Player Matchup

Zeus
Zeus
GreatValueRamos
Zeus
Level 143
God Stats
0W - 2L
1,285 SR
Queue Stats
49W - 47L
1,578 Elo+
Party 1
Sun Wukong
Sun Wukong
GuyFieri420x
Sun Wukong
Level 60
God Stats
1W - 3L
1,495 SR
Queue Stats
52W - 44L
1,577 Elo+
Party 1
Chronos
Chronos
LadyRenegade
Chronos
Level 138
God Stats
8W - 9L
1,500 SR
Queue Stats
631W - 650L
1,432 Elo+
Solo
Guan Yu
Guan Yu
dotaLyndyn
Guan Yu
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 12L
1,732 Elo+
Party 1
Ravana
Ravana
xGoDGamer21x
Ravana
Level 62
God Stats
0W - 2L
1,290 SR
Queue Stats
50W - 47L
1,559 Elo+
Party 1
Team Averages
Level 87
1,414 SR
1,575 Elo+

VS

Team Averages
Level 111
1,500 SR
1,419 Elo+
Cthulhu
Cthulhu
KinkoChuncho
Cthulhu
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 33L
1,577 Elo+
Solo
Sylvanus
Sylvanus
MasterJohny
Sylvanus
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 67L
1,432 Elo+
Solo
Ah Puch
Ah Puch
OgslumpGod
Ah Puch
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,451 Elo+
Party 2
Sobek
Sobek
OhhhLawdy
Sobek
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
210W - 219L
1,191 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PaladinKyle
Ah Muzen Cab
Level 181
God Stats
3W - 0L
1,500 SR
Queue Stats
318W - 331L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 9
10,207
851
29,507
12,488
6,989
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
GuyFieri420x
Sun Wukong
14
3 / 7 / 3
8,216
685
11,013
17,072
18,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
LadyRenegade
Chronos
14
2 / 5 / 6
8,183
682
7,920
13,722
7,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
dotaLyndyn
Guan Yu
16
3 / 4 / 8
9,485
790
7,115
17,734
21,720
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
16
4 / 6 / 7
9,677
806
6,588
13,389
15,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KinkoChuncho
Cthulhu
17
7 / 4 / 15
10,742
895
16,786
22,854
21,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
MasterJohny
Sylvanus
17
4 / 2 / 16
10,800
900
7,969
18,474
17,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
OgslumpGod
Ah Puch
13
1 / 6 / 11
8,345
695
10,060
13,022
5,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
OhhhLawdy
Sobek
17
3 / 4 / 19
9,916
826
7,188
22,524
26,892
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
PaladinKyle
Ah Muzen Cab
19
12 / 1 / 11
11,540
962
19,655
10,798
5,377
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
99
16
Kills
27
27
Deaths
17
33
Assists
72
Player
Kills
Deaths
Assists
KDA
L
4
5
9
1.7
L
Sun Wukong
GuyFieri420x
Sun Wukong
3
7
3
0.64
W
Cthulhu
KinkoChuncho
Cthulhu
7
4
15
3.63
L
Chronos
LadyRenegade
Chronos
2
5
6
1
W
Sylvanus
MasterJohny
Sylvanus
4
2
16
6
W
Ah Puch
OgslumpGod
Ah Puch
1
6
11
1.08
W
Sobek
OhhhLawdy
Sobek
3
4
19
3.13
W
Ah Muzen Cab
PaladinKyle
Ah Muzen Cab
12
1
11
17.5
L
Guan Yu
dotaLyndyn
Guan Yu
3
4
8
1.75
L
Ravana
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,143
Damage
61,658
74,405
Taken
87,672
69,824
Mitigated
77,119
22,357
Healing
48,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
29,507
3,674
0
199
12,488
6,989
55
8,295
4,057
59,333
0
L
Sun Wukong
GuyFieri420x
Sun Wukong
11,013
1,235
759
1,312
17,072
18,804
0
8,695
8,159
0
19,333
W
Cthulhu
KinkoChuncho
Cthulhu
16,786
959
4,601
8,227
22,854
21,301
882
9,724
11,977
39,750
0
L
Chronos
LadyRenegade
Chronos
7,920
2,273
258
2,486
13,722
7,007
414
9,230
4,305
14,084
0
W
Sylvanus
MasterJohny
Sylvanus
7,969
1,955
8,323
7,671
18,474
17,663
257
8,645
9,829
10,736
0
W
Ah Puch
OgslumpGod
Ah Puch
10,060
117
684
2,817
13,022
5,886
632
6,482
6,540
18,332
1,754
W
Sobek
OhhhLawdy
Sobek
7,188
379
2,397
6,103
22,524
26,892
607
8,403
14,121
12,943
0
W
Ah Muzen Cab
PaladinKyle
Ah Muzen Cab
19,655
9,836
2,812
4,941
10,798
5,377
5,580
4,186
6,612
0
46,492
L
Guan Yu
dotaLyndyn
Guan Yu
7,115
907
8,500
7,785
17,734
21,720
11
8,422
8,917
13
11,060
L
Ravana
6,588
1,635
436
622
13,389
15,304
0
5,209
8,055
0
10,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,768
Gold Earned
51,343
163
Minions Killed
128
0
Camps Cleared
0
1,040,850
Distance Traveled
1,135,206
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,207
851
96
8
0
193,542
0
L
Sun Wukong
8,216
685
24
2
0
210,364
0
W
Cthulhu
10,742
895
37
3
0
253,002
0
L
Chronos
8,183
682
28
2
0
218,649
0
W
Sylvanus
10,800
900
8
1
0
212,844
0
W
Ah Puch
8,345
695
25
2
0
216,587
0
W
Sobek
9,916
826
8
1
0
236,616
0
W
Ah Muzen Cab
11,540
962
50
4
0
216,157
0
L
Guan Yu
9,485
790
6
1
0
222,719
0
L
Ravana
9,677
806
9
1
0
195,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role