Player Matchup

Sol
Sol
AlphaeusZR
Sol
Level 149
God Stats
9W - 10L
1,702 SR
Queue Stats
260W - 263L
1,578 Elo+
Party 2
Pele
Pele
GainexD
Pele
Level 88
God Stats
1W - 3L
1,278 SR
Queue Stats
18W - 26L
1,526 Elo+
Solo
Thanatos
Thanatos
Syndrosity
Thanatos
Level 146
God Stats
22W - 22L
1,636 SR
Queue Stats
325W - 309L
1,586 Elo+
Party 2
Janus
Janus
iChaddd
Janus
Level 29
God Stats
2W - 6L
1,500 SR
Queue Stats
191W - 195L
1,619 Elo+
Party 2
Ymir
Ymir
iChaddddd
Ymir
Level 115
God Stats
6W - 9L
1,500 SR
Queue Stats
379W - 361L
1,525 Elo+
Party 2
Team Averages
Level 105
1,523 SR
1,567 Elo+

VS

Team Averages
Level 142
1,527 SR
1,515 Elo+
Cabrakan
Cabrakan
Arvokkuus
Cabrakan
Level 135
God Stats
3W - 0L
1,500 SR
Queue Stats
52W - 44L
1,458 Elo+
Solo
Fenrir
Fenrir
Karate7777pop
Fenrir
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
207W - 184L
1,425 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KuraiNightfang
Ah Muzen Cab
Level 158
God Stats
4W - 2L
1,423 SR
Queue Stats
101W - 78L
1,522 Elo+
Party 1
Mulan
Mulan
TheRiddlerxD
Mulan
Level 108
God Stats
2W - 4L
1,710 SR
Queue Stats
280W - 236L
1,611 Elo+
Party 1
Neith
Neith
xXBLA2EKILLAXX
Neith
Level 159
God Stats
6W - 2L
1,500 SR
Queue Stats
158W - 138L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 3
6,896
530
7,619
12,023
5,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
GainexD
Pele
11
1 / 5 / 0
6,982
537
4,639
11,691
4,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
Syndrosity
Thanatos
12
6 / 3 / 2
7,473
575
9,546
14,920
7,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
iChaddd
Janus
12
2 / 1 / 1
6,779
521
5,380
5,292
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ymir
10
0 / 1 / 8
6,763
520
4,623
11,973
11,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Arvokkuus
Cabrakan
10
1 / 4 / 3
6,848
527
3,238
13,713
10,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 2 / 4
7,552
581
6,309
13,056
4,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Muzen Cab
KuraiNightfang
Ah Muzen Cab
13
5 / 0 / 1
8,511
655
12,008
4,769
2,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 1 / 1
9,333
718
9,907
7,585
4,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 4 / 1
7,041
542
8,992
9,209
3,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
11
Kills
14
14
Deaths
11
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Cabrakan
Arvokkuus
Cabrakan
1
4
3
0.63
L
Pele
GainexD
Pele
1
5
0
0.2
W
1
2
4
1.5
W
Ah Muzen Cab
KuraiNightfang
Ah Muzen Cab
5
0
1
5.5
L
Thanatos
Syndrosity
Thanatos
6
3
2
2.33
W
5
1
1
5.5
L
Janus
iChaddd
Janus
2
1
1
2.5
L
Ymir
0
1
8
4
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,807
Damage
40,454
55,899
Taken
48,332
30,419
Mitigated
24,307
25,753
Healing
17,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,619
3,646
0
4,194
12,023
5,050
1,106
834
11,189
49,007
7,105
W
Cabrakan
Arvokkuus
Cabrakan
3,238
528
1,456
4,625
13,713
10,044
112
7,019
6,671
11,360
0
L
Pele
GainexD
Pele
4,639
1,689
0
2,281
11,691
4,043
0
0
11,152
0
50,769
W
6,309
1,660
0
2,901
13,056
4,743
0
3,087
9,942
0
59,757
W
Ah Muzen Cab
KuraiNightfang
Ah Muzen Cab
12,008
4,554
0
1,802
4,769
2,106
661
3,157
1,612
0
75,424
L
Thanatos
Syndrosity
Thanatos
9,546
2,902
0
13,147
14,920
7,743
0
943
13,925
0
59,809
W
9,907
1,295
0
5,648
7,585
4,145
294
25
7,560
0
75,179
L
Janus
iChaddd
Janus
5,380
347
0
655
5,292
1,976
0
103
5,189
54,329
0
L
Ymir
4,623
1,978
2,286
3,190
11,973
11,607
0
1,358
10,615
14,500
0
W
8,992
3,691
0
1,068
9,209
3,269
438
4,277
4,932
0
50,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,893
Gold Earned
39,285
404
Minions Killed
429
0
Camps Cleared
0
1,301,737
Distance Traveled
1,329,268
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,896
530
92
7
0
238,660
0
W
Cabrakan
6,848
527
15
1
0
246,983
4
L
Pele
6,982
537
104
8
0
230,336
0
W
Fenrir
7,552
581
80
6
0
310,646
0
W
Ah Muzen Cab
8,511
655
122
9
0
261,779
0
L
Thanatos
7,473
575
84
6
0
293,931
0
W
Mulan
9,333
718
136
10
0
284,535
0
L
Janus
6,779
521
106
8
0
270,564
2
L
Ymir
6,763
520
18
1
0
268,246
3
W
Neith
7,041
542
76
6
0
225,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role