Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Anam2025
Sylvanus
Level 125
God Stats
26W - 41L
1,137 SR
Queue Stats
246W - 263L
1,349 Elo+
Party 1
Apollo
Apollo
PowderyPolecat
Apollo
Level 116
God Stats
3W - 3L
1,500 SR
Queue Stats
196W - 177L
1,579 Elo+
Solo
Tyr
Tyr
WizzaJr
Tyr
Level 109
God Stats
12W - 11L
1,697 SR
Queue Stats
51W - 51L
1,489 Elo+
Solo
Mercury
Mercury
jerryminz123
Mercury
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,347 Elo+
Solo
Team Averages
Level 113
1,467 SR
1,453 Elo+

VS

Team Averages
Level 105
1,554 SR
1,566 Elo+
Cernunnos
Cernunnos
Brandonalvarezz
Cernunnos
Level 82
God Stats
4W - 2L
1,826 SR
Queue Stats
192W - 191L
1,690 Elo+
Solo
Susano
Susano
NNoobCR
Susano
Level 155
God Stats
1W - 4L
1,379 SR
Queue Stats
81W - 82L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
ZaddyMommy
Zhong Kui
Level 91
God Stats
11W - 7L
1,749 SR
Queue Stats
226W - 187L
1,555 Elo+
Solo
Yemoja
Yemoja
ZetinaOnLiNeDeSu
Yemoja
Level 69
God Stats
0W - 1L
1,258 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ravana
Ravana
tatsumakikyaku
Ravana
Level 129
God Stats
13W - 12L
1,559 SR
Queue Stats
104W - 112L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 0 / 2
6,319
574
7,277
7,334
3,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Anam2025
Sylvanus
11
1 / 0 / 3
6,512
592
4,151
9,638
6,409
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

12
4 / 0 / 0
6,327
575
8,134
7,435
2,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
11
2 / 1 / 0
6,860
624
6,896
13,178
9,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
jerryminz123
Mercury
11
2 / 2 / 5
6,608
601
6,097
10,142
3,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Brandonalvarezz
Cernunnos
8
0 / 4 / 1
4,864
442
6,325
9,988
3,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
NNoobCR
Susano
11
1 / 2 / 0
5,889
535
2,997
9,466
3,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
ZaddyMommy
Zhong Kui
11
1 / 3 / 1
5,961
542
8,108
10,300
7,401
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 0 / 1
4,949
450
2,889
9,645
4,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

10
1 / 2 / 0
6,316
574
8,257
8,635
7,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
3
3
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
0
2
3
W
Sylvanus
Anam2025
Sylvanus
1
0
3
2.5
L
Cernunnos
Brandonalvarezz
Cernunnos
0
4
1
0.13
L
Susano
NNoobCR
Susano
1
2
0
0.5
W
4
0
0
4
W
Tyr
2
1
0
2
L
Zhong Kui
ZaddyMommy
Zhong Kui
1
3
1
0.5
L
0
0
1
0.5
W
Mercury
jerryminz123
Mercury
2
2
5
2.25
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,555
Damage
28,576
47,727
Taken
48,034
24,856
Mitigated
26,368
21,065
Healing
19,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
7,277
1,216
0
3,776
7,334
3,001
94
3,876
3,458
55,741
0
W
Sylvanus
Anam2025
Sylvanus
4,151
1,708
2,593
5,192
9,638
6,409
27
2,173
7,465
23,424
0
L
Cernunnos
Brandonalvarezz
Cernunnos
6,325
2,915
0
1,894
9,988
3,410
0
2,182
7,806
0
37,518
L
Susano
NNoobCR
Susano
2,997
57
0
4,650
9,466
3,563
0
1,536
7,930
0
41,342
W
8,134
5,043
0
3,559
7,435
2,665
472
1,598
5,837
0
44,836
W
Tyr
6,896
1,184
0
5,045
13,178
9,016
0
0
13,178
0
50,205
L
Zhong Kui
ZaddyMommy
Zhong Kui
8,108
1,403
0
5,287
10,300
7,401
0
5,642
4,658
47,643
0
L
2,889
1,047
2,483
2,945
9,645
4,525
0
2,068
7,577
8,485
0
W
Mercury
jerryminz123
Mercury
6,097
2,223
0
900
10,142
3,765
0
3,350
6,792
0
47,195
L
8,257
2,344
0
2,005
8,635
7,469
0
0
8,635
0
48,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,626
Gold Earned
27,979
376
Minions Killed
292
0
Camps Cleared
0
1,089,071
Distance Traveled
1,096,765
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,319
574
88
8
0
205,267
2
W
Sylvanus
6,512
592
29
3
0
185,938
2
L
Cernunnos
4,864
442
54
5
0
191,997
2
L
Susano
5,889
535
72
7
0
286,135
0
W
Apollo
6,327
575
74
7
0
202,818
0
W
Tyr
6,860
624
107
10
0
225,609
2
L
Zhong Kui
5,961
542
70
6
0
191,731
0
L
Yemoja
4,949
450
9
1
0
225,523
6
W
Mercury
6,608
601
78
7
0
269,439
0
L
Ravana
6,316
574
87
8
0
201,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role