Player Matchup

Bacchus
Bacchus
DemonZagan
Bacchus
Level 148
God Stats
44W - 42L
1,293 SR
Queue Stats
504W - 490L
1,411 Elo+
Party 2
Gilgamesh
Gilgamesh
HeavyLimes
Gilgamesh
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 74L
1,599 Elo+
Party 3
Sol
Sol
HirezIsTrash483
Sol
Level 23
God Stats
12W - 2L
1,500 SR
Queue Stats
59W - 56L
1,485 Elo+
Party 3
Medusa
Medusa
JokerL0ve05
Medusa
Level 8
God Stats
2W - 9L
1,301 SR
Queue Stats
4W - 14L
1,121 Elo+
Party 2
Fenrir
Fenrir
Tasty Kinkajou
Fenrir
Level 32
God Stats
6W - 10L
1,221 SR
Queue Stats
118W - 157L
1,347 Elo+
Solo
Team Averages
Level 63
1,363 SR
1,393 Elo+

VS

Team Averages
Level 38
1,454 SR
1,394 Elo+
Fenrir
Fenrir
BaldQuackHead-_-
Fenrir
Level 67
God Stats
9W - 10L
1,654 SR
Queue Stats
342W - 322L
1,480 Elo+
Party 1
Merlin
Merlin
FallenRoyal
Merlin
Level 21
God Stats
3W - 6L
1,656 SR
Queue Stats
17W - 26L
1,423 Elo+
Party 1
King Arthur
King Arthur
Jonnyshakes24
King Arthur
Level 39
God Stats
3W - 11L
1,224 SR
Queue Stats
202W - 183L
1,481 Elo+
Solo
Rama
Rama
KarmaDizzy
Rama
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 48L
1,300 Elo+
Party 4
Jormungandr
Jormungandr
Wobblegamer7715
Jormungandr
Level 28
God Stats
0W - 6L
1,235 SR
Queue Stats
40W - 67L
1,287 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DemonZagan
Bacchus
11
2 / 2 / 8
7,124
548
6,341
17,956
13,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
HeavyLimes
Gilgamesh
13
0 / 1 / 0
7,397
569
4,902
12,358
13,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
5 / 2 / 1
8,114
624
12,782
12,285
4,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
10
1 / 6 / 4
6,299
485
2,565
8,157
2,999
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
8 / 1 / 2
8,295
638
9,210
8,512
3,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 4
5,950
458
5,128
8,703
3,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
12
2 / 4 / 1
7,038
541
5,778
13,175
5,160
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Jonnyshakes24
King Arthur
13
1 / 1 / 0
7,215
555
6,840
11,322
9,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

10
6 / 6 / 0
6,486
499
9,593
12,277
4,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Wobblegamer7715
Jormungandr
10
1 / 4 / 4
6,235
480
5,414
9,067
7,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
16
Kills
11
12
Deaths
17
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
W
Bacchus
DemonZagan
Bacchus
2
2
8
3
L
Merlin
2
4
1
0.63
W
Gilgamesh
HeavyLimes
Gilgamesh
0
1
0
0
W
5
2
1
2.75
W
Medusa
1
6
4
0.5
L
King Arthur
Jonnyshakes24
King Arthur
1
1
0
1
L
6
6
0
1
W
8
1
2
9
L
Jormungandr
Wobblegamer7715
Jormungandr
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,800
Damage
32,753
59,268
Taken
54,544
38,155
Mitigated
29,550
21,582
Healing
14,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,128
1,879
0
2,036
8,703
3,474
0
2,624
6,079
0
27,390
W
Bacchus
DemonZagan
Bacchus
6,341
627
190
7,404
17,956
13,913
0
4,451
13,505
27,950
0
L
Merlin
5,778
929
0
6,248
13,175
5,160
0
8,022
5,153
53,162
0
W
Gilgamesh
HeavyLimes
Gilgamesh
4,902
1,155
0
4,060
12,358
13,290
36
0
12,358
0
51,981
W
12,782
3,257
13
8,156
12,285
4,215
3,736
4,459
7,826
60,992
0
W
Medusa
2,565
1,155
0
0
8,157
2,999
635
1,207
6,950
0
24,546
L
King Arthur
Jonnyshakes24
King Arthur
6,840
563
0
2,000
11,322
9,638
0
0
11,322
0
52,377
L
9,593
8,277
0
3,656
12,277
4,063
235
3,756
8,521
26
33,694
W
9,210
2,808
0
1,759
8,512
3,738
0
1,101
7,411
0
47,209
L
Jormungandr
Wobblegamer7715
Jormungandr
5,414
1,272
0
676
9,067
7,215
160
4,721
4,346
25,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,229
Gold Earned
32,924
339
Minions Killed
284
0
Camps Cleared
0
1,220,773
Distance Traveled
1,102,031
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,950
458
37
3
0
197,153
0
W
Bacchus
7,124
548
25
2
0
276,500
0
L
Merlin
7,038
541
81
6
0
210,296
0
W
Gilgamesh
7,397
569
106
8
0
226,220
2
W
Sol
8,114
624
97
7
0
200,338
2
W
Medusa
6,299
485
39
3
0
207,938
0
L
King Arthur
7,215
555
94
7
0
237,597
0
L
Rama
6,486
499
43
3
0
212,123
0
W
Fenrir
8,295
638
72
6
0
309,777
0
L
Jormungandr
6,235
480
29
2
0
244,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role