Player Matchup

Bellona
Bellona
EssamShahin221
Bellona
Level 112
God Stats
5W - 5L
1,500 SR
Queue Stats
151W - 151L
1,433 Elo+
Solo
Thoth
Thoth
II_Kr1spy_II
Thoth
Level 45
God Stats
12W - 10L
1,500 SR
Queue Stats
93W - 72L
1,423 Elo+
Solo
Yemoja
Yemoja
KINGS0L0305
Yemoja
Level 55
God Stats
7W - 18L
1,183 SR
Queue Stats
64W - 76L
1,212 Elo+
Party 1
Loki
Loki
TuckingFypoWTF
Loki
Level 96
God Stats
2W - 6L
1,500 SR
Queue Stats
65W - 64L
1,278 Elo+
Solo
He Bo
He Bo
iEnVy-_kingg
He Bo
Level 31
God Stats
4W - 1L
1,755 SR
Queue Stats
8W - 10L
1,290 Elo+
Party 1
Team Averages
Level 68
1,488 SR
1,327 Elo+

VS

Team Averages
Level 64
1,466 SR
1,465 Elo+
Cupid
Cupid
Drkbreed95
Cupid
Level 79
God Stats
1W - 1L
1,543 SR
Queue Stats
12W - 9L
1,617 Elo+
Solo
Horus
Horus
Jurdel
Horus
Level 69
God Stats
0W - 1L
1,483 SR
Queue Stats
4W - 7L
1,370 Elo+
Solo
Jing Wei
Jing Wei
Thoothless121
Jing Wei
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 81L
1,403 Elo+
Solo
Cerberus
Cerberus
juancete420
Cerberus
Level 56
God Stats
21W - 20L
1,269 SR
Queue Stats
59W - 60L
1,457 Elo+
Solo
Baron Samedi
Baron Samedi
suicidesaturns
Baron Samedi
Level 61
God Stats
32W - 20L
1,535 SR
Queue Stats
118W - 105L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 7
8,114
1,014
5,253
14,247
9,623
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 1 / 11
9,112
1,139
11,456
4,961
1,872
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
15
2 / 1 / 10
9,160
1,145
5,679
5,375
3,151
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 1 / 11
9,448
1,181
9,271
6,458
2,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
9 / 1 / 6
10,440
1,305
18,156
8,470
3,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

316

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
14
2 / 3 / 3
8,883
1,110
6,857
10,168
3,680
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
Jurdel
Horus
14
0 / 7 / 4
8,164
1,021
6,082
16,808
7,766
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
Thoothless121
Jing Wei
14
0 / 3 / 4
8,457
1,057
9,479
9,940
3,779
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
juancete420
Cerberus
14
3 / 1 / 2
9,883
1,235
7,920
11,957
13,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
suicidesaturns
Baron Samedi
13
0 / 2 / 2
7,764
971
5,151
5,985
2,397
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
16
Kills
5
5
Deaths
16
45
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cupid
2
3
3
1.17
W
0
1
7
3.5
W
1
1
11
6.5
L
Horus
Jurdel
Horus
0
7
4
0.29
W
Yemoja
2
1
10
7
L
Jing Wei
Thoothless121
Jing Wei
0
3
4
0.67
W
4
1
11
9.5
W
9
1
6
12
L
Cerberus
juancete420
Cerberus
3
1
2
4
L
Baron Samedi
suicidesaturns
Baron Samedi
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,815
Damage
35,489
39,511
Taken
54,858
20,795
Mitigated
30,667
2,622
Healing
13,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
6,857
3,378
761
1,591
10,168
3,680
0
6,853
3,315
0
25,962
W
5,253
2,395
0
601
14,247
9,623
0
3,940
10,307
0
14,242
W
11,456
1,828
0
216
4,961
1,872
0
1,774
3,187
27,457
1,731
L
Horus
Jurdel
Horus
6,082
4,255
1,137
2,478
16,808
7,766
0
9,438
7,370
0
19,388
W
Yemoja
5,679
335
827
211
5,375
3,151
0
1,465
3,910
18,550
0
L
Jing Wei
Thoothless121
Jing Wei
9,479
7,168
386
1,802
9,940
3,779
0
5,227
4,713
0
25,073
W
9,271
1,895
0
22
6,458
2,630
0
2,430
4,028
0
21,266
W
18,156
1,989
0
745
8,470
3,519
0
3,462
5,008
27,093
0
L
Cerberus
juancete420
Cerberus
7,920
187
0
2,190
11,957
13,045
0
9,507
2,450
20,747
0
L
Baron Samedi
suicidesaturns
Baron Samedi
5,151
503
1,376
1,308
5,985
2,397
0
3,172
2,813
10,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,274
Gold Earned
43,151
137
Minions Killed
151
7
Camps Cleared
4
787,004
Distance Traveled
760,023
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,883
1,110
46
6
1
156,460
0
W
Bellona
8,114
1,014
13
2
1
151,299
0
W
Thoth
9,112
1,139
54
7
2
164,315
0
L
Horus
8,164
1,021
28
4
1
147,947
0
W
Yemoja
9,160
1,145
25
3
0
139,121
0
L
Jing Wei
8,457
1,057
37
5
2
168,982
0
W
Loki
9,448
1,181
15
2
4
168,943
0
W
He Bo
10,440
1,305
30
4
0
163,326
0
L
Cerberus
9,883
1,235
31
4
0
177,458
0
L
Baron Samedi
7,764
971
9
1
0
109,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role