Player Matchup

Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
BRUMMEL312456
Sol
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 54L
1,528 Elo+
Solo
Nu Wa
Nu Wa
FancyFishSwitch
Nu Wa
Level 208
God Stats
14W - 9L
1,514 SR
Queue Stats
491W - 452L
1,645 Elo+
Solo
Awilix
Awilix
Moonlîght
Awilix
Level 158
God Stats
17W - 17L
1,430 SR
Queue Stats
89W - 103L
1,374 Elo+
Party 2
Bakasura
Bakasura
Shlappy1605
Bakasura
Level 164
God Stats
3W - 0L
1,778 SR
Queue Stats
36W - 30L
1,503 Elo+
Solo
Team Averages
Level 159
1,544 SR
1,510 Elo+

VS

Team Averages
Level 75
1,586 SR
1,560 Elo+
Ra
Ra
JimboJones151
Ra
Level 122
God Stats
6W - 11L
1,424 SR
Queue Stats
111W - 109L
1,533 Elo+
Solo
Skadi
Skadi
KaldrDummyThicc
Skadi
Level 22
God Stats
9W - 5L
1,716 SR
Queue Stats
9W - 5L
1,645 Elo+
Party 1
Bacchus
Bacchus
McDerpins2
Bacchus
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 8L
1,493 Elo+
Party 1
Mercury
Mercury
Rozar8702
Mercury
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,523 Elo+
Party 1
Cliodhna
Cliodhna
leidsi
Cliodhna
Level 86
God Stats
26W - 16L
1,793 SR
Queue Stats
168W - 141L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 0 / 5
6,990
499
1,107
7,265
5,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 0 / 0
8,760
626
7,996
6,962
2,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 2 / 8
8,559
611
13,258
8,535
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
Moonlîght
Awilix
15
10 / 2 / 5
9,420
673
11,128
7,656
2,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
Shlappy1605
Bakasura
14
5 / 0 / 5
9,119
651
8,045
14,519
12,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 0
7,838
560
5,277
9,621
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 1
6,574
470
5,437
8,200
2,466
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
McDerpins2
Bacchus
10
0 / 2 / 1
5,969
426
3,257
12,215
11,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
Rozar8702
Mercury
10
0 / 5 / 1
6,310
451
2,941
14,556
4,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cliodhna
leidsi
Cliodhna
12
0 / 6 / 0
6,813
487
6,608
13,593
3,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
21
Kills
3
4
Deaths
22
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
5
2.5
W
3
0
0
3
W
3
2
8
3.5
L
2
6
0
0.33
L
1
3
1
0.5
L
Bacchus
McDerpins2
Bacchus
0
2
1
0.25
W
Awilix
Moonlîght
Awilix
10
2
5
6.25
L
Mercury
Rozar8702
Mercury
0
5
1
0.1
W
Bakasura
Shlappy1605
Bakasura
5
0
5
7.5
L
Cliodhna
leidsi
Cliodhna
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,534
Damage
23,520
44,937
Taken
58,185
26,661
Mitigated
25,313
18,058
Healing
12,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,107
609
1,453
2,613
7,265
5,440
163
1,506
5,759
0
10,144
W
7,996
4,026
0
4,477
6,962
2,952
954
1,227
5,735
75,737
8,581
W
13,258
2,596
0
2,170
8,535
3,278
614
3,743
4,792
70,760
723
L
5,277
325
99
894
9,621
2,977
0
4,807
4,765
67,064
941
L
5,437
2,610
0
1,353
8,200
2,466
13
4,134
4,066
0
50,054
L
Bacchus
McDerpins2
Bacchus
3,257
306
221
2,153
12,215
11,960
0
6,709
5,334
17,482
0
W
Awilix
Moonlîght
Awilix
11,128
4,938
0
493
7,656
2,901
15
1,714
5,942
0
57,849
L
Mercury
Rozar8702
Mercury
2,941
1,902
0
4,635
14,556
4,082
0
3,270
11,286
0
38,624
W
Bakasura
Shlappy1605
Bakasura
8,045
5,149
0
6,852
14,519
12,090
946
832
13,687
0
51,647
L
Cliodhna
leidsi
Cliodhna
6,608
1,269
0
3,422
13,593
3,828
0
1,332
10,887
0
60,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,848
Gold Earned
33,504
451
Minions Killed
389
0
Camps Cleared
0
1,446,161
Distance Traveled
1,436,891
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,990
499
20
1
0
287,458
5
W
Sol
8,760
626
136
10
0
264,720
0
W
Nu Wa
8,559
611
114
8
0
265,707
3
L
Ra
7,838
560
111
8
0
273,341
4
L
Skadi
6,574
470
93
7
0
262,970
0
L
Bacchus
5,969
426
23
2
0
295,791
0
W
Awilix
9,420
673
73
5
0
356,294
0
L
Mercury
6,310
451
70
5
0
329,336
0
W
Bakasura
9,119
651
108
8
0
271,982
2
L
Cliodhna
6,813
487
92
7
0
275,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role