Player Matchup

Cabrakan
Cabrakan
Brobytrolden
Cabrakan
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 191L
1,465 Elo+
Party 1
Thor
Thor
BubbA-HasH-
Thor
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 139L
1,427 Elo+
Party 1
Chaac
Chaac
GreenDayCusack
Chaac
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 42L
1,483 Elo+
Solo
Rama
Rama
UncannyX32
Rama
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Solo
Sol
Sol
Xanthous1
Sol
Level 275
God Stats
3W - 7L
1,237 SR
Queue Stats
299W - 304L
1,533 Elo+
Solo
Team Averages
Level 153
1,447 SR
1,431 Elo+

VS

Team Averages
Level 118
1,421 SR
1,546 Elo+
Ao Kuang
Ao Kuang
Banditboo982
Ao Kuang
Level 148
God Stats
6W - 7L
1,185 SR
Queue Stats
628W - 667L
1,434 Elo+
Party 2
Hercules
Hercules
SpecialZebra33
Hercules
Level 81
God Stats
1W - 3L
1,500 SR
Queue Stats
59W - 76L
1,477 Elo+
Solo
Apollo
Apollo
Tracobi
Apollo
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,841 Elo+
Solo
Lancelot
Lancelot
illuminatedone3
Lancelot
Level 161
God Stats
2W - 6L
1,198 SR
Queue Stats
671W - 699L
1,518 Elo+
Party 2
Bellona
Bellona
only1Dekai
Bellona
Level 149
God Stats
3W - 2L
1,721 SR
Queue Stats
83W - 80L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Brobytrolden
Cabrakan
15
3 / 8 / 7
10,019
835
6,585
21,650
39,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 6 / 9
8,330
694
5,131
12,156
7,037
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 6 / 10
9,704
809
14,024
22,479
28,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
3 / 6 / 7
10,530
878
11,776
17,118
14,810
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 3 / 7
10,278
857
28,122
12,981
6,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Banditboo982
Ao Kuang
18
9 / 3 / 14
10,474
873
13,809
18,987
11,265
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
16
0 / 2 / 22
10,403
867
9,957
21,343
26,452
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
Tracobi
Apollo
20
15 / 3 / 8
12,274
1,023
30,390
14,045
8,188
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Lancelot
17
4 / 3 / 10
10,380
865
11,125
16,315
9,326
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
only1Dekai
Bellona
13
1 / 5 / 15
8,894
741
8,300
16,264
20,183
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
98
15
Kills
29
29
Deaths
16
40
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Banditboo982
Ao Kuang
9
3
14
5.33
L
Cabrakan
Brobytrolden
Cabrakan
3
8
7
0.81
L
0
6
9
0.75
L
3
6
10
1.33
W
Hercules
0
2
22
5.5
W
Apollo
Tracobi
Apollo
15
3
8
6.33
L
3
6
7
1.08
L
6
3
7
3.17
W
Lancelot
4
3
10
3
W
Bellona
only1Dekai
Bellona
1
5
15
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,638
Damage
73,581
86,384
Taken
86,954
96,518
Mitigated
75,414
19,352
Healing
35,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Banditboo982
Ao Kuang
13,809
3,515
859
9,235
18,987
11,265
3,104
7,874
11,065
21,316
0
L
Cabrakan
Brobytrolden
Cabrakan
6,585
1,193
850
1,707
21,650
39,378
293
3,468
18,182
10,659
0
L
5,131
475
1,220
756
12,156
7,037
1,091
1,598
10,558
0
10,525
L
14,024
2,118
1,175
4,504
22,479
28,995
444
5,080
17,399
0
22,805
W
Hercules
9,957
2,100
1,511
7,979
21,343
26,452
172
7,969
13,212
0
18,726
W
Apollo
Tracobi
Apollo
30,390
18,143
1,106
3,620
14,045
8,188
3,553
6,320
7,537
0
56,747
L
11,776
9,009
763
2,548
17,118
14,810
1,407
1,969
15,149
0
25,494
L
28,122
10,203
558
5,271
12,981
6,298
5,081
1,694
11,287
43,012
0
W
Lancelot
11,125
2,465
1,256
7,388
16,315
9,326
0
5,972
10,190
0
31,165
W
Bellona
only1Dekai
Bellona
8,300
1,880
1,315
1,181
16,264
20,183
1,304
6,572
9,271
0
11,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,861
Gold Earned
52,425
115
Minions Killed
114
0
Camps Cleared
0
986,089
Distance Traveled
1,103,864
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,474
873
10
1
0
216,266
0
L
Cabrakan
10,019
835
9
1
0
183,529
0
L
Thor
8,330
694
11
1
0
194,523
0
L
Chaac
9,704
809
19
2
0
225,993
0
W
Hercules
10,403
867
14
1
0
236,480
1
W
Apollo
12,274
1,023
39
3
0
208,176
0
L
Rama
10,530
878
34
3
0
199,833
0
L
Sol
10,278
857
42
4
0
182,211
0
W
Lancelot
10,380
865
43
4
0
244,171
0
W
Bellona
8,894
741
8
1
0
198,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role