Player Matchup

Cupid
Cupid
 
Cupid
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BlindBlock3
Thanatos
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 98L
1,583 Elo+
Solo
Sun Wukong
Sun Wukong
EliteTitan77
Sun Wukong
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,512 Elo+
Party 2
Hel
Hel
Hex Anxiety2459
Hel
Level 88
God Stats
3W - 4L
1,285 SR
Queue Stats
142W - 141L
1,541 Elo+
Solo
Ares
Ares
NAMEAREHARD
Ares
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
80W - 67L
1,590 Elo+
Party 2
Team Averages
Level 103
1,457 SR
1,545 Elo+

VS

Team Averages
Level 101
1,502 SR
1,541 Elo+
Surtr
Surtr
 
Surtr
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
HeroChibi
Charybdis
Level 86
God Stats
0W - 2L
1,299 SR
Queue Stats
35W - 38L
1,620 Elo+
Party 1
Bellona
Bellona
MadamChibi
Bellona
Level 116
God Stats
0W - 3L
1,285 SR
Queue Stats
38W - 54L
1,490 Elo+
Party 1
Chang'e
Chang'e
MelaninQueenK
Chang'e
Level 143
God Stats
312W - 280L
1,712 SR
Queue Stats
1,879W - 1,889L
1,622 Elo+
Solo
Ah Puch
Ah Puch
RiderChibi
Ah Puch
Level 41
God Stats
3W - 1L
1,715 SR
Queue Stats
17W - 21L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
3 / 0 / 7
10,825
1,083
14,674
8,075
4,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
BlindBlock3
Thanatos
16
4 / 3 / 4
10,344
1,034
12,325
8,743
5,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
EliteTitan77
Sun Wukong
16
1 / 0 / 6
9,640
964
5,988
9,927
11,976
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 1 / 9
9,943
994
12,332
7,864
5,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
3 / 0 / 7
11,455
1,146
9,389
13,616
19,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Team 1 Tickets

273

VS

Team 2 Tickets

229

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
0 / 1 / 4
9,193
919
10,318
15,945
19,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
HeroChibi
Charybdis
15
0 / 4 / 2
9,048
905
10,286
10,960
3,755
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
MadamChibi
Bellona
15
0 / 4 / 4
9,246
925
4,691
15,205
13,405
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
15
3 / 3 / 0
9,837
984
10,498
10,873
4,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
RiderChibi
Ah Puch
15
1 / 0 / 2
9,519
952
9,171
4,565
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
12
Kills
4
4
Deaths
12
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
0
7
6.5
L
Surtr
 
Surtr
0
1
4
2
W
Thanatos
BlindBlock3
Thanatos
4
3
4
2
W
Sun Wukong
EliteTitan77
Sun Wukong
1
0
6
4
L
Charybdis
HeroChibi
Charybdis
0
4
2
0.25
W
1
1
9
5.5
L
Bellona
MadamChibi
Bellona
0
4
4
0.5
L
Chang'e
3
3
0
1
W
3
0
7
6.5
L
Ah Puch
RiderChibi
Ah Puch
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,708
Damage
44,964
48,225
Taken
57,548
47,155
Mitigated
44,410
19,242
Healing
9,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
14,674
9,317
0
490
8,075
4,380
0
4,830
3,245
0
52,749
L
Surtr
 
Surtr
10,318
1,906
0
2,412
15,945
19,340
0
6,801
9,144
373
15,654
W
Thanatos
BlindBlock3
Thanatos
12,325
1,469
0
5,837
8,743
5,593
0
3,560
5,183
0
28,799
W
Sun Wukong
EliteTitan77
Sun Wukong
5,988
517
0
894
9,927
11,976
0
4,027
5,900
0
17,236
L
Charybdis
HeroChibi
Charybdis
10,286
3,823
0
0
10,960
3,755
0
2,663
8,297
0
29,977
W
12,332
1,046
7,134
3,430
7,864
5,270
0
3,383
4,481
35,258
2,945
L
Bellona
MadamChibi
Bellona
4,691
303
0
50
15,205
13,405
0
6,204
9,001
0
10,089
L
Chang'e
10,498
212
3,813
2,276
10,873
4,591
0
3,093
7,780
32,492
0
W
9,389
240
0
1,457
13,616
19,936
0
4,112
9,504
15,242
0
L
Ah Puch
RiderChibi
Ah Puch
9,171
24
100
420
4,565
3,319
0
1,792
2,773
39,462
622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,207
Gold Earned
46,843
264
Minions Killed
209
11
Camps Cleared
5
955,516
Distance Traveled
955,188
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,825
1,083
121
12
1
182,054
0
L
Surtr
9,193
919
7
1
0
208,327
0
W
Thanatos
10,344
1,034
35
4
10
209,353
0
W
Sun Wukong
9,640
964
27
3
0
193,664
0
L
Charybdis
9,048
905
55
6
2
177,802
0
W
Hel
9,943
994
65
7
0
176,529
0
L
Bellona
9,246
925
12
1
0
200,088
0
L
Chang'e
9,837
984
49
5
2
167,301
0
W
Ares
11,455
1,146
16
2
0
193,916
0
L
Ah Puch
9,519
952
86
9
1
201,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role