Player Matchup

Jormungandr
Jormungandr
Gold II
 
Jormungandr
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Silver II
Dejectified
Mercury
Silver II
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,515 MMR
Solo
Ravana
Ravana
Gold V
Djmeess
Ravana
Gold V
Level 105
God Stats
2W - 3L
1,673 SR
Queue Stats
54W - 51L
1,506 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver I
L0RD3
Morgan Le Fay
Silver I
Level 84
God Stats
9W - 3L
1,693 SR
Queue Stats
103W - 86L
1,515 MMR
Solo
Freya
Freya
Gold III
wP Apollyon
Freya
Gold III
Level 149
God Stats
3W - 9L
1,585 SR
Queue Stats
30W - 30L
1,521 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,590 SR
1,511 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 154
1,548 SR
1,510 MMR
Cernunnos
Cernunnos
Bronze III
 
Cernunnos
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver I
 
Mulan
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold IV
CrazyWaffle6533
Chaac
Gold IV
Level 146
God Stats
4W - 9L
1,500 SR
Queue Stats
580W - 553L
1,518 MMR
Solo
Ah Puch
Ah Puch
Gold IV
Laced
Ah Puch
Gold IV
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,519 MMR
Solo
Ratatoskr
Ratatoskr
Bronze III
ZaykerZlert
Ratatoskr
Bronze III
Level 149
God Stats
13W - 14L
1,739 SR
Queue Stats
141W - 135L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
4 / 1 / 5
9,570
563
10,123
15,502
20,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Dejectified
Mercury
14
1 / 4 / 9
9,085
534
6,537
22,740
16,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
Djmeess
Ravana
18
14 / 1 / 6
11,441
673
14,663
9,887
5,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
L0RD3
Morgan Le Fay
14
2 / 4 / 4
8,848
520
9,535
11,208
4,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
8 / 2 / 4
10,794
635
12,985
13,003
5,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
ThanatosLancelotAo Kuang

VS

Bans
LokiApolloHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
1 / 5 / 2
8,913
524
4,617
11,614
5,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
 
Mulan
10
0 / 8 / 7
6,931
408
4,989
17,135
11,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 4 / 0
8,769
516
8,133
15,989
10,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Laced
Ah Puch
15
5 / 5 / 2
9,494
558
12,063
11,625
4,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
ZaykerZlert
Ratatoskr
15
5 / 7 / 5
9,321
548
17,936
18,021
6,689
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
29
Kills
12
12
Deaths
29
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
1
5
6.5
L
Cernunnos
 
Cernunnos
1
5
2
0.4
L
Mulan
 
Mulan
0
8
7
0.44
L
1
4
0
0.25
W
Mercury
Dejectified
Mercury
1
4
9
1.38
W
Ravana
Djmeess
Ravana
14
1
6
17
W
Morgan Le Fay
L0RD3
Morgan Le Fay
2
4
4
1
L
Ah Puch
Laced
Ah Puch
5
5
2
1.2
L
Ratatoskr
ZaykerZlert
Ratatoskr
5
7
5
1.07
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,843
Damage
47,738
72,340
Taken
74,384
51,353
Mitigated
38,740
16,719
Healing
14,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,123
4,188
0
1,000
15,502
20,046
741
1,647
13,855
68,468
66
L
Cernunnos
 
Cernunnos
4,617
2,545
0
3,308
11,614
5,861
0
5,222
6,052
0
77,160
L
Mulan
 
Mulan
4,989
871
0
2,516
17,135
11,665
0
7,652
9,257
0
19,823
L
8,133
2,563
0
5,846
15,989
10,344
76
8,294
7,695
0
68,498
W
Mercury
Dejectified
Mercury
6,537
2,602
1,964
4,854
22,740
16,387
382
5,603
17,137
0
41,672
W
Ravana
Djmeess
Ravana
14,663
4,229
0
1,644
9,887
5,315
0
2,278
7,609
0
77,356
W
Morgan Le Fay
L0RD3
Morgan Le Fay
9,535
508
0
2,224
11,208
4,289
1,981
1,915
9,293
72,845
1,265
L
Ah Puch
Laced
Ah Puch
12,063
929
0
2,757
11,625
4,181
0
4,386
7,187
56,926
396
L
Ratatoskr
ZaykerZlert
Ratatoskr
17,936
6,027
0
180
18,021
6,689
0
6,137
11,756
0
74,309
W
12,985
3,884
0
5,033
13,003
5,316
324
1,193
11,810
83,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,738
Gold Earned
43,428
534
Minions Killed
456
0
Camps Cleared
0
1,821,977
Distance Traveled
1,568,325
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,570
563
110
6
0
314,524
3
L
Cernunnos
8,913
524
114
7
0
289,009
2
L
Mulan
6,931
408
21
1
0
225,371
0
L
Chaac
8,769
516
118
7
0
302,921
2
W
Mercury
9,085
534
46
3
0
353,777
2
W
Ravana
11,441
673
110
6
0
473,866
0
W
Morgan Le Fay
8,848
520
131
8
0
339,963
6
L
Ah Puch
9,494
558
112
7
0
342,794
3
L
Ratatoskr
9,321
548
91
5
0
408,230
0
W
Freya
10,794
635
137
8
0
339,847
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role