Player Matchup

Ne Zha
Ne Zha
CaptainKid07
Ne Zha
Level 147
God Stats
21W - 33L
1,719 SR
Queue Stats
339W - 347L
1,559 Elo+
Party 2
Hercules
Hercules
Gronomeg
Hercules
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,572 Elo+
Solo
Nemesis
Nemesis
Moyo-kum
Nemesis
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 14L
1,472 Elo+
Solo
Rama
Rama
xRk7
Rama
Level 192
God Stats
0W - 2L
1,500 SR
Queue Stats
273W - 248L
1,500 Elo+
Solo
Surtr
Surtr
z Th3Darkness
Surtr
Level 156
God Stats
19W - 18L
1,460 SR
Queue Stats
396W - 385L
1,519 Elo+
Party 2
Team Averages
Level 127
1,536 SR
1,524 Elo+

VS

Team Averages
Level 79
1,447 SR
1,484 Elo+
Mercury
Mercury
 
Mercury
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
BZaken
Geb
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,448 Elo+
Party 1
Neith
Neith
Nekito246
Neith
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 11L
1,441 Elo+
Party 1
Ao Kuang
Ao Kuang
ShadowSlayer155
Ao Kuang
Level 157
God Stats
17W - 5L
1,551 SR
Queue Stats
320W - 257L
1,533 Elo+
Solo
Janus
Janus
Snow_yce_
Janus
Level 47
God Stats
5W - 4L
1,185 SR
Queue Stats
104W - 90L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
1 / 3 / 0
6,277
523
3,676
10,057
4,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Gronomeg
Hercules
9
1 / 2 / 3
6,136
511
3,927
12,659
7,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Moyo-kum
Nemesis
10
2 / 4 / 3
6,158
513
4,930
9,532
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
xRk7
Rama
11
4 / 5 / 2
6,840
570
8,867
13,854
5,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 0
6,848
571
10,342
12,397
7,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
8 / 1 / 4
7,975
665
9,964
9,252
3,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Geb
BZaken
Geb
7
0 / 2 / 7
5,477
456
3,164
7,485
4,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
Nekito246
Neith
10
3 / 3 / 3
6,115
510
9,240
8,927
2,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
13
2 / 1 / 0
6,942
579
7,337
15,006
5,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Janus
Snow_yce_
Janus
12
2 / 2 / 3
7,352
613
5,937
6,275
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
9
Kills
15
15
Deaths
9
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
1
4
10
W
Geb
BZaken
Geb
0
2
7
1.75
L
Ne Zha
1
3
0
0.33
L
Hercules
Gronomeg
Hercules
1
2
3
1.25
L
Nemesis
Moyo-kum
Nemesis
2
4
3
0.88
W
Neith
Nekito246
Neith
3
3
3
1.5
W
Ao Kuang
2
1
0
2
W
Janus
Snow_yce_
Janus
2
2
3
1.75
L
Rama
xRk7
Rama
4
5
2
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,742
Damage
35,642
58,499
Taken
46,945
26,883
Mitigated
18,119
18,803
Healing
17,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,964
4,788
0
2,084
9,252
3,292
0
0
9,252
0
50,657
W
Geb
BZaken
Geb
3,164
978
0
1,574
7,485
4,112
0
0
7,485
10,424
0
L
Ne Zha
3,676
71
0
2,110
10,057
4,004
0
3,264
6,793
0
45,970
L
Hercules
Gronomeg
Hercules
3,927
1,408
1,564
3,872
12,659
7,078
201
2,863
9,796
0
17,711
L
Nemesis
Moyo-kum
Nemesis
4,930
2,196
0
382
9,532
3,201
0
2,248
7,284
0
38,033
W
Neith
Nekito246
Neith
9,240
4,325
0
2,282
8,927
2,981
0
0
8,927
0
40,625
W
Ao Kuang
7,337
1,244
0
9,295
15,006
5,879
0
262
14,744
65,493
0
W
Janus
Snow_yce_
Janus
5,937
1,072
96
1,980
6,275
1,855
0
0
6,275
58,917
0
L
Rama
xRk7
Rama
8,867
7,033
0
4,627
13,854
5,245
835
1,952
11,902
0
48,853
L
10,342
2,421
0
6,248
12,397
7,355
0
6,111
6,286
572
61,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,259
Gold Earned
33,861
312
Minions Killed
364
0
Camps Cleared
0
1,237,801
Distance Traveled
1,297,629
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,975
665
71
6
0
305,541
0
W
Geb
5,477
456
4
0
0
268,805
2
L
Ne Zha
6,277
523
68
6
0
251,918
1
L
Hercules
6,136
511
18
2
0
240,750
0
L
Nemesis
6,158
513
47
4
0
301,122
0
W
Neith
6,115
510
63
5
0
251,417
0
W
Ao Kuang
6,942
579
129
11
0
227,257
0
W
Janus
7,352
613
97
8
0
244,609
2
L
Rama
6,840
570
83
7
0
213,665
0
L
Surtr
6,848
571
96
8
0
230,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role