Player Matchup

Apollo
Apollo
DUKEY666
Apollo
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
314W - 297L
1,379 Elo+
Solo
Charybdis
Charybdis
EBGamer
Charybdis
Level 62
God Stats
1W - 1L
1,746 SR
Queue Stats
14W - 9L
1,764 Elo+
Party 1
Thanatos
Thanatos
Halwar23
Thanatos
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 9L
1,655 Elo+
Solo
Aphrodite
Aphrodite
Nownu
Aphrodite
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 51L
1,659 Elo+
Party 1
Scylla
Scylla
xGEMx Angel
Scylla
Level 183
God Stats
4W - 12L
1,500 SR
Queue Stats
910W - 945L
1,569 Elo+
Solo
Team Averages
Level 121
1,549 SR
1,605 Elo+

VS

Team Averages
Level 99
1,500 SR
1,555 Elo+
Hel
Hel
DaMonchies
Hel
Level 156
God Stats
4W - 1L
1,715 SR
Queue Stats
323W - 329L
1,531 Elo+
Party 3
Kukulkan
Kukulkan
Golem Jr2466
Kukulkan
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 81L
1,529 Elo+
Party 2
Ares
Ares
ThrustCarrot25
Ares
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
230W - 232L
1,489 Elo+
Party 2
Hun Batz
Hun Batz
Vitor-_-C
Hun Batz
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
132W - 126L
1,655 Elo+
Party 3
Ymir
Ymir
creale5391
Ymir
Level 84
God Stats
3W - 5L
1,285 SR
Queue Stats
129W - 128L
1,567 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DUKEY666
Apollo
16
3 / 5 / 6
9,664
743
9,280
14,835
6,228
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
EBGamer
Charybdis
15
1 / 3 / 7
8,684
668
14,631
15,857
6,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
Halwar23
Thanatos
14
2 / 7 / 4
8,445
650
12,375
14,148
5,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Nownu
Aphrodite
15
1 / 4 / 8
9,285
714
5,507
14,050
12,361
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
17
4 / 6 / 2
10,463
805
18,909
11,961
4,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 1 / 11
11,717
901
20,629
15,752
9,408
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kukulkan
Golem Jr2466
Kukulkan
17
4 / 2 / 16
10,133
779
17,595
9,819
4,833
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 3 / 14
10,227
787
6,953
21,607
24,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
Vitor-_-C
Hun Batz
17
7 / 4 / 11
10,355
797
13,179
13,414
6,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
0 / 1 / 19
10,047
773
6,395
16,437
16,080
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
96
11
Kills
25
25
Deaths
11
27
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Apollo
DUKEY666
Apollo
3
5
6
1.2
W
11
1
11
16.5
L
Charybdis
EBGamer
Charybdis
1
3
7
1.5
W
Kukulkan
Golem Jr2466
Kukulkan
4
2
16
6
L
Thanatos
Halwar23
Thanatos
2
7
4
0.57
L
Aphrodite
Nownu
Aphrodite
1
4
8
1.25
W
3
3
14
3.33
W
Hun Batz
Vitor-_-C
Hun Batz
7
4
11
3.13
W
0
1
19
9.5
L
Scylla
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,702
Damage
64,751
70,851
Taken
77,029
35,435
Mitigated
62,031
28,651
Healing
34,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
DUKEY666
Apollo
9,280
5,347
1,197
1,214
14,835
6,228
958
11,901
2,674
0
18,598
W
20,629
510
12,418
10,400
15,752
9,408
1,211
4,364
11,388
35,317
1,539
L
Charybdis
EBGamer
Charybdis
14,631
6,235
1,270
4,778
15,857
6,533
0
11,374
4,171
0
28,090
W
Kukulkan
Golem Jr2466
Kukulkan
17,595
1,990
965
1,027
9,819
4,833
1,539
3,016
6,803
38,469
0
L
Thanatos
Halwar23
Thanatos
12,375
2,396
64
4,455
14,148
5,883
0
8,796
5,118
0
16,338
L
Aphrodite
Nownu
Aphrodite
5,507
442
8,092
5,629
14,050
12,361
147
9,431
4,391
12,794
513
W
6,953
59
1,037
2,569
21,607
24,757
1,036
7,402
14,205
9,326
0
W
Hun Batz
Vitor-_-C
Hun Batz
13,179
916
1,187
433
13,414
6,953
2,873
5,046
8,368
0
27,614
W
6,395
387
1,243
3,570
16,437
16,080
243
4,350
12,087
15,313
0
L
Scylla
18,909
805
726
1,226
11,961
4,430
715
7,806
3,925
38,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,541
Gold Earned
52,479
125
Minions Killed
137
0
Camps Cleared
0
1,097,770
Distance Traveled
1,207,590
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,664
743
20
2
0
206,538
0
W
Hel
11,717
901
38
3
0
263,689
0
L
Charybdis
8,684
668
28
2
0
197,993
0
W
Kukulkan
10,133
779
48
4
0
231,982
0
L
Thanatos
8,445
650
10
1
0
228,958
0
L
Aphrodite
9,285
714
14
1
0
249,282
0
W
Ares
10,227
787
5
0
0
214,639
0
W
Hun Batz
10,355
797
34
3
0
260,057
0
W
Ymir
10,047
773
12
1
0
237,223
0
L
Scylla
10,463
805
53
4
0
214,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role