Player Matchup

Terra
Terra
Dooberzz
Terra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,689 Elo+
Party 2
Ratatoskr
Ratatoskr
FATdoodoostain
Ratatoskr
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 68L
1,348 Elo+
Solo
Kuzenbo
Kuzenbo
GoldenBabyYesus
Kuzenbo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 46L
1,650 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ImBarson
Cu Chulainn
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 80L
1,853 Elo+
Party 2
King Arthur
King Arthur
Xanthrax1
King Arthur
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 92L
1,689 Elo+
Party 2
Team Averages
Level 101
1,500 SR
1,646 Elo+

VS

Team Averages
Level 120
1,622 SR
1,524 Elo+
Thoth
Thoth
 
Thoth
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
JordAmDenny
Da Ji
Level 157
God Stats
2W - 0L
1,715 SR
Queue Stats
60W - 61L
1,564 Elo+
Party 3
Sylvanus
Sylvanus
OhMullen
Sylvanus
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 29L
1,517 Elo+
Party 3
Cthulhu
Cthulhu
XxJetFighterxX
Cthulhu
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 109L
1,515 Elo+
Party 1
Sol
Sol
x_X_Javy_Lopez_X
Sol
Level 142
God Stats
5W - 5L
1,893 SR
Queue Stats
156W - 137L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Dooberzz
Terra
13
1 / 6 / 2
8,084
622
6,138
17,058
17,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
FATdoodoostain
Ratatoskr
7
0 / 2 / 0
6,460
497
3,084
4,822
2,665
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
0 / 2 / 6
8,433
649
11,495
12,154
17,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
ImBarson
Cu Chulainn
17
4 / 6 / 2
9,926
764
20,770
19,786
27,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
Xanthrax1
King Arthur
15
1 / 7 / 2
8,206
631
8,020
17,343
25,445
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
2 / 1 / 17
9,334
718
15,170
10,824
7,302
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
8 / 2 / 13
10,428
802
15,903
14,992
19,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
OhMullen
Sylvanus
17
2 / 1 / 19
10,581
814
5,874
15,136
20,199
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 1 / 14
10,394
800
11,165
12,313
12,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
6 / 1 / 14
10,986
845
16,716
16,669
11,246
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
100
6
Kills
23
23
Deaths
6
12
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
1
17
10.5
L
Terra
Dooberzz
Terra
1
6
2
0.33
L
Ratatoskr
FATdoodoostain
Ratatoskr
0
2
0
0
L
0
2
6
1.5
L
Cu Chulainn
ImBarson
Cu Chulainn
4
6
2
0.83
W
8
2
13
7.25
W
Sylvanus
OhMullen
Sylvanus
2
1
19
11.5
L
King Arthur
Xanthrax1
King Arthur
1
7
2
0.29
W
5
1
14
12
W
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,507
Damage
64,828
71,163
Taken
69,934
90,917
Mitigated
70,134
16,899
Healing
39,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
15,170
1,479
1,339
1,670
10,824
7,302
3,299
1,589
9,235
26,845
0
L
Terra
Dooberzz
Terra
6,138
519
4,910
2,741
17,058
17,213
0
13,090
3,968
8,282
0
L
Ratatoskr
FATdoodoostain
Ratatoskr
3,084
275
693
975
4,822
2,665
0
3,616
1,206
0
4,929
L
11,495
2,820
1,119
2,556
12,154
17,673
0
9,909
2,107
29,161
0
L
Cu Chulainn
ImBarson
Cu Chulainn
20,770
2,190
743
2,112
19,786
27,921
0
12,592
6,514
0
35,302
W
15,903
1,727
773
797
14,992
19,149
226
5,041
9,951
6,130
14,246
W
Sylvanus
OhMullen
Sylvanus
5,874
1,538
12,749
6,852
15,136
20,199
88
4,296
10,840
11,588
0
L
King Arthur
Xanthrax1
King Arthur
8,020
60
345
705
17,343
25,445
0
11,775
5,568
0
21,761
W
11,165
786
1,772
2,656
12,313
12,238
258
3,307
9,006
19,989
3,630
W
16,716
6,509
1,105
9,952
16,669
11,246
4,548
3,400
13,269
55,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,109
Gold Earned
51,723
115
Minions Killed
162
0
Camps Cleared
0
962,247
Distance Traveled
1,137,201
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,334
718
21
2
0
250,480
0
L
Terra
8,084
622
3
0
0
202,754
0
L
Ratatoskr
6,460
497
0
0
0
103,344
0
L
Kuzenbo
8,433
649
39
3
0
229,319
0
L
Cu Chulainn
9,926
764
37
3
0
214,907
0
W
Da Ji
10,428
802
16
1
0
239,805
0
W
Sylvanus
10,581
814
14
1
0
204,101
0
L
King Arthur
8,206
631
36
3
0
211,923
0
W
Cthulhu
10,394
800
41
3
0
240,827
0
W
Sol
10,986
845
70
5
0
201,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role