Player Matchup

Anubis
Anubis
Silver I
CALELLLL
Anubis
Silver I
Level 35
God Stats
4W - 3L
1,500 SR
Queue Stats
136W - 128L
1,584 MMR
Party 1
Ao Kuang
Ao Kuang
Gold IV
Cybêr
Ao Kuang
Gold IV
Level 42
God Stats
16W - 11L
1,312 SR
Queue Stats
155W - 120L
1,637 MMR
Solo
Rama
Rama
Gold IV
Woctane
Rama
Gold IV
Level 87
God Stats
7W - 2L
1,741 SR
Queue Stats
56W - 29L
1,630 MMR
Party 3
Arachne
Arachne
Gold IV
die propheten
Arachne
Gold IV
Level 169
God Stats
13W - 14L
1,799 SR
Queue Stats
489W - 472L
1,683 MMR
Party 1
Ne Zha
Ne Zha
Gold III
ΚyleHigashioka
Ne Zha
Gold III
Level 126
God Stats
11W - 7L
1,704 SR
Queue Stats
239W - 200L
1,649 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 92
1,611 SR
1,637 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,560 SR
1,637 MMR
Heimdallr
Heimdallr
Gold V
DIRKTROLLZ
Heimdallr
Gold V
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
375W - 372L
1,604 MMR
Party 2
Nox
Nox
Gold V
NiceGuyCarl1818
Nox
Gold V
Level 67
God Stats
16W - 17L
1,628 SR
Queue Stats
177W - 173L
1,632 MMR
Solo
Serqet
Serqet
Gold V
Scorpi02
Serqet
Gold V
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 144L
1,638 MMR
Solo
Bacchus
Bacchus
Gold IV
Tigersrule37
Bacchus
Gold IV
Level 88
God Stats
23W - 29L
1,674 SR
Queue Stats
501W - 517L
1,670 MMR
Party 2
Tyr
Tyr
Platinum V
Κenzeiys
Tyr
Platinum V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
774W - 770L
1,639 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CALELLLL
Anubis
14
1 / 0 / 3
9,125
570
7,207
5,875
2,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
Cybêr
Ao Kuang
16
5 / 0 / 1
10,131
633
11,767
16,708
12,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
Woctane
Rama
19
8 / 0 / 2
11,299
706
17,015
10,900
4,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
14
5 / 0 / 3
8,989
562
4,741
12,742
5,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 3 / 4
7,947
497
6,630
14,448
11,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
FreyaHe BoCernunnosThor

VS

Bans
MauiFenrirLokiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DIRKTROLLZ
Heimdallr
12
0 / 4 / 1
7,017
439
4,208
15,113
7,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 1 / 1
8,066
504
4,725
5,429
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Scorpi02
Serqet
12
2 / 4 / 0
7,013
438
6,180
12,590
4,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
Tigersrule37
Bacchus
10
0 / 5 / 2
6,363
398
4,911
16,277
13,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 5 / 1
6,823
426
10,591
17,024
17,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
19
Kills
3
3
Deaths
19
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
CALELLLL
Anubis
1
0
3
2.5
W
Ao Kuang
Cybêr
Ao Kuang
5
0
1
5.5
L
Heimdallr
DIRKTROLLZ
Heimdallr
0
4
1
0.13
L
1
1
1
1.5
L
Serqet
Scorpi02
Serqet
2
4
0
0.5
L
Bacchus
Tigersrule37
Bacchus
0
5
2
0.2
W
Rama
Woctane
Rama
8
0
2
9
W
Arachne
5
0
3
6.5
L
0
5
1
0.1
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,360
Damage
30,615
60,673
Taken
66,433
36,995
Mitigated
46,065
32,172
Healing
18,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CALELLLL
Anubis
7,207
233
0
3,268
5,875
2,818
359
1,406
4,223
89,615
0
W
Ao Kuang
Cybêr
Ao Kuang
11,767
3,438
0
12,618
16,708
12,318
0
0
16,708
77,768
0
L
Heimdallr
DIRKTROLLZ
Heimdallr
4,208
2,463
0
4,249
15,113
7,287
0
0
15,113
0
57,156
L
4,725
68
0
544
5,429
2,215
0
2,433
2,996
78,308
917
L
Serqet
Scorpi02
Serqet
6,180
1,904
0
3,843
12,590
4,832
0
1,454
11,136
0
48,014
L
Bacchus
Tigersrule37
Bacchus
4,911
579
129
4,089
16,277
13,753
0
4,911
11,366
18,384
0
W
Rama
Woctane
Rama
17,015
14,154
0
7,535
10,900
4,856
1,628
1,418
9,068
0
114,459
W
Arachne
4,741
2,895
0
4,275
12,742
5,094
716
2,961
9,781
0
63,280
L
10,591
2,269
0
5,686
17,024
17,978
0
11,570
5,454
0
45,777
W
6,630
757
1,535
2,941
14,448
11,909
0
4,733
9,715
3,063
35,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,491
Gold Earned
35,282
601
Minions Killed
433
0
Camps Cleared
0
1,594,845
Distance Traveled
1,573,930
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,125
570
137
9
0
283,824
4
W
Ao Kuang
10,131
633
161
10
0
299,905
2
L
Heimdallr
7,017
439
84
5
0
290,366
3
L
Nox
8,066
504
166
10
0
306,675
0
L
Serqet
7,013
438
80
5
0
372,870
0
L
Bacchus
6,363
398
29
2
0
303,099
6
W
Rama
11,299
706
188
12
0
309,965
2
W
Arachne
8,989
562
80
5
0
384,243
0
L
Tyr
6,823
426
74
5
0
300,920
0
W
Ne Zha
7,947
497
35
2
0
316,908
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role