Player Matchup

Nemesis
Nemesis
Gold V
 
Nemesis
Gold V
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Bronze III
 
Maui
Bronze III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nox
Nox
Silver I
 
Nox
Silver I
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cernunnos
Cernunnos
Gold V
Bstmaddog
Cernunnos
Gold V
Level 154
God Stats
15W - 15L
1,555 SR
Queue Stats
107W - 108L
1,419 MMR
Solo
Cerberus
Cerberus
Silver III
TiCoXHLive
Cerberus
Silver III
Level 158
God Stats
3W - 3L
1,713 SR
Queue Stats
104W - 102L
1,415 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 156
1,554 SR
1,467 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 161
1,605 SR
1,446 MMR
Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver II
BrotherYeehaw
Achilles
Silver II
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,378 MMR
Party 1
Lancelot
Lancelot
Gold V
NamesTray8383
Lancelot
Gold V
Level 199
God Stats
3W - 6L
1,730 SR
Queue Stats
65W - 75L
1,482 MMR
Party 2
Hades
Hades
Silver II
Sammywhammy210
Hades
Silver II
Level 159
God Stats
9W - 4L
1,500 SR
Queue Stats
87W - 85L
1,408 MMR
Party 2
Artio
Artio
Silver I
The_Peace_Lord
Artio
Silver I
Level 127
God Stats
2W - 1L
1,797 SR
Queue Stats
89W - 94L
1,459 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
6 / 0 / 2
8,594
573
10,800
12,950
5,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Maui
 
Maui
12
0 / 0 / 9
7,711
514
6,240
10,759
9,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nox
 
Nox
12
3 / 1 / 4
7,268
485
11,464
7,128
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Bstmaddog
Cernunnos
15
1 / 1 / 0
8,844
590
7,095
10,876
4,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
TiCoXHLive
Cerberus
13
0 / 1 / 4
7,441
496
6,983
15,754
14,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
Ao KuangCu ChulainnThanatosNe Zha

VS

Bans
AgniMercuryThorAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
0 / 1 / 0
7,078
472
2,989
7,604
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
BrotherYeehaw
Achilles
14
1 / 0 / 0
8,061
537
9,004
12,305
8,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
NamesTray8383
Lancelot
12
2 / 2 / 0
7,218
481
4,996
11,658
4,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 1
7,313
488
7,070
14,252
6,718
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 4 / 0
6,156
410
5,316
19,101
14,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
10
Kills
3
3
Deaths
10
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
0
2
7
W
Maui
 
Maui
0
0
9
4.5
W
Nox
 
Nox
3
1
4
5
L
Scylla
 
Scylla
0
1
0
0
L
Achilles
BrotherYeehaw
Achilles
1
0
0
1
W
Cernunnos
Bstmaddog
Cernunnos
1
1
0
1
L
Lancelot
NamesTray8383
Lancelot
2
2
0
1
L
0
3
1
0.17
L
0
4
0
0
W
Cerberus
TiCoXHLive
Cerberus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,582
Damage
29,375
57,467
Taken
64,920
35,921
Mitigated
37,643
23,663
Healing
20,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,800
6,226
0
2,242
12,950
5,210
0
2,454
10,496
0
75,391
W
Maui
 
Maui
6,240
1,624
3,050
4,265
10,759
9,033
0
4,890
5,869
24,958
0
W
Nox
 
Nox
11,464
1,915
0
976
7,128
3,020
0
3,592
3,536
57,166
0
L
Scylla
 
Scylla
2,989
64
0
1,875
7,604
2,644
22
270
7,334
58,874
0
L
Achilles
BrotherYeehaw
Achilles
9,004
2,662
0
3,291
12,305
8,578
0
5,142
7,163
0
67,355
W
Cernunnos
Bstmaddog
Cernunnos
7,095
3,440
0
7,498
10,876
4,616
104
3,256
7,620
0
89,410
L
Lancelot
NamesTray8383
Lancelot
4,996
1,589
0
690
11,658
4,727
0
2,330
9,288
0
52,213
L
7,070
813
933
8,228
14,252
6,718
0
8,156
6,021
68,573
0
L
5,316
778
592
4,966
19,101
14,976
0
8,579
10,427
19,248
0
W
Cerberus
TiCoXHLive
Cerberus
6,983
262
0
5,632
15,754
14,042
0
1,786
12,881
54,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,858
Gold Earned
35,826
462
Minions Killed
445
0
Camps Cleared
0
1,449,272
Distance Traveled
1,525,108
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,594
573
101
7
0
353,665
0
W
Maui
7,711
514
28
2
0
312,188
0
W
Nox
7,268
485
86
6
0
267,080
4
L
Scylla
7,078
472
105
7
0
303,130
4
L
Achilles
8,061
537
120
8
0
309,336
1
W
Cernunnos
8,844
590
133
9
0
270,816
1
L
Lancelot
7,218
481
76
5
0
352,873
0
L
Hades
7,313
488
119
8
0
264,758
3
L
Artio
6,156
410
25
2
0
295,011
0
W
Cerberus
7,441
496
114
8
0
245,523
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role