
1,351,635
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,532
620
27
2
0
349,036
0
L
Merlin
10,957
645
66
4
0
297,180
0
L
Olorun
4,212
248
0
0
0
0
0
W
Jormungandr
14,217
836
49
3
0
358,464
0
W
Zhong Kui
14,184
834
97
6
0
342,770
0
L
Cabrakan
9,393
553
5
0
0
276,777
0
W
Jing Wei
12,427
731
50
3
0
315,608
0
L
Hou Yi
9,791
576
54
3
0
270,829
0
W
Baron Samedi
11,606
683
42
2
0
334,793
0
W
Anhur
7,962
468
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role