Player Matchup

King Arthur
King Arthur
Kiler-matheus
King Arthur
Level 26
God Stats
0W - 3L
1,324 SR
Queue Stats
42W - 69L
1,328 Elo+
Party 2
Surtr
Surtr
Xj_GabrielXj
Surtr
Level 39
God Stats
10W - 13L
1,859 SR
Queue Stats
279W - 295L
1,350 Elo+
Party 2
Scylla
Scylla
ZiD-BlacKaz
Scylla
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,274 Elo+
Party 1
Thor
Thor
ZiD-PaPiMedO
Thor
Level 26
God Stats
0W - 2L
1,264 SR
Queue Stats
1W - 4L
1,274 Elo+
Party 1
Mercury
Mercury
ZiD-ParZivaL
Mercury
Level 48
God Stats
1W - 1L
1,708 SR
Queue Stats
1W - 4L
1,274 Elo+
Party 1
Team Averages
Level 38
1,531 SR
1,300 Elo+

VS

Team Averages
Level 51
1,562 SR
1,450 Elo+
Ganesha
Ganesha
KingDante115
Ganesha
Level 66
God Stats
9W - 5L
1,500 SR
Queue Stats
21W - 19L
1,360 Elo+
Solo
Ao Kuang
Ao Kuang
Nova-_-Blue
Ao Kuang
Level 58
God Stats
23W - 18L
1,525 SR
Queue Stats
123W - 120L
1,446 Elo+
Party 3
Sol
Sol
Yert69420
Sol
Level 41
God Stats
3W - 1L
1,718 SR
Queue Stats
201W - 181L
1,407 Elo+
Solo
Surtr
Surtr
ace_ventura154
Surtr
Level 44
God Stats
25W - 15L
1,565 SR
Queue Stats
215W - 172L
1,533 Elo+
Party 3
Neith
Neith
quanbunz
Neith
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 53L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kiler-matheus
King Arthur
12
1 / 13 / 3
8,142
354
8,108
29,646
22,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 11 / 8
9,698
422
15,824
33,656
19,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
16
5 / 6 / 3
10,549
459
18,474
19,732
7,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 7 / 6
10,092
439
12,215
24,801
10,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
ZiD-ParZivaL
Mercury
17
4 / 7 / 2
10,706
465
14,045
22,298
9,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
KingDante115
Ganesha
13
1 / 6 / 19
11,200
487
8,991
20,368
26,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Nova-_-Blue
Ao Kuang
19
14 / 0 / 15
13,975
608
18,665
25,079
12,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
16 / 3 / 11
14,539
632
47,849
26,785
13,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
11 / 2 / 17
12,988
565
19,161
24,896
35,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
quanbunz
Neith
17
2 / 6 / 5
12,144
528
8,498
13,412
5,806
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
111
17
Kills
44
44
Deaths
17
22
Assists
67
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Kiler-matheus
King Arthur
1
13
3
0.19
W
Ganesha
KingDante115
Ganesha
1
6
19
1.75
W
Ao Kuang
Nova-_-Blue
Ao Kuang
14
0
15
21.5
L
4
11
8
0.73
W
16
3
11
7.17
L
Scylla
5
6
3
1.08
L
3
7
6
0.86
L
Mercury
ZiD-ParZivaL
Mercury
4
7
2
0.71
W
11
2
17
9.75
W
Neith
quanbunz
Neith
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,666
Damage
103,164
130,133
Taken
110,540
68,811
Mitigated
93,942
10,627
Healing
46,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Kiler-matheus
King Arthur
8,108
1,125
0
190
29,646
22,841
0
16,288
13,358
0
41,767
W
Ganesha
KingDante115
Ganesha
8,991
673
0
2,601
20,368
26,775
74
3,667
16,701
21,181
0
W
Ao Kuang
Nova-_-Blue
Ao Kuang
18,665
4,160
412
14,042
25,079
12,236
4,613
4,587
20,492
74,464
0
L
15,824
8,016
0
6,830
33,656
19,028
55
22,740
10,916
592
47,840
W
47,849
22,915
0
16,434
26,785
13,959
6,548
7,595
19,190
156,352
0
L
Scylla
18,474
1,171
91
1,021
19,732
7,336
0
15,205
4,527
61,817
0
L
12,215
2,737
0
1,209
24,801
10,031
37
14,725
10,076
0
65,435
L
Mercury
ZiD-ParZivaL
Mercury
14,045
5,913
0
1,286
22,298
9,575
0
10,411
11,887
0
98,085
W
19,161
4,731
0
10,549
24,896
35,166
1,206
3,465
21,431
7,826
61,391
W
Neith
quanbunz
Neith
8,498
5,307
0
2,193
13,412
5,806
7,534
874
12,538
0
75,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,187
Gold Earned
64,846
424
Minions Killed
439
0
Camps Cleared
0
2,161,213
Distance Traveled
2,202,407
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,142
354
58
3
0
416,791
0
W
Ganesha
11,200
487
4
0
0
459,583
0
W
Ao Kuang
13,975
608
62
3
0
482,809
0
L
Surtr
9,698
422
48
2
0
432,455
0
W
Sol
14,539
632
170
7
0
394,838
0
L
Scylla
10,549
459
80
3
0
423,114
0
L
Thor
10,092
439
78
3
0
374,836
0
L
Mercury
10,706
465
160
7
0
514,017
0
W
Surtr
12,988
565
78
3
0
499,678
0
W
Neith
12,144
528
125
5
0
365,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role