Player Matchup

Neith
Neith
Cody-Jennifer
Neith
Level 29
God Stats
3W - 0L
1,761 SR
Queue Stats
13W - 13L
1,568 Elo+
Party 3
Fafnir
Fafnir
Train3696
Fafnir
Level 41
God Stats
2W - 0L
1,728 SR
Queue Stats
6W - 14L
1,349 Elo+
Party 2
Guan Yu
Guan Yu
X--Antwon--X
Guan Yu
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 38L
1,446 Elo+
Party 3
Kukulkan
Kukulkan
XcRaZyReapEr42X
Kukulkan
Level 127
God Stats
3W - 1L
1,426 SR
Queue Stats
48W - 51L
1,417 Elo+
Party 2
Lancelot
Lancelot
twwar42
Lancelot
Level 140
God Stats
1W - 1L
1,287 SR
Queue Stats
69W - 87L
1,410 Elo+
Party 2
Team Averages
Level 81
1,540 SR
1,438 Elo+

VS

Team Averages
Level 81
1,536 SR
1,407 Elo+
Skadi
Skadi
Flyerguy4lif
Skadi
Level 115
God Stats
17W - 20L
1,603 SR
Queue Stats
107W - 102L
1,424 Elo+
Party 1
Charybdis
Charybdis
KeyGraph6280
Charybdis
Level 26
God Stats
6W - 6L
1,560 SR
Queue Stats
130W - 133L
1,365 Elo+
Party 1
King Arthur
King Arthur
MinoGumpi
King Arthur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 119L
1,424 Elo+
Party 1
Cerberus
Cerberus
Obey Kas
Cerberus
Level 106
God Stats
5W - 7L
1,519 SR
Queue Stats
113W - 106L
1,458 Elo+
Party 1
Ymir
Ymir
jj pro 12353
Ymir
Level 49
God Stats
3W - 9L
1,500 SR
Queue Stats
81W - 95L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
5,667
405
5,853
8,690
3,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Train3696
Fafnir
12
1 / 0 / 2
7,289
521
4,129
8,503
8,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
X--Antwon--X
Guan Yu
10
1 / 0 / 6
6,960
497
6,200
14,397
11,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
13
0 / 1 / 3
7,521
537
6,404
3,237
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lancelot
twwar42
Lancelot
14
12 / 0 / 2
8,897
636
8,846
8,230
3,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,418
458
8,913
11,120
3,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
KeyGraph6280
Charybdis
12
0 / 2 / 1
7,099
507
2,078
9,406
3,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

King Arthur
MinoGumpi
King Arthur
9
0 / 5 / 1
5,994
428
2,230
13,447
8,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Obey Kas
Cerberus
12
0 / 3 / 0
6,926
495
4,804
11,586
7,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 2 / 0
5,889
421
6,595
10,650
5,118
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
14
Kills
2
2
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
2
3
0
0.67
L
Charybdis
KeyGraph6280
Charybdis
0
2
1
0.25
L
King Arthur
MinoGumpi
King Arthur
0
5
1
0.1
L
Cerberus
Obey Kas
Cerberus
0
3
0
0
W
Fafnir
Train3696
Fafnir
1
0
2
2
W
Guan Yu
X--Antwon--X
Guan Yu
1
0
6
4
W
Kukulkan
0
1
3
1.5
L
0
2
0
0
W
Lancelot
twwar42
Lancelot
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,432
Damage
24,620
43,057
Taken
56,209
28,954
Mitigated
28,181
10,926
Healing
17,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,853
2,700
0
1,179
8,690
3,528
264
2,244
5,938
0
39,900
L
8,913
3,220
313
4,565
11,120
3,751
0
0
11,120
0
45,037
L
Charybdis
KeyGraph6280
Charybdis
2,078
990
0
4,424
9,406
3,484
0
4,392
5,007
0
50,545
L
King Arthur
MinoGumpi
King Arthur
2,230
489
0
2,466
13,447
8,697
0
921
12,502
0
35,210
L
Cerberus
Obey Kas
Cerberus
4,804
649
0
3,359
11,586
7,131
0
3,116
8,004
46,274
0
W
Fafnir
Train3696
Fafnir
4,129
811
0
1,023
8,503
8,394
0
4,486
4,017
30,135
322
W
Guan Yu
X--Antwon--X
Guan Yu
6,200
909
776
6,194
14,397
11,814
0
4,302
9,615
0
21,969
W
Kukulkan
6,404
236
0
864
3,237
1,415
0
0
3,195
61,668
0
L
6,595
1,379
0
2,538
10,650
5,118
0
1,273
9,365
36,387
0
W
Lancelot
twwar42
Lancelot
8,846
2,522
0
890
8,230
3,803
0
367
7,749
0
64,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,334
Gold Earned
32,326
354
Minions Killed
376
0
Camps Cleared
0
1,396,601
Distance Traveled
1,218,459
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,667
405
54
4
0
254,759
0
L
Skadi
6,418
458
63
5
0
224,352
4
L
Charybdis
7,099
507
101
7
0
233,964
8
L
King Arthur
5,994
428
48
3
0
305,143
0
L
Cerberus
6,926
495
112
8
0
217,923
6
W
Fafnir
7,289
521
66
5
0
260,270
1
W
Guan Yu
6,960
497
35
3
0
260,568
2
W
Kukulkan
7,521
537
112
8
0
280,491
4
L
Ymir
5,889
421
52
4
0
237,077
0
W
Lancelot
8,897
636
87
6
0
340,513
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role