Player Matchup

Scylla
Scylla
 
Scylla
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
LumenoX16
Raijin
Level 138
God Stats
8W - 4L
1,500 SR
Queue Stats
279W - 261L
1,277 Elo+
Solo
Bacchus
Bacchus
Rise2Smoke
Bacchus
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
98W - 120L
1,490 Elo+
Party 1
Rama
Rama
Spirit0fHope
Rama
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,253 Elo+
Party 1
Anhur
Anhur
Ven0mBe4st
Anhur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,403 Elo+
Party 1
Team Averages
Level 99
1,500 SR
1,385 Elo+

VS

Team Averages
Level 118
1,536 SR
1,547 Elo+
Hades
Hades
Danteraptor
Hades
Level 155
God Stats
5W - 1L
1,500 SR
Queue Stats
155W - 163L
1,530 Elo+
Solo
Bakasura
Bakasura
DermanDigitl
Bakasura
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 163L
1,450 Elo+
Solo
Nemesis
Nemesis
I Am Floor
Nemesis
Level 148
God Stats
0W - 4L
1,500 SR
Queue Stats
317W - 330L
1,623 Elo+
Party 2
Chiron
Chiron
LB BBest
Chiron
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,401 Elo+
Party 2
Sobek
Sobek
evilsaviour
Sobek
Level 135
God Stats
10W - 7L
1,679 SR
Queue Stats
294W - 314L
1,729 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
14 / 4 / 12
13,013
930
22,000
11,520
5,635
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Raijin
LumenoX16
Raijin
18
4 / 3 / 12
10,703
765
16,932
10,686
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Rise2Smoke
Bacchus
17
4 / 4 / 22
11,106
793
7,073
19,952
33,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 5 / 19
10,816
773
26,490
14,965
6,969
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anhur
19
7 / 4 / 18
11,762
840
13,774
13,170
5,941
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 6 / 6
11,215
801
18,975
15,675
10,609
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bakasura
DermanDigitl
Bakasura
14
4 / 5 / 6
8,945
639
5,887
16,413
15,517
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
I Am Floor
Nemesis
19
4 / 5 / 11
11,185
799
9,790
21,175
17,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
LB BBest
Chiron
18
4 / 9 / 5
10,056
718
9,662
18,695
8,575
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 9 / 10
9,150
654
8,595
25,328
26,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
57
34
Kills
19
20
Deaths
34
83
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
14
4
12
5
L
7
6
6
1.67
L
Bakasura
DermanDigitl
Bakasura
4
5
6
1.4
L
Nemesis
I Am Floor
Nemesis
4
5
11
1.9
L
Chiron
LB BBest
Chiron
4
9
5
0.72
W
Raijin
LumenoX16
Raijin
4
3
12
3.33
W
Bacchus
Rise2Smoke
Bacchus
4
4
22
3.75
W
5
5
19
2.9
W
Anhur
7
4
18
4
L
0
9
10
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,269
Damage
52,909
70,293
Taken
97,286
57,565
Mitigated
79,107
27,019
Healing
28,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
22,000
1,814
1,722
3,034
11,520
5,635
814
5,748
5,573
34,976
2,610
L
18,975
688
498
4,378
15,675
10,609
246
8,645
7,030
30,086
521
L
Bakasura
DermanDigitl
Bakasura
5,887
3,513
748
4,048
16,413
15,517
203
7,414
8,999
0
6,584
L
Nemesis
I Am Floor
Nemesis
9,790
2,265
2,541
5,952
21,175
17,909
297
8,955
12,220
0
24,318
L
Chiron
LB BBest
Chiron
9,662
3,534
464
3,600
18,695
8,575
0
11,797
6,848
0
25,004
W
Raijin
LumenoX16
Raijin
16,932
1,839
2,961
3,351
10,686
5,450
998
5,437
5,249
39,907
844
W
Bacchus
Rise2Smoke
Bacchus
7,073
1,443
681
6,228
19,952
33,570
431
4,807
14,641
15,363
0
W
26,490
20,014
1,334
4,553
14,965
6,969
3,084
4,539
10,184
0
37,012
W
Anhur
13,774
7,351
111
3,044
13,170
5,941
2,724
6,720
6,110
0
24,880
L
8,595
300
1,774
4,614
25,328
26,497
24
7,561
17,767
16,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,400
Gold Earned
50,551
159
Minions Killed
125
0
Camps Cleared
0
1,167,774
Distance Traveled
1,115,907
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,013
930
43
3
0
237,067
0
L
Hades
11,215
801
32
2
0
187,962
0
L
Bakasura
8,945
639
21
2
0
205,781
0
L
Nemesis
11,185
799
29
2
0
262,020
0
L
Chiron
10,056
718
42
3
0
223,324
0
W
Raijin
10,703
765
58
4
0
226,458
0
W
Bacchus
11,106
793
13
1
0
219,648
0
W
Rama
10,816
773
25
2
0
227,882
0
W
Anhur
11,762
840
20
1
0
256,719
0
L
Sobek
9,150
654
1
0
0
236,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role