Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Frikypanda
He Bo
Level 136
God Stats
1W - 2L
1,303 SR
Queue Stats
91W - 113L
1,538 Elo+
Solo
Maui
Maui
NpcFish
Maui
Level 172
God Stats
7W - 8L
1,286 SR
Queue Stats
51W - 50L
1,304 Elo+
Solo
Ra
Ra
RosaOK v2
Ra
Level 110
God Stats
0W - 2L
1,496 SR
Queue Stats
4W - 4L
1,637 Elo+
Solo
Hel
Hel
diegukis98
Hel
Level 94
God Stats
34W - 24L
1,593 SR
Queue Stats
620W - 620L
1,500 Elo+
Solo
Team Averages
Level 123
1,436 SR
1,496 Elo+

VS

Team Averages
Level 138
1,563 SR
1,472 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
KmanYeets
Odin
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 61L
1,421 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KvinMon23
Morgan Le Fay
Level 144
God Stats
25W - 15L
1,816 SR
Queue Stats
186W - 180L
1,449 Elo+
Solo
Chang'e
Chang'e
wumbologee
Chang'e
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 35L
1,325 Elo+
Party 1
Izanami
Izanami
xPennyWise99x
Izanami
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 30L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
1 / 7 / 1
5,844
1,169
6,144
9,765
4,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
10
1 / 1 / 0
6,028
1,206
3,954
1,956
572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
NpcFish
Maui
9
0 / 0 / 1
5,294
1,059
522
572
611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
0 / 0 / 0
4,888
978
0
0
0
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 2 / 1
5,570
1,114
3,917
7,130
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

328

VS

Team 2 Tickets

405

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
3 / 0 / 6
6,146
1,229
3,137
3,224
1,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
11
0 / 1 / 8
5,559
1,112
4,653
4,344
2,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
KvinMon23
Morgan Le Fay
11
4 / 1 / 6
7,021
1,404
4,074
4,013
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
wumbologee
Chang'e
11
2 / 0 / 6
5,932
1,186
2,665
3,003
969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
11
1 / 0 / 6
6,277
1,255
2,763
3,945
1,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
10
10
Deaths
2
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
7
1
0.21
W
Cliodhna
 
Cliodhna
3
0
6
6
L
He Bo
1
1
0
1
W
Odin
0
1
8
4
W
Morgan Le Fay
KvinMon23
Morgan Le Fay
4
1
6
7
L
Maui
NpcFish
Maui
0
0
1
0.5
L
0
0
0
0
L
0
2
1
0.25
W
Chang'e
wumbologee
Chang'e
2
0
6
5
W
Izanami
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,537
Damage
17,292
19,423
Taken
18,529
9,331
Mitigated
7,467
1,709
Healing
5,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
6,144
1,420
0
394
9,765
4,194
0
4,165
5,235
0
17,165
W
Cliodhna
 
Cliodhna
3,137
451
0
381
3,224
1,053
0
1,424
1,800
0
8,241
L
He Bo
3,954
241
0
280
1,956
572
0
451
1,433
19,264
0
W
Odin
4,653
765
0
216
4,344
2,828
0
1,682
2,662
0
7,243
W
Morgan Le Fay
KvinMon23
Morgan Le Fay
4,074
635
0
252
4,013
1,327
0
1,838
2,175
12,095
0
L
Maui
NpcFish
Maui
522
132
0
104
572
611
0
82
442
1,552
0
L
0
0
0
0
0
0
0
0
0
0
0
L
3,917
205
126
805
7,130
3,954
0
1,702
5,121
10,686
0
W
Chang'e
wumbologee
Chang'e
2,665
287
1,502
1,120
3,003
969
0
1,593
1,410
10,329
0
W
Izanami
2,763
1,882
0
1,747
3,945
1,290
0
1,856
2,089
0
21,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,624
Gold Earned
30,935
81
Minions Killed
101
3
Camps Cleared
6
286,761
Distance Traveled
483,581
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,844
1,169
10
2
0
81,638
0
W
Cliodhna
6,146
1,229
11
2
2
110,175
0
L
He Bo
6,028
1,206
56
11
2
90,522
0
W
Odin
5,559
1,112
9
2
0
93,610
0
W
Morgan Le Fay
7,021
1,404
22
4
0
91,741
0
L
Maui
5,294
1,059
3
1
0
16,811
0
L
Ra
4,888
978
0
0
0
0
0
L
Hel
5,570
1,114
12
2
1
97,790
0
W
Chang'e
5,932
1,186
28
6
1
97,311
0
W
Izanami
6,277
1,255
31
6
3
90,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role