Player Matchup

Fenrir
Fenrir
TSN x Raize
Fenrir
Level 37
God Stats
11W - 22L
1,231 SR
Queue Stats
45W - 80L
1,118 Elo+
Solo
Scylla
Scylla
ToadStool77
Scylla
Level 23
God Stats
41W - 64L
834 SR
Queue Stats
57W - 99L
858 Elo+
Party 1
Nu Wa
Nu Wa
nickycoconuts
Nu Wa
Level 47
God Stats
50W - 43L
1,303 SR
Queue Stats
75W - 117L
1,037 Elo+
Party 1
Team Averages
Level 36
1,123 SR
1,004 Elo+

VS

Team Averages
Level 44
1,500 SR
1,549 Elo+
Thanatos
Thanatos
IzPeeter
Thanatos
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,685 Elo+
Party 2
Horus
Horus
LUksCC
Horus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,685 Elo+
Party 2
Nox
Nox
RedFireFox95
Nox
Level 65
God Stats
8W - 16L
1,500 SR
Queue Stats
141W - 191L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 3 / 3
8,798
800
4,276
7,254
3,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
13
1 / 3 / 6
8,172
743
5,807
5,477
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 0 / 4
9,462
860
17,206
5,819
1,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
IzPeeter
Thanatos
11
3 / 7 / 2
7,242
658
5,002
13,266
4,856
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
LUksCC
Horus
11
0 / 2 / 4
6,631
603
3,622
11,989
8,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mystical Earring

Mystical Earring

+15
Mp 5

12
3 / 3 / 3
7,340
667
2,808
10,179
4,000
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
12
Kills
6
6
Deaths
12
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
IzPeeter
Thanatos
3
7
2
0.57
L
Horus
LUksCC
Horus
0
2
4
1
L
3
3
3
1.5
W
Fenrir
4
3
3
1.83
W
Scylla
1
3
6
1.33
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,289
Damage
11,432
18,550
Taken
35,434
6,356
Mitigated
17,180
4,134
Healing
9,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
IzPeeter
Thanatos
5,002
1,590
598
4,053
13,266
4,856
0
8,518
4,748
0
18,271
L
Horus
LUksCC
Horus
3,622
1,417
1,707
2,613
11,989
8,324
0
7,134
4,855
0
11,465
L
2,808
410
0
640
10,179
4,000
0
7,083
3,096
25,546
0
W
Fenrir
4,276
762
188
1,819
7,254
3,317
416
1,639
5,486
0
18,324
W
Scylla
5,807
840
0
786
5,477
1,292
1,297
586
4,602
17,384
992
W
17,206
5,459
179
1,162
5,819
1,747
1,240
1,190
4,500
44,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,432
Gold Earned
21,213
93
Minions Killed
64
0
Camps Cleared
0
567,190
Distance Traveled
552,363
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,242
658
31
3
0
167,452
0
L
Horus
6,631
603
11
1
0
216,404
0
L
Nox
7,340
667
22
2
0
168,507
0
W
Fenrir
8,798
800
15
1
0
163,410
0
W
Scylla
8,172
743
24
2
0
197,540
0
W
Nu Wa
9,462
860
54
5
0
206,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role