Player Matchup

Tyr
Tyr
 
Tyr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
HeWasNumberOne
Xing Tian
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
197W - 154L
1,610 Elo+
Party 2
Fenrir
Fenrir
Nobles44
Fenrir
Level 166
God Stats
3W - 1L
1,508 SR
Queue Stats
58W - 52L
1,461 Elo+
Party 1
Heimdallr
Heimdallr
RealTR
Heimdallr
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 47L
1,474 Elo+
Party 1
Cernunnos
Cernunnos
ScorchedEye
Cernunnos
Level 159
God Stats
3W - 4L
1,500 SR
Queue Stats
305W - 300L
1,630 Elo+
Solo
Team Averages
Level 147
1,502 SR
1,535 Elo+

VS

Team Averages
Level 142
1,591 SR
1,611 Elo+
Nu Wa
Nu Wa
BryanV
Nu Wa
Level 157
God Stats
2W - 0L
1,472 SR
Queue Stats
17W - 18L
1,696 Elo+
Solo
Hun Batz
Hun Batz
HeywoodJablówme
Hun Batz
Level 158
God Stats
8W - 2L
1,500 SR
Queue Stats
265W - 256L
1,509 Elo+
Party 3
Fenrir
Fenrir
Septeviia
Fenrir
Level 127
God Stats
1W - 0L
1,766 SR
Queue Stats
14W - 11L
1,742 Elo+
Solo
Artio
Artio
xZMANx150x
Artio
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 44L
1,542 Elo+
Solo
Khepri
Khepri
zachdos03
Khepri
Level 121
God Stats
2W - 0L
1,715 SR
Queue Stats
21W - 26L
1,569 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 6 / 7
8,208
746
7,606
14,384
13,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Xing Tian
HeWasNumberOne
Xing Tian
15
1 / 3 / 8
9,082
826
11,044
15,153
15,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Nobles44
Fenrir
14
4 / 7 / 5
9,167
833
10,425
12,624
8,548
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
RealTR
Heimdallr
14
5 / 7 / 2
9,091
826
12,602
14,964
6,677
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cernunnos
ScorchedEye
Cernunnos
14
3 / 6 / 7
8,681
789
15,359
14,609
6,789
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BryanV
Nu Wa
16
6 / 4 / 17
10,048
913
16,845
10,657
5,764
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
10 / 4 / 9
10,480
953
15,453
11,971
6,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Septeviia
Fenrir
15
7 / 2 / 13
9,451
859
11,112
14,635
19,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
17
4 / 3 / 20
9,673
879
17,152
16,529
27,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
zachdos03
Khepri
14
2 / 1 / 20
9,161
833
4,349
12,170
15,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
108
14
Kills
29
29
Deaths
14
29
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
6
7
0.75
W
Nu Wa
BryanV
Nu Wa
6
4
17
3.63
L
Xing Tian
HeWasNumberOne
Xing Tian
1
3
8
1.67
W
10
4
9
3.63
L
Fenrir
Nobles44
Fenrir
4
7
5
0.93
L
Heimdallr
RealTR
Heimdallr
5
7
2
0.86
L
Cernunnos
ScorchedEye
Cernunnos
3
6
7
1.08
W
Fenrir
Septeviia
Fenrir
7
2
13
6.75
W
Artio
4
3
20
4.67
W
Khepri
zachdos03
Khepri
2
1
20
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,036
Damage
64,911
71,734
Taken
65,962
51,792
Mitigated
75,539
14,169
Healing
20,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,606
644
195
921
14,384
13,811
196
7,560
6,581
0
11,171
W
Nu Wa
BryanV
Nu Wa
16,845
4,318
1,073
2,015
10,657
5,764
2,570
1,067
9,505
33,822
1,225
L
Xing Tian
HeWasNumberOne
Xing Tian
11,044
1,072
795
3,680
15,153
15,967
168
10,872
4,143
18,981
0
W
15,453
3,571
0
500
11,971
6,788
2,518
1,369
10,444
0
29,264
L
Fenrir
Nobles44
Fenrir
10,425
2,402
478
1,224
12,624
8,548
0
7,323
5,155
2,896
13,385
L
Heimdallr
RealTR
Heimdallr
12,602
7,236
356
2,452
14,964
6,677
1,007
7,163
7,516
0
30,916
L
Cernunnos
ScorchedEye
Cernunnos
15,359
8,430
519
3,549
14,609
6,789
549
6,670
7,901
0
28,314
W
Fenrir
Septeviia
Fenrir
11,112
2,105
1,089
2,224
14,635
19,601
1,301
2,478
12,071
1,791
15,023
W
Artio
17,152
1,589
4,023
6,242
16,529
27,395
484
4,563
11,813
31,828
0
W
Khepri
zachdos03
Khepri
4,349
600
1,014
2,344
12,170
15,991
534
2,364
9,600
9,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,229
Gold Earned
48,813
109
Minions Killed
112
0
Camps Cleared
0
863,905
Distance Traveled
1,093,978
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,208
746
6
1
0
202,039
0
W
Nu Wa
10,048
913
41
4
0
212,536
0
L
Xing Tian
9,082
826
18
2
0
194,372
0
W
Hun Batz
10,480
953
29
3
0
187,842
0
L
Fenrir
9,167
833
20
2
0
159,274
0
L
Heimdallr
9,091
826
35
3
0
149,599
0
L
Cernunnos
8,681
789
30
3
0
158,621
0
W
Fenrir
9,451
859
16
1
0
270,067
0
W
Artio
9,673
879
23
2
0
185,917
0
W
Khepri
9,161
833
3
0
0
237,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role