Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
DocZillaBR
Sun Wukong
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,500 Elo+
Party 2
Susano
Susano
InsanE x FroosT
Susano
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 82L
1,717 Elo+
Party 2
Achilles
Achilles
MiLLHouseRJ94
Achilles
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
188W - 208L
1,625 Elo+
Party 2
Nox
Nox
g4bira
Nox
Level 148
God Stats
1W - 5L
1,500 SR
Queue Stats
136W - 170L
1,268 Elo+
Party 2
Team Averages
Level 130
1,500 SR
1,522 Elo+

VS

Team Averages
Level 138
1,500 SR
1,422 Elo+
Chronos
Chronos
 
Chronos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Armetis87
Hachiman
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 46L
1,422 Elo+
Party 1
Cthulhu
Cthulhu
Fall3nSV
Cthulhu
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 137L
1,408 Elo+
Party 1
Eset
Eset
JDUNN3206
Eset
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 98L
1,392 Elo+
Party 1
Sol
Sol
Mak0s0ldier
Sol
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
151W - 172L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
1 / 4 / 5
8,538
657
3,250
16,123
25,401
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
DocZillaBR
Sun Wukong
14
0 / 3 / 7
7,708
593
5,466
14,140
18,546
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 3 / 4
8,656
666
13,594
9,653
5,506
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
MiLLHouseRJ94
Achilles
16
2 / 5 / 4
9,087
699
11,559
20,778
20,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nox
g4bira
Nox
14
2 / 5 / 5
8,432
649
8,944
11,800
6,961
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
18
5 / 1 / 11
11,512
886
14,616
11,804
8,035
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
Armetis87
Hachiman
17
7 / 3 / 6
10,189
784
18,098
11,860
6,710
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Fall3nSV
Cthulhu
17
0 / 1 / 17
9,501
731
9,888
16,553
19,153
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Eset
15
0 / 1 / 12
9,087
699
9,091
8,194
4,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
8 / 3 / 7
10,453
804
15,508
12,465
6,202
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
73
7
Kills
20
20
Deaths
9
25
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
4
5
0.88
W
Chronos
 
Chronos
5
1
11
10.5
W
Hachiman
Armetis87
Hachiman
7
3
6
3.33
L
Sun Wukong
DocZillaBR
Sun Wukong
0
3
7
1.17
W
Cthulhu
Fall3nSV
Cthulhu
0
1
17
8.5
L
2
3
4
1.33
W
Eset
0
1
12
6
W
8
3
7
3.83
L
Achilles
MiLLHouseRJ94
Achilles
2
5
4
0.8
L
Nox
g4bira
Nox
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,813
Damage
67,201
72,494
Taken
60,876
76,885
Mitigated
44,262
20,324
Healing
21,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
3,250
440
2,036
2,870
16,123
25,401
0
10,577
5,546
4,933
0
W
Chronos
 
Chronos
14,616
3,996
1,118
4,005
11,804
8,035
1,737
1,516
10,288
35,781
0
W
Hachiman
Armetis87
Hachiman
18,098
7,242
858
1,168
11,860
6,710
1,276
2,382
9,478
0
36,360
L
Sun Wukong
DocZillaBR
Sun Wukong
5,466
400
701
1,451
14,140
18,546
0
10,852
3,288
0
11,729
W
Cthulhu
Fall3nSV
Cthulhu
9,888
644
1,429
3,156
16,553
19,153
615
4,179
12,374
20,534
0
L
13,594
289
2,559
1,378
9,653
5,506
0
6,698
2,955
0
24,414
W
Eset
9,091
530
4,797
2,140
8,194
4,162
1,227
1,094
7,100
20,728
0
W
15,508
5,106
1,184
1,819
12,465
6,202
2,009
2,730
9,735
29,273
0
L
Achilles
MiLLHouseRJ94
Achilles
11,559
754
1,271
6,132
20,778
20,471
0
13,149
7,629
0
28,719
L
Nox
g4bira
Nox
8,944
353
1,154
772
11,800
6,961
0
7,827
3,973
19,697
293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,421
Gold Earned
50,742
104
Minions Killed
159
0
Camps Cleared
0
1,166,905
Distance Traveled
1,144,847
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,538
657
4
0
0
209,932
0
W
Chronos
11,512
886
43
3
0
229,955
0
W
Hachiman
10,189
784
38
3
0
213,161
0
L
Sun Wukong
7,708
593
13
1
0
240,190
0
W
Cthulhu
9,501
731
16
1
0
259,053
0
L
Susano
8,656
666
26
2
0
270,854
0
W
Eset
9,087
699
28
2
0
240,694
0
W
Sol
10,453
804
34
3
0
201,984
1
L
Achilles
9,087
699
40
3
0
228,010
0
L
Nox
8,432
649
21
2
0
217,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role