Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
DePrSa-Wi18
Nox
Level 159
God Stats
5W - 2L
1,533 SR
Queue Stats
117W - 117L
1,470 Elo+
Solo
Anhur
Anhur
Philipondia
Anhur
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
258W - 254L
1,436 Elo+
Solo
Poseidon
Poseidon
curly_zero
Poseidon
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
129W - 120L
1,478 Elo+
Solo
Team Averages
Level 120
1,507 SR
1,477 Elo+

VS

Team Averages
Level 52
1,474 SR
1,558 Elo+
Hera
Hera
Flood N Yuh
Hera
Level 77
God Stats
2W - 1L
1,153 SR
Queue Stats
21W - 12L
1,609 Elo+
Party 3
Thor
Thor
SOG Edz
Thor
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 12L
1,692 Elo+
Party 3
King Arthur
King Arthur
TacticalViking48
King Arthur
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Thereyesbrexs53
Xing Tian
Level 65
God Stats
7W - 6L
1,717 SR
Queue Stats
340W - 332L
1,489 Elo+
Solo
Lancelot
Lancelot
wolfytheghost
Lancelot
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
7 / 1 / 10
8,361
1,394
10,786
6,166
2,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
 
Ymir
13
1 / 1 / 17
7,770
1,295
4,974
8,429
9,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
4 / 0 / 12
7,486
1,248
4,657
4,164
2,290
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 8
6,581
1,097
1,979
3,797
1,696
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
curly_zero
Poseidon
12
7 / 3 / 5
7,755
1,293
7,991
4,593
2,020
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 4
5,916
986
6,822
5,387
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thor
SOG Edz
Thor
9
3 / 2 / 1
6,064
1,011
3,429
3,895
1,807
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
TacticalViking48
King Arthur
10
0 / 5 / 4
5,292
882
3,085
8,687
7,614
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
Thereyesbrexs53
Xing Tian
11
2 / 3 / 3
6,311
1,052
3,112
8,576
7,791
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
wolfytheghost
Lancelot
10
0 / 5 / 4
5,360
893
1,839
8,090
6,425
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
22
19
Kills
6
6
Deaths
19
52
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
1
10
12
W
Ymir
 
Ymir
1
1
17
9.5
W
4
0
12
10
L
1
4
4
0.75
W
0
1
8
4
L
Thor
SOG Edz
Thor
3
2
1
1.75
L
King Arthur
TacticalViking48
King Arthur
0
5
4
0.4
L
Xing Tian
Thereyesbrexs53
Xing Tian
2
3
3
1.17
W
Poseidon
curly_zero
Poseidon
7
3
5
3.17
L
Lancelot
wolfytheghost
Lancelot
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,387
Damage
18,287
27,149
Taken
34,635
17,896
Mitigated
26,151
8,884
Healing
3,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,786
2,412
1,611
2,463
6,166
2,782
2,708
2,557
3,609
0
19,822
W
Ymir
 
Ymir
4,974
176
203
1,403
8,429
9,108
1,095
1,545
6,884
10,290
0
W
4,657
414
630
1,464
4,164
2,290
1,230
1,747
2,417
9,855
0
L
6,822
1,455
405
490
5,387
2,514
0
2,880
2,507
14,641
0
W
1,979
1,433
192
784
3,797
1,696
1,412
2,300
1,497
0
6,088
L
Thor
SOG Edz
Thor
3,429
541
731
740
3,895
1,807
0
2,078
1,817
0
5,842
L
King Arthur
TacticalViking48
King Arthur
3,085
354
0
0
8,687
7,614
0
5,512
3,175
0
4,965
L
Xing Tian
Thereyesbrexs53
Xing Tian
3,112
205
138
829
8,576
7,791
0
3,184
5,392
6,149
0
W
Poseidon
curly_zero
Poseidon
7,991
1,071
0
134
4,593
2,020
1,081
1,785
2,808
15,879
0
L
Lancelot
wolfytheghost
Lancelot
1,839
414
271
344
8,090
6,425
0
3,968
4,122
0
4,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,953
Gold Earned
28,943
72
Minions Killed
38
0
Camps Cleared
0
625,307
Distance Traveled
503,177
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,361
1,394
23
4
0
148,116
0
W
Ymir
7,770
1,295
6
1
0
142,674
0
W
Nox
7,486
1,248
10
2
0
124,000
0
L
Hera
5,916
986
20
3
0
99,966
0
W
Anhur
6,581
1,097
12
2
0
113,099
0
L
Thor
6,064
1,011
4
1
0
74,127
0
L
King Arthur
5,292
882
3
1
0
110,730
0
L
Xing Tian
6,311
1,052
2
0
0
115,861
0
W
Poseidon
7,755
1,293
21
4
0
97,418
0
L
Lancelot
5,360
893
9
2
0
102,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role