Player Matchup

Da Ji
Da Ji
ChupaMisNut
Da Ji
Level 108
God Stats
3W - 6L
1,765 SR
Queue Stats
69W - 72L
1,694 Elo+
Solo
Sylvanus
Sylvanus
FrodoIfo
Sylvanus
Level 152
God Stats
63W - 66L
1,721 SR
Queue Stats
252W - 270L
1,318 Elo+
Solo
Cerberus
Cerberus
Gentlezan
Cerberus
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
65W - 80L
1,500 Elo+
Party 2
Anubis
Anubis
McCrusterson
Anubis
Level 81
God Stats
0W - 3L
1,273 SR
Queue Stats
105W - 143L
1,267 Elo+
Solo
Neith
Neith
Yee_4_George
Neith
Level 30
God Stats
8W - 8L
1,500 SR
Queue Stats
66W - 84L
1,500 Elo+
Party 2
Team Averages
Level 80
1,552 SR
1,456 Elo+

VS

Team Averages
Level 91
1,555 SR
1,557 Elo+
Atlas
Atlas
 
Atlas
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
SmartRoomba
Ra
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Viоlet
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
Wecci
King Arthur
Level 208
God Stats
4W - 3L
1,777 SR
Queue Stats
198W - 82L
1,785 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 0
5,244
524
4,731
12,079
3,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
FrodoIfo
Sylvanus
9
1 / 5 / 0
5,322
532
3,411
10,860
5,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
Gentlezan
Cerberus
8
0 / 2 / 0
4,840
484
2,809
7,901
4,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Anubis
8
0 / 6 / 0
4,547
455
3,850
9,565
3,759
8
0 / 3 / 0
4,474
447
3,169
6,104
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
4 / 1 / 4
5,806
581
6,067
8,593
6,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
 
Izanami
10
1 / 0 / 2
5,774
577
4,340
5,925
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 8
5,474
547
4,098
4,286
1,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Viоlet
Fenrir
13
13 / 0 / 2
7,731
773
11,490
9,783
3,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Wecci
King Arthur
11
2 / 1 / 1
6,238
624
5,897
6,345
4,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
3
Kills
21
21
Deaths
4
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
1
4
6
W
Izanami
 
Izanami
1
0
2
2
L
2
5
0
0.4
L
Sylvanus
FrodoIfo
Sylvanus
1
5
0
0.2
L
Cerberus
Gentlezan
Cerberus
0
2
0
0
L
Anubis
0
6
0
0
W
1
2
8
2.5
W
Fenrir
Viоlet
Fenrir
13
0
2
14
W
King Arthur
Wecci
King Arthur
2
1
1
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,970
Damage
31,892
46,509
Taken
34,932
20,026
Mitigated
17,790
13,723
Healing
11,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,067
3,177
0
1,481
8,593
6,069
0
3,762
4,831
21,338
0
W
Izanami
 
Izanami
4,340
2,683
0
2,873
5,925
2,050
0
619
5,306
0
48,844
L
4,731
1,670
0
2,492
12,079
3,799
0
1,942
10,028
0
30,174
L
Sylvanus
FrodoIfo
Sylvanus
3,411
889
0
4,003
10,860
5,792
21
0
10,860
27,704
7,007
L
Cerberus
Gentlezan
Cerberus
2,809
583
229
2,152
7,901
4,240
0
2,551
5,272
11,090
0
L
Anubis
3,850
784
226
3,460
9,565
3,759
0
4,289
5,203
26,587
0
W
4,098
115
278
1,035
4,286
1,235
147
1,485
2,801
27,907
0
W
Fenrir
Viоlet
Fenrir
11,490
7,622
0
4,794
9,783
3,833
0
1,454
8,329
0
54,317
W
King Arthur
Wecci
King Arthur
5,897
795
0
750
6,345
4,603
87
2,566
3,779
0
49,384
L
3,169
1,399
0
1,161
6,104
2,436
0
1,123
4,981
0
33,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,427
Gold Earned
31,023
214
Minions Killed
324
0
Camps Cleared
0
833,681
Distance Traveled
963,873
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,806
581
27
3
0
184,740
2
W
Izanami
5,774
577
89
9
0
166,620
0
L
Da Ji
5,244
524
43
4
0
210,470
0
L
Sylvanus
5,322
532
57
6
0
129,266
0
L
Cerberus
4,840
484
21
2
0
183,638
0
L
Anubis
4,547
455
42
4
0
149,636
0
W
Ra
5,474
547
37
4
0
189,998
0
W
Fenrir
7,731
773
73
7
0
238,050
0
W
King Arthur
6,238
624
98
10
0
184,465
0
L
Neith
4,474
447
51
5
0
160,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role