Player Matchup

Aphrodite
Aphrodite
Dadevil5411
Aphrodite
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 16L
1,387 Elo+
Party 1
Medusa
Medusa
Dender71
Medusa
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 20L
1,311 Elo+
Party 1
King Arthur
King Arthur
paul24-
King Arthur
Level 126
God Stats
1W - 1L
1,206 SR
Queue Stats
17W - 19L
1,460 Elo+
Party 1
Team Averages
Level 117
1,402 SR
1,386 Elo+

VS

Team Averages
Level 74
1,546 SR
1,468 Elo+
Izanami
Izanami
Fourever99
Izanami
Level 44
God Stats
22W - 18L
1,826 SR
Queue Stats
111W - 112L
1,503 Elo+
Party 2
Ne Zha
Ne Zha
IchMagAim
Ne Zha
Level 122
God Stats
6W - 7L
1,500 SR
Queue Stats
112W - 107L
1,503 Elo+
Party 2
Baron Samedi
Baron Samedi
Lopezito89__
Baron Samedi
Level 55
God Stats
2W - 9L
1,313 SR
Queue Stats
14W - 32L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dadevil5411
Aphrodite
15
0 / 4 / 11
9,692
692
6,852
16,323
7,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Dender71
Medusa
18
10 / 1 / 4
11,960
854
18,825
14,856
6,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
paul24-
King Arthur
16
4 / 3 / 10
10,654
761
14,284
16,049
15,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fourever99
Izanami
14
2 / 5 / 3
9,274
662
7,490
13,808
6,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
IchMagAim
Ne Zha
15
4 / 5 / 3
10,347
739
13,112
23,473
27,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Lopezito89__
Baron Samedi
15
2 / 4 / 6
9,675
691
19,352
12,795
7,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
14
Kills
8
8
Deaths
14
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Dadevil5411
Aphrodite
0
4
11
1.38
W
Medusa
Dender71
Medusa
10
1
4
12
L
Izanami
Fourever99
Izanami
2
5
3
0.7
L
Ne Zha
IchMagAim
Ne Zha
4
5
3
1.1
L
Baron Samedi
Lopezito89__
Baron Samedi
2
4
6
1.25
W
King Arthur
paul24-
King Arthur
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,961
Damage
39,954
47,228
Taken
50,076
28,968
Mitigated
41,139
16,746
Healing
15,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Dadevil5411
Aphrodite
6,852
116
5,053
7,346
16,323
7,575
265
7,983
8,340
29,968
0
W
Medusa
Dender71
Medusa
18,825
9,704
0
788
14,856
6,097
2,251
5,094
9,762
0
57,921
L
Izanami
Fourever99
Izanami
7,490
5,038
0
1,696
13,808
6,359
1,154
2,162
11,474
0
26,333
L
Ne Zha
IchMagAim
Ne Zha
13,112
2,357
325
7,689
23,473
27,010
44
3,638
19,459
0
40,889
L
Baron Samedi
Lopezito89__
Baron Samedi
19,352
923
1,973
4,122
12,795
7,770
473
2,553
10,116
50,747
436
W
King Arthur
paul24-
King Arthur
14,284
2,011
0
3,559
16,049
15,296
450
5,888
10,161
4,868
30,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,306
Gold Earned
29,296
174
Minions Killed
157
0
Camps Cleared
0
795,721
Distance Traveled
719,712
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,692
692
47
3
0
263,237
0
W
Medusa
11,960
854
79
6
0
281,704
0
L
Izanami
9,274
662
44
3
0
234,751
0
L
Ne Zha
10,347
739
38
3
0
263,021
2
L
Baron Samedi
9,675
691
75
5
0
221,940
0
W
King Arthur
10,654
761
48
3
0
250,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role