Player Matchup

Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Eloquente
Medusa
Level 128
God Stats
3W - 1L
1,715 SR
Queue Stats
85W - 80L
1,512 Elo+
Solo
Nox
Nox
Fizz1Up
Nox
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,493 Elo+
Party 1
Raijin
Raijin
StrongRice
Raijin
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,493 Elo+
Party 1
Chiron
Chiron
thecreed00
Chiron
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 91
1,543 SR
1,500 Elo+

VS

Team Averages
Level 134
1,503 SR
1,601 Elo+
Kuzenbo
Kuzenbo
Fabricius
Kuzenbo
Level 159
God Stats
6W - 3L
1,500 SR
Queue Stats
308W - 304L
1,554 Elo+
Solo
Fenrir
Fenrir
NMyles
Fenrir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 72L
1,495 Elo+
Solo
King Arthur
King Arthur
Ziakov-
King Arthur
Level 122
God Stats
12W - 14L
1,514 SR
Queue Stats
363W - 357L
1,615 Elo+
Party 2
Fafnir
Fafnir
chasseur2dinde
Fafnir
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
169W - 175L
1,899 Elo+
Party 2
Ares
Ares
swedir
Ares
Level 146
God Stats
7W - 11L
1,500 SR
Queue Stats
335W - 375L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
3 / 4 / 25
9,045
822
13,384
18,460
19,559
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Eloquente
Medusa
18
8 / 2 / 27
10,754
978
23,872
10,353
4,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
15
3 / 4 / 33
9,235
840
9,019
12,476
9,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
StrongRice
Raijin
18
10 / 3 / 21
10,906
991
17,278
9,488
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
thecreed00
Chiron
18
16 / 3 / 22
11,228
1,021
22,278
10,212
4,827
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Fabricius
Kuzenbo
14
2 / 8 / 7
8,947
813
8,162
20,761
32,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
NMyles
Fenrir
15
4 / 7 / 5
9,459
860
11,082
13,214
7,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
Ziakov-
King Arthur
16
5 / 8 / 6
10,320
938
12,064
25,000
18,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 8 / 6
8,857
805
6,987
17,225
13,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ares
swedir
Ares
12
0 / 9 / 6
7,464
679
4,880
18,612
17,840
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
44
40
Kills
14
16
Deaths
40
128
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
4
25
3.88
W
Medusa
Eloquente
Medusa
8
2
27
10.75
L
Kuzenbo
Fabricius
Kuzenbo
2
8
7
0.69
W
Nox
3
4
33
4.88
L
Fenrir
NMyles
Fenrir
4
7
5
0.93
W
Raijin
StrongRice
Raijin
10
3
21
6.83
L
King Arthur
Ziakov-
King Arthur
5
8
6
1
L
3
8
6
0.75
L
Ares
swedir
Ares
0
9
6
0.33
W
Chiron
thecreed00
Chiron
16
3
22
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,831
Damage
43,175
60,989
Taken
94,812
42,836
Mitigated
90,300
20,579
Healing
14,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
13,384
6,481
1,320
5,281
18,460
19,559
217
8,645
9,512
6,524
10,584
W
Medusa
Eloquente
Medusa
23,872
10,802
2,231
2,020
10,353
4,753
3,146
2,459
7,755
0
49,540
L
Kuzenbo
Fabricius
Kuzenbo
8,162
1,986
355
1,305
20,761
32,839
200
6,613
13,906
17,136
0
W
Nox
9,019
2,289
1,787
1,221
12,476
9,490
1,003
2,926
9,460
14,938
0
L
Fenrir
NMyles
Fenrir
11,082
1,815
89
1,650
13,214
7,929
1,088
3,275
9,804
0
20,916
W
Raijin
StrongRice
Raijin
17,278
3,324
581
363
9,488
4,207
1,948
2,650
6,737
34,990
2,367
L
King Arthur
Ziakov-
King Arthur
12,064
1,478
1,879
5,177
25,000
18,332
475
8,619
16,213
0
29,228
L
6,987
2,212
814
2,925
17,225
13,360
219
5,390
11,667
18,577
0
L
Ares
swedir
Ares
4,880
337
0
0
18,612
17,840
209
5,522
12,781
12,122
0
W
Chiron
thecreed00
Chiron
22,278
10,166
3,243
2,532
10,212
4,827
2,207
3,349
6,818
0
34,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,168
Gold Earned
45,047
146
Minions Killed
115
0
Camps Cleared
0
1,017,438
Distance Traveled
902,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,045
822
13
1
0
201,122
0
W
Medusa
10,754
978
48
4
0
228,983
0
L
Kuzenbo
8,947
813
11
1
0
177,920
0
W
Nox
9,235
840
12
1
0
208,595
0
L
Fenrir
9,459
860
35
3
0
201,280
0
W
Raijin
10,906
991
44
4
0
174,457
0
L
King Arthur
10,320
938
35
3
0
186,244
0
L
Fafnir
8,857
805
25
2
0
180,426
0
L
Ares
7,464
679
9
1
0
156,420
0
W
Chiron
11,228
1,021
29
3
0
204,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role