Player Matchup

Hun Batz
Hun Batz
AsianPastatute
Hun Batz
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 106L
1,584 Elo+
Party 1
Cernunnos
Cernunnos
DoctorCoins
Cernunnos
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,633 Elo+
Party 3
Janus
Janus
jigward
Janus
Level 25
God Stats
2W - 0L
1,182 SR
Queue Stats
35W - 24L
1,703 Elo+
Party 1
Scylla
Scylla
mayverick
Scylla
Level 145
God Stats
3W - 0L
1,500 SR
Queue Stats
92W - 67L
1,773 Elo+
Party 1
Ares
Ares
twitchtv332ben
Ares
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 47L
1,632 Elo+
Party 3
Team Averages
Level 72
1,436 SR
1,665 Elo+

VS

Team Averages
Level 96
1,583 SR
1,547 Elo+
Atlas
Atlas
Papasito16T
Atlas
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,540 Elo+
Party 2
King Arthur
King Arthur
SeamenDeamon
King Arthur
Level 107
God Stats
0W - 2L
1,293 SR
Queue Stats
58W - 43L
1,683 Elo+
Party 2
Yu Huang
Yu Huang
Serulya123
Yu Huang
Level 46
God Stats
4W - 15L
1,732 SR
Queue Stats
286W - 294L
1,645 Elo+
Solo
Ganesha
Ganesha
The_Legion_24
Ganesha
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 54L
1,366 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
XZXZXZXZXZX
Ah Muzen Cab
Level 26
God Stats
0W - 1L
1,888 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
1 / 5 / 8
8,863
591
7,457
13,601
5,490
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
DoctorCoins
Cernunnos
18
5 / 4 / 9
11,217
748
15,713
16,641
7,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
jigward
Janus
17
2 / 2 / 10
10,320
688
21,448
11,682
4,980
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Scylla
mayverick
Scylla
20
6 / 0 / 9
12,244
816
21,556
8,202
5,236
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

18
2 / 5 / 10
11,179
745
5,880
21,417
20,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 7
9,976
665
18,775
18,045
12,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
SeamenDeamon
King Arthur
17
4 / 5 / 8
9,971
665
9,834
20,312
25,124
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yu Huang
Serulya123
Yu Huang
20
9 / 1 / 6
11,453
764
18,821
10,405
6,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
18
0 / 5 / 15
10,448
697
17,796
31,625
31,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
XZXZXZXZXZX
Ah Muzen Cab
5
1 / 1 / 0
6,913
461
526
1,241
461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
52
16
Kills
16
16
Deaths
16
46
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
1
5
8
1
W
Cernunnos
DoctorCoins
Cernunnos
5
4
9
2.38
L
2
4
7
1.38
L
King Arthur
SeamenDeamon
King Arthur
4
5
8
1.6
L
Yu Huang
Serulya123
Yu Huang
9
1
6
12
L
Ganesha
0
5
15
1.5
L
Ah Muzen Cab
XZXZXZXZXZX
Ah Muzen Cab
1
1
0
1
W
Janus
jigward
Janus
2
2
10
3.5
W
Scylla
mayverick
Scylla
6
0
9
10.5
W
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,054
Damage
65,752
71,543
Taken
81,628
43,526
Mitigated
75,810
18,103
Healing
34,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
7,457
349
1,144
965
13,601
5,490
310
10,118
3,206
0
13,941
W
Cernunnos
DoctorCoins
Cernunnos
15,713
6,242
943
4,395
16,641
7,683
1,304
12,600
3,726
0
31,026
L
18,775
2,411
2,032
4,095
18,045
12,965
0
10,180
7,865
35,083
0
L
King Arthur
SeamenDeamon
King Arthur
9,834
472
1,496
1,643
20,312
25,124
0
13,462
6,850
0
18,738
L
Yu Huang
Serulya123
Yu Huang
18,821
577
4,052
4,107
10,405
6,117
232
5,617
4,788
40,786
0
L
Ganesha
17,796
345
5,261
12,036
31,625
31,143
0
18,493
13,132
33,226
0
L
Ah Muzen Cab
XZXZXZXZXZX
Ah Muzen Cab
526
199
0
66
1,241
461
0
1,132
109
0
1,385
W
Janus
jigward
Janus
21,448
786
2,856
2,994
11,682
4,980
859
9,546
1,783
34,626
0
W
Scylla
mayverick
Scylla
21,556
3,343
1,794
1,480
8,202
5,236
1,280
6,060
1,996
52,314
0
W
5,880
725
0
1,532
21,417
20,137
525
15,551
5,440
10,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,823
Gold Earned
48,761
162
Minions Killed
165
0
Camps Cleared
0
1,394,633
Distance Traveled
1,106,426
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,863
591
13
1
0
251,282
0
W
Cernunnos
11,217
748
27
2
0
270,859
0
L
Atlas
9,976
665
51
3
0
227,766
0
L
King Arthur
9,971
665
36
2
0
272,681
0
L
Yu Huang
11,453
764
74
5
0
311,043
0
L
Ganesha
10,448
697
0
0
0
268,704
0
L
Ah Muzen Cab
6,913
461
4
0
0
26,232
0
W
Janus
10,320
688
30
2
0
302,282
0
W
Scylla
12,244
816
79
5
0
290,629
0
W
Ares
11,179
745
13
1
0
279,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role