Player Matchup

Sol
Sol
MyHouse555
Sol
Level 105
God Stats
1W - 0L
1,322 SR
Queue Stats
83W - 83L
1,395 Elo+
Party 1
Hercules
Hercules
PrimeOrb
Hercules
Level 123
God Stats
6W - 1L
1,674 SR
Queue Stats
146W - 134L
1,407 Elo+
Party 1
Chang'e
Chang'e
RoseSeifer
Chang'e
Level 65
God Stats
2W - 0L
1,309 SR
Queue Stats
7W - 8L
1,478 Elo+
Party 1
Bastet
Bastet
RotateThePlompy
Bastet
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
88W - 79L
1,569 Elo+
Solo
Chaac
Chaac
kroulo
Chaac
Level 147
God Stats
16W - 15L
1,232 SR
Queue Stats
177W - 179L
1,116 Elo+
Solo
Team Averages
Level 102
1,408 SR
1,393 Elo+

VS

Team Averages
Level 97
1,492 SR
1,464 Elo+
Ganesha
Ganesha
IDudditz
Ganesha
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 45L
1,512 Elo+
Solo
Merlin
Merlin
JaguarYu
Merlin
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 65L
1,475 Elo+
Solo
Athena
Athena
Quicjfreeze
Athena
Level 116
God Stats
14W - 15L
1,500 SR
Queue Stats
393W - 400L
1,454 Elo+
Party 2
Ravana
Ravana
SnaccMachine
Ravana
Level 101
God Stats
7W - 9L
1,500 SR
Queue Stats
664W - 641L
1,482 Elo+
Party 2
Jing Wei
Jing Wei
SuprBallr
Jing Wei
Level 84
God Stats
26W - 24L
1,461 SR
Queue Stats
415W - 429L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
7,091
473
4,477
7,662
2,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
PrimeOrb
Hercules
12
1 / 0 / 5
6,903
460
4,312
8,650
6,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
RoseSeifer
Chang'e
13
2 / 3 / 6
7,916
528
9,927
12,502
4,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
7 / 3 / 4
9,053
604
9,300
15,912
6,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
kroulo
Chaac
14
6 / 1 / 5
9,143
610
12,927
16,086
15,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
IDudditz
Ganesha
11
0 / 3 / 5
6,906
460
4,088
11,612
11,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
JaguarYu
Merlin
12
1 / 4 / 4
6,885
459
9,377
9,938
3,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
11
0 / 5 / 1
6,255
417
7,794
14,083
9,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ravana
13
6 / 2 / 2
8,077
538
10,802
10,933
4,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
SuprBallr
Jing Wei
12
2 / 4 / 1
7,175
478
5,500
12,999
5,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
17
Kills
9
9
Deaths
18
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ganesha
IDudditz
Ganesha
0
3
5
0.83
L
Merlin
JaguarYu
Merlin
1
4
4
0.75
W
1
2
4
1.5
W
Hercules
PrimeOrb
Hercules
1
0
5
3.5
L
Athena
0
5
1
0.1
W
Chang'e
RoseSeifer
Chang'e
2
3
6
1.67
W
7
3
4
3
L
Ravana
6
2
2
3.5
L
Jing Wei
SuprBallr
Jing Wei
2
4
1
0.63
W
Chaac
kroulo
Chaac
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,943
Damage
37,561
60,812
Taken
59,565
34,900
Mitigated
34,773
24,639
Healing
10,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
IDudditz
Ganesha
4,088
437
0
2,362
11,612
11,400
0
3,248
7,797
21,413
0
L
Merlin
JaguarYu
Merlin
9,377
599
0
893
9,938
3,952
0
3,773
6,165
56,591
273
W
4,477
1,270
179
2,737
7,662
2,895
1,674
1,435
6,227
40,371
5,789
W
Hercules
PrimeOrb
Hercules
4,312
513
0
1,075
8,650
6,036
0
3,458
5,145
0
29,320
L
Athena
7,794
2,147
0
3,916
14,083
9,244
0
1,630
12,279
38,317
0
W
Chang'e
RoseSeifer
Chang'e
9,927
535
4,250
7,217
12,502
4,523
62
5,413
7,042
58,443
0
W
9,300
3,842
0
3,432
15,912
6,226
0
2,737
13,045
0
77,037
L
Ravana
10,802
2,240
0
1,124
10,933
4,641
0
1,388
8,798
0
47,707
L
Jing Wei
SuprBallr
Jing Wei
5,500
4,999
0
1,839
12,999
5,536
70
4,166
8,833
0
44,608
W
Chaac
kroulo
Chaac
12,927
1,525
0
5,749
16,086
15,220
329
7,161
8,138
0
64,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,106
Gold Earned
35,298
402
Minions Killed
305
0
Camps Cleared
0
1,535,378
Distance Traveled
1,553,072
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,906
460
4
0
0
272,831
11
L
Merlin
6,885
459
80
5
0
293,426
0
W
Sol
7,091
473
74
5
0
300,053
6
W
Hercules
6,903
460
49
3
0
300,126
0
L
Athena
6,255
417
55
4
0
298,540
0
W
Chang'e
7,916
528
90
6
0
286,009
3
W
Bastet
9,053
604
98
7
0
346,253
0
L
Ravana
8,077
538
75
5
0
354,969
0
L
Jing Wei
7,175
478
91
6
0
333,306
0
W
Chaac
9,143
610
91
6
0
302,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role