Player Matchup

Horus
Horus
Bronze III
D3ad_silenc4MnKd
Horus
Bronze III
Level 66
God Stats
51W - 52L
1,097 SR
Queue Stats
107W - 119L
1,400 MMR
Solo
Ganesha
Ganesha
Silver II
paleozealot26
Ganesha
Silver II
Level 104
God Stats
0W - 2L
1,249 SR
Queue Stats
141W - 168L
1,464 MMR
Party 2
Poseidon
Poseidon
Silver I
tms2211
Poseidon
Silver I
Level 75
God Stats
2W - 8L
1,547 SR
Queue Stats
109W - 114L
1,361 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 82
1,298 SR
1,408 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,607 SR
1,405 MMR
He Bo
He Bo
Gold II
Kazmii 1
He Bo
Gold II
Level 138
God Stats
9W - 4L
1,500 SR
Queue Stats
125W - 128L
1,359 MMR
Solo
Fenrir
Fenrir
Bronze III
Send_NaCl_Please
Fenrir
Bronze III
Level 147
God Stats
1W - 0L
1,821 SR
Queue Stats
2W - 3L
1,456 MMR
Party 1
Charybdis
Charybdis
Bronze III
aimbrosa
Charybdis
Bronze III
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
8,557
658
8,146
15,458
11,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
14
0 / 6 / 1
9,141
703
4,525
16,352
20,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
tms2211
Poseidon
12
0 / 3 / 1
8,042
619
10,015
6,302
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
HadesMulanAh Muzen CabCthulhuBacchus

VS

Bans
HeraKukulkanArtioBaba YagaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Kazmii 1
He Bo
17
6 / 1 / 5
10,375
798
14,681
8,131
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 8
9,439
726
8,518
13,757
14,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
aimbrosa
Charybdis
16
3 / 1 / 9
9,713
747
11,603
11,687
4,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
12
12
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
He Bo
Kazmii 1
He Bo
6
1
5
8.5
W
3
0
8
7
W
Charybdis
aimbrosa
Charybdis
3
1
9
7.5
L
Ganesha
0
6
1
0.08
L
Poseidon
tms2211
Poseidon
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,686
Damage
34,802
38,112
Taken
33,575
33,923
Mitigated
21,565
6,116
Healing
11,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,146
3,495
1,237
3,553
15,458
11,297
856
7,161
8,297
0
25,761
W
He Bo
Kazmii 1
He Bo
14,681
1,257
0
3,599
8,131
2,688
454
2,367
5,764
55,303
0
W
8,518
1,923
0
3,604
13,757
14,347
809
6,624
7,133
1,423
21,191
W
Charybdis
aimbrosa
Charybdis
11,603
7,380
0
4,602
11,687
4,530
1,905
5,772
5,915
0
44,643
L
Ganesha
4,525
300
0
1,326
16,352
20,023
220
6,381
9,971
17,389
0
L
Poseidon
tms2211
Poseidon
10,015
648
0
0
6,302
2,603
0
1,743
4,559
48,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,740
Gold Earned
29,527
147
Minions Killed
169
0
Camps Cleared
0
664,605
Distance Traveled
716,214
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,557
658
40
3
0
246,041
0
W
He Bo
10,375
798
86
7
0
239,748
0
W
Fenrir
9,439
726
14
1
0
268,309
0
W
Charybdis
9,713
747
69
5
0
208,157
0
L
Ganesha
9,141
703
7
1
0
205,498
0
L
Poseidon
8,042
619
100
8
0
213,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role