Player Matchup

Terra
Terra
Abu__SaVaGe
Terra
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
277W - 256L
1,504 Elo+
Solo
Nemesis
Nemesis
SP0NG3G4R
Nemesis
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 83L
1,436 Elo+
Solo
Thanatos
Thanatos
TFC Force
Thanatos
Level 116
God Stats
3W - 1L
1,786 SR
Queue Stats
36W - 38L
1,408 Elo+
Party 1
Nu Wa
Nu Wa
VirgoVonGrim
Nu Wa
Level 67
God Stats
8W - 2L
1,599 SR
Queue Stats
17W - 12L
1,549 Elo+
Party 1
Surtr
Surtr
gold knight122
Surtr
Level 28
God Stats
2W - 1L
1,706 SR
Queue Stats
20W - 18L
1,422 Elo+
Party 1
Team Averages
Level 88
1,618 SR
1,464 Elo+

VS

Team Averages
Level 82
1,500 SR
1,401 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
charlysure
Cthulhu
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
305W - 328L
1,368 Elo+
Party 2
Fenrir
Fenrir
dedde4849
Fenrir
Level 134
God Stats
14W - 17L
1,500 SR
Queue Stats
328W - 366L
1,363 Elo+
Party 2
Bellona
Bellona
rompekulos
Bellona
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 16L
1,377 Elo+
Party 2
Medusa
Medusa
x_X-ACEE21-X_x
Medusa
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 160L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
3,216
643
552
3,417
1,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
SP0NG3G4R
Nemesis
6
1 / 1 / 0
3,520
704
1,305
3,899
952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thanatos
TFC Force
Thanatos
4
0 / 0 / 1
2,889
578
748
3,394
1,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 0 / 0
3,872
774
1,166
881
241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 0 / 0
3,250
650
461
2,242
730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 1 / 0
3,505
701
743
2,492
646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
charlysure
Cthulhu
5
0 / 0 / 0
2,932
586
2,090
2,282
981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
dedde4849
Fenrir
5
1 / 1 / 0
3,526
705
1,246
3,513
1,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
rompekulos
Bellona
1
0 / 0 / 0
924
185
0
106
35
5
0 / 1 / 0
3,154
631
1,831
2,271
762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
0
0
W
0
0
1
0.5
W
Nemesis
SP0NG3G4R
Nemesis
1
1
0
1
W
Thanatos
TFC Force
Thanatos
0
0
1
0.5
W
1
0
0
1
L
Cthulhu
charlysure
Cthulhu
0
0
0
0
L
Fenrir
dedde4849
Fenrir
1
1
0
1
W
0
0
0
0
L
Bellona
rompekulos
Bellona
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,232
Damage
5,910
13,833
Taken
10,664
4,730
Mitigated
3,472
5,393
Healing
2,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
743
136
0
500
2,492
646
0
776
1,716
20,503
0
W
552
93
230
1,629
3,417
1,559
0
993
2,251
4,854
0
W
Nemesis
SP0NG3G4R
Nemesis
1,305
866
0
806
3,899
952
0
293
3,606
0
16,398
W
Thanatos
TFC Force
Thanatos
748
283
0
2,314
3,394
1,248
0
786
2,472
0
9,165
W
1,166
215
0
94
881
241
0
351
530
22,178
0
L
Cthulhu
charlysure
Cthulhu
2,090
362
0
838
2,282
981
0
321
1,893
11,888
0
L
Fenrir
dedde4849
Fenrir
1,246
473
0
625
3,513
1,048
0
113
3,400
0
12,071
W
461
273
0
320
2,242
730
0
101
2,141
299
11,746
L
Bellona
rompekulos
Bellona
0
0
0
0
106
35
0
106
0
0
0
L
1,831
1,050
0
492
2,271
762
0
426
1,777
0
11,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,747
Gold Earned
14,041
102
Minions Killed
105
0
Camps Cleared
0
457,720
Distance Traveled
369,329
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
3,505
701
45
9
0
84,513
0
W
Terra
3,216
643
3
1
0
91,100
0
W
Nemesis
3,520
704
32
6
0
109,404
0
W
Thanatos
2,889
578
19
4
0
94,045
0
W
Nu Wa
3,872
774
36
7
0
85,563
0
L
Cthulhu
2,932
586
11
2
0
92,054
0
L
Fenrir
3,526
705
27
5
0
107,455
0
W
Surtr
3,250
650
12
2
0
77,608
0
L
Bellona
924
185
0
0
0
0
0
L
Medusa
3,154
631
22
4
0
85,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role