Player Matchup

Nox
Nox
Angel_Senpai-w-
Nox
Level 116
God Stats
3W - 1L
1,715 SR
Queue Stats
13W - 7L
1,810 Elo+
Solo
Hera
Hera
LastxKryptonian
Hera
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
94W - 76L
1,573 Elo+
Solo
Tyr
Tyr
SeattleShaman
Tyr
Level 147
God Stats
5W - 3L
1,841 SR
Queue Stats
164W - 123L
1,691 Elo+
Solo
Neith
Neith
SloughOne
Neith
Level 143
God Stats
1W - 2L
1,281 SR
Queue Stats
16W - 25L
1,399 Elo+
Solo
Fenrir
Fenrir
behrkllr7
Fenrir
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 80L
1,609 Elo+
Solo
Team Averages
Level 130
1,567 SR
1,617 Elo+

VS

Team Averages
Level 127
1,545 SR
1,565 Elo+
Izanami
Izanami
AFlapJack12
Izanami
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 138L
1,592 Elo+
Party 2
Surtr
Surtr
CrimsonWolf234
Surtr
Level 157
God Stats
11W - 5L
1,949 SR
Queue Stats
324W - 297L
1,567 Elo+
Solo
Bacchus
Bacchus
Josephyyy
Bacchus
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 91L
1,623 Elo+
Party 2
Sol
Sol
MiiCrOOnDEaD
Sol
Level 158
God Stats
11W - 17L
1,274 SR
Queue Stats
282W - 290L
1,521 Elo+
Party 1
Achilles
Achilles
Vanadis240
Achilles
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
282W - 289L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 4
4,877
610
2,829
8,318
3,807
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 1 / 1
5,726
716
5,498
4,310
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 2
6,017
752
5,514
5,696
4,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
SloughOne
Neith
8
2 / 2 / 2
5,040
630
3,284
6,342
2,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
behrkllr7
Fenrir
10
5 / 3 / 1
5,856
732
4,971
8,133
2,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AFlapJack12
Izanami
7
1 / 3 / 2
4,382
548
2,867
5,768
1,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 3 / 1
4,595
574
3,614
10,467
4,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Josephyyy
Bacchus
6
0 / 1 / 5
4,507
563
4,068
7,872
6,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
0 / 3 / 2
3,762
470
1,276
4,244
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Vanadis240
Achilles
9
7 / 5 / 0
5,515
689
5,881
8,432
3,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
14
Kills
8
9
Deaths
15
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
AFlapJack12
Izanami
1
3
2
0.67
W
1
3
4
1
L
0
3
1
0.17
L
Bacchus
Josephyyy
Bacchus
0
1
5
2.5
W
4
1
1
4.5
L
0
3
2
0.33
W
2
0
2
3
W
Neith
SloughOne
Neith
2
2
2
1.5
L
Achilles
Vanadis240
Achilles
7
5
0
1.4
W
Fenrir
behrkllr7
Fenrir
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,096
Damage
17,706
32,799
Taken
36,783
14,424
Mitigated
17,330
10,622
Healing
10,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AFlapJack12
Izanami
2,867
2,464
0
1,816
5,768
1,908
0
1,059
4,709
0
26,609
W
2,829
732
136
1,976
8,318
3,807
0
2,696
5,622
12,276
0
L
3,614
1,695
0
4,379
10,467
4,388
0
0
10,467
327
26,931
L
Bacchus
Josephyyy
Bacchus
4,068
1,165
0
2,702
7,872
6,388
0
2,680
5,192
13,177
0
W
5,498
1,483
0
475
4,310
1,200
0
803
3,507
42,504
0
L
1,276
318
0
850
4,244
1,356
0
2,988
1,256
12,445
0
W
5,514
1,377
0
2,895
5,696
4,390
0
156
5,540
0
39,507
W
Neith
SloughOne
Neith
3,284
1,593
0
3,514
6,342
2,040
81
1,254
5,088
0
30,343
L
Achilles
Vanadis240
Achilles
5,881
2,569
0
1,078
8,432
3,290
0
1,600
6,832
0
23,410
W
Fenrir
behrkllr7
Fenrir
4,971
1,658
0
1,626
8,133
2,987
0
618
7,515
0
35,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,516
Gold Earned
22,761
257
Minions Killed
163
0
Camps Cleared
0
789,283
Distance Traveled
764,503
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,382
548
44
6
0
154,061
0
W
Nox
4,877
610
11
1
0
154,556
0
L
Surtr
4,595
574
49
6
0
153,527
0
L
Bacchus
4,507
563
16
2
0
164,897
2
W
Hera
5,726
716
76
10
0
163,872
1
L
Sol
3,762
470
22
3
0
114,748
0
W
Tyr
6,017
752
69
9
0
170,643
0
W
Neith
5,040
630
50
6
0
133,365
0
L
Achilles
5,515
689
32
4
0
177,270
0
W
Fenrir
5,856
732
51
6
0
166,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role