Player Matchup

Olorun
Olorun
Packman1785
Olorun
Level 85
God Stats
0W - 2L
1,465 SR
Queue Stats
80W - 74L
1,690 Elo+
Party 1
Sobek
Sobek
TheElderSalt
Sobek
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,747 Elo+
Party 1
Cupid
Cupid
xDark Duckbutt
Cupid
Level 82
God Stats
0W - 2L
1,149 SR
Queue Stats
71W - 67L
1,679 Elo+
Party 1
Team Averages
Level 67
1,371 SR
1,705 Elo+

VS

Team Averages
Level 107
1,500 SR
1,315 Elo+
Lancelot
Lancelot
ADBM666
Lancelot
Level 145
God Stats
4W - 3L
1,500 SR
Queue Stats
244W - 290L
1,310 Elo+
Solo
Ah Puch
Ah Puch
Jonty EU
Ah Puch
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,318 Elo+
Party 2
Hercules
Hercules
abandoned man75
Hercules
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 22L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
0 / 5 / 1
6,459
646
5,984
9,004
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
1 / 5 / 0
6,631
663
3,684
14,215
13,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
0 / 5 / 1
6,504
650
3,138
8,309
3,157
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ADBM666
Lancelot
12
6 / 1 / 6
8,361
836
8,783
7,840
3,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Jonty EU
Ah Puch
14
6 / 0 / 7
9,092
909
7,689
2,100
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
12
3 / 0 / 8
7,758
776
8,603
10,005
10,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
15
15
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Lancelot
ADBM666
Lancelot
6
1
6
9
W
Ah Puch
Jonty EU
Ah Puch
6
0
7
9.5
L
Olorun
0
5
1
0.1
L
1
5
0
0.2
W
Hercules
3
0
8
7
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,806
Damage
25,075
31,528
Taken
19,945
20,464
Mitigated
14,542
4,124
Healing
5,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
ADBM666
Lancelot
8,783
2,849
141
1,168
7,840
3,279
1,452
3,754
4,086
0
23,606
W
Ah Puch
Jonty EU
Ah Puch
7,689
190
0
1,121
2,100
952
235
1,154
946
31,223
0
L
Olorun
5,984
2,216
418
669
9,004
3,864
0
1,376
7,399
23,039
0
L
3,684
455
0
1,682
14,215
13,443
0
3,750
10,041
8,586
0
W
Hercules
8,603
1,242
0
3,077
10,005
10,311
430
4,872
5,133
0
20,451
L
3,138
1,944
372
983
8,309
3,157
0
2,607
5,494
0
20,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,594
Gold Earned
25,211
90
Minions Killed
120
0
Camps Cleared
0
506,366
Distance Traveled
597,537
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,361
836
31
3
0
211,507
0
W
Ah Puch
9,092
909
65
7
0
188,137
0
L
Olorun
6,459
646
45
5
0
155,111
0
L
Sobek
6,631
663
12
1
0
184,791
0
W
Hercules
7,758
776
24
2
0
197,893
0
L
Cupid
6,504
650
33
3
0
166,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role