Player Matchup

Anhur
Anhur
CsGoMaSt3r
Anhur
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Jebril4
Baron Samedi
Level 18
God Stats
1W - 0L
1,813 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Susano
Susano
SMITEFANBOY75413
Susano
Level 29
God Stats
1W - 0L
1,476 SR
Queue Stats
7W - 8L
1,622 Elo+
Party 3
King Arthur
King Arthur
Zorhha
King Arthur
Level 80
God Stats
2W - 1L
1,702 SR
Queue Stats
67W - 55L
1,889 Elo+
Party 3
Sobek
Sobek
kiquette
Sobek
Level 16
God Stats
1W - 1L
1,685 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Team Averages
Level 42
1,635 SR
1,602 Elo+

VS

Team Averages
Level 32
1,439 SR
1,308 Elo+
Fenrir
Fenrir
Aclaras
Fenrir
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 14L
1,289 Elo+
Party 2
Cthulhu
Cthulhu
ElAnchador
Cthulhu
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,289 Elo+
Party 2
Surtr
Surtr
Najoru
Surtr
Level 32
God Stats
1W - 2L
1,491 SR
Queue Stats
10W - 27L
1,378 Elo+
Party 2
Nu Wa
Nu Wa
Nyarlathotep6
Nu Wa
Level 40
God Stats
3W - 2L
1,636 SR
Queue Stats
32W - 19L
1,388 Elo+
Solo
Hachiman
Hachiman
TakedaYepes
Hachiman
Level 7
God Stats
1W - 5L
1,069 SR
Queue Stats
4W - 12L
1,194 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
16
6 / 2 / 11
11,747
1,175
15,038
7,759
3,505
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
Jebril4
Baron Samedi
16
1 / 1 / 12
9,774
977
15,673
8,201
4,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
15 / 0 / 10
12,795
1,280
28,538
8,184
3,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
Zorhha
King Arthur
17
4 / 2 / 18
11,269
1,127
12,738
14,812
13,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sobek
kiquette
Sobek
17
1 / 1 / 20
10,257
1,026
6,792
9,715
11,427
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

310

VS

Team 2 Tickets

113

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aclaras
Fenrir
15
1 / 5 / 4
9,446
945
5,930
17,397
9,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
ElAnchador
Cthulhu
15
2 / 4 / 3
10,110
1,011
11,518
21,883
30,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Surtr
Najoru
Surtr
14
1 / 4 / 2
9,187
919
10,064
17,746
14,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
1 / 7 / 3
9,854
985
11,520
14,695
4,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
TakedaYepes
Hachiman
15
1 / 7 / 2
9,244
924
4,935
10,938
3,368
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
20
27
Kills
6
6
Deaths
27
71
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Aclaras
Fenrir
1
5
4
0.6
W
Anhur
6
2
11
5.75
L
Cthulhu
ElAnchador
Cthulhu
2
4
3
0.88
W
Baron Samedi
Jebril4
Baron Samedi
1
1
12
7
L
Surtr
Najoru
Surtr
1
4
2
0.5
L
1
7
3
0.36
W
15
0
10
20
L
Hachiman
TakedaYepes
Hachiman
1
7
2
0.29
W
King Arthur
Zorhha
King Arthur
4
2
18
6.5
W
Sobek
kiquette
Sobek
1
1
20
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,779
Damage
43,967
48,671
Taken
82,659
37,156
Mitigated
60,958
8,898
Healing
7,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Aclaras
Fenrir
5,930
1,200
0
1,608
17,397
9,335
0
4,055
13,342
0
8,888
W
Anhur
15,038
7,779
0
0
7,759
3,505
0
3,508
3,805
0
41,157
L
Cthulhu
ElAnchador
Cthulhu
11,518
240
96
1,282
21,883
30,005
0
5,970
15,913
24,923
0
W
Baron Samedi
Jebril4
Baron Samedi
15,673
963
3,919
2,172
8,201
4,780
0
3,324
4,533
47,421
0
L
Surtr
Najoru
Surtr
10,064
2,335
0
3,533
17,746
14,065
0
7,090
10,656
281
19,308
L
11,520
3,000
102
202
14,695
4,185
0
2,505
12,190
43,286
0
W
28,538
7,760
0
70
8,184
3,827
0
4,038
3,830
0
50,634
L
Hachiman
TakedaYepes
Hachiman
4,935
3,801
0
490
10,938
3,368
0
2,845
8,093
0
13,815
W
King Arthur
Zorhha
King Arthur
12,738
1,502
0
1,367
14,812
13,617
0
5,790
6,678
0
37,273
W
Sobek
kiquette
Sobek
6,792
158
0
1,370
9,715
11,427
0
5,432
3,520
11,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,842
Gold Earned
47,841
252
Minions Killed
146
11
Camps Cleared
3
994,438
Distance Traveled
851,310
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,446
945
9
1
0
191,848
0
W
Anhur
11,747
1,175
54
5
5
173,808
0
L
Cthulhu
10,110
1,011
36
4
0
196,593
0
W
Baron Samedi
9,774
977
74
7
1
184,608
0
L
Surtr
9,187
919
20
2
1
166,412
0
L
Nu Wa
9,854
985
61
6
0
149,085
0
W
Susano
12,795
1,280
57
6
4
233,187
0
L
Hachiman
9,244
924
20
2
2
147,372
0
W
King Arthur
11,269
1,127
58
6
1
201,372
0
W
Sobek
10,257
1,026
9
1
0
201,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role