Player Matchup

Amaterasu
Amaterasu
Silver II
BrotherYeehaw
Amaterasu
Silver II
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,509 MMR
Party 1
Merlin
Merlin
Bronze III
Jśťäřňèş89
Merlin
Bronze III
Level 171
God Stats
1W - 3L
1,360 SR
Queue Stats
15W - 13L
1,546 MMR
Solo
Sylvanus
Sylvanus
Gold IV
KingXers
Sylvanus
Gold IV
Level 106
God Stats
3W - 13L
1,271 SR
Queue Stats
71W - 71L
1,540 MMR
Party 3
Rama
Rama
Gold V
RetroJunc
Rama
Gold V
Level 122
God Stats
72W - 46L
1,741 SR
Queue Stats
353W - 354L
1,540 MMR
Party 3
Bakasura
Bakasura
Silver I
The_Peace_Lord
Bakasura
Silver I
Level 127
God Stats
77W - 79L
1,781 SR
Queue Stats
89W - 94L
1,590 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,531 SR
1,545 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,554 SR
1,555 MMR
Ra
Ra
Gold V
 
Ra
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Gold III
 
Ishtar
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Silver I
Desmondonette
Horus
Silver I
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,542 MMR
Solo
Vamana
Vamana
Gold IV
Fshh
Vamana
Gold IV
Level 114
God Stats
1W - 1L
1,771 SR
Queue Stats
30W - 27L
1,695 MMR
Party 2
Awilix
Awilix
Silver I
Massive
Awilix
Silver I
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
290W - 284L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BrotherYeehaw
Amaterasu
10
0 / 1 / 0
5,520
552
4,121
10,453
4,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 1 / 0
6,263
626
2,036
2,913
1,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
KingXers
Sylvanus
3
0 / 0 / 0
4,043
404
923
1,854
839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Rama
11
0 / 0 / 0
5,891
589
2,476
6,500
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
9
0 / 1 / 0
5,113
511
1,792
9,799
3,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ThanatosAphroditeAo KuangMauiThor

VS

Bans
SusanoAthenaMulanFenrirKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 0 / 0
6,259
626
1,563
3,563
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ishtar
 
Ishtar
10
0 / 0 / 1
5,766
577
4,271
5,550
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

9
0 / 0 / 2
5,424
542
2,814
5,342
3,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vamana
Fshh
Vamana
11
0 / 0 / 0
6,203
620
6,398
4,979
3,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Awilix
Massive
Awilix
9
0 / 0 / 1
5,264
526
2,666
5,885
1,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
2
3
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
0
2
W
Ishtar
 
Ishtar
0
0
1
0.5
L
Amaterasu
BrotherYeehaw
Amaterasu
0
1
0
0
W
0
0
2
1
W
Vamana
Fshh
Vamana
0
0
0
0
L
0
1
0
0
L
Sylvanus
KingXers
Sylvanus
0
0
0
0
W
Awilix
Massive
Awilix
0
0
1
0.5
L
Rama
0
0
0
0
L
Bakasura
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,348
Damage
17,712
31,519
Taken
25,319
12,008
Mitigated
12,403
15,486
Healing
12,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
1,563
276
583
1,258
3,563
1,218
0
1,821
1,742
51,246
0
W
Ishtar
 
Ishtar
4,271
2,597
0
3,541
5,550
2,236
0
397
5,153
0
50,594
L
Amaterasu
BrotherYeehaw
Amaterasu
4,121
1,599
0
5,676
10,453
4,708
0
274
9,645
0
40,417
W
2,814
1,503
997
3,285
5,342
3,118
0
543
4,799
0
17,165
W
Vamana
Fshh
Vamana
6,398
3,034
0
2,490
4,979
3,894
0
0
4,979
830
49,458
L
2,036
61
0
723
2,913
1,016
0
827
2,086
53,148
0
L
Sylvanus
KingXers
Sylvanus
923
539
667
1,443
1,854
839
0
0
1,854
6,501
0
W
Awilix
Massive
Awilix
2,666
802
0
470
5,885
1,937
0
198
5,687
0
36,923
L
Rama
2,476
2,319
0
4,351
6,500
1,928
0
52
6,448
0
47,138
L
Bakasura
1,792
1,453
0
2,626
9,799
3,517
0
684
8,957
0
28,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,830
Gold Earned
28,916
327
Minions Killed
376
0
Camps Cleared
0
1,055,012
Distance Traveled
1,102,180
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,259
626
113
11
0
214,405
0
W
Ishtar
5,766
577
90
9
0
182,278
0
L
Amaterasu
5,520
552
75
8
0
214,427
3
W
Horus
5,424
542
20
2
0
229,741
2
W
Vamana
6,203
620
93
9
0
197,452
4
L
Merlin
6,263
626
99
10
0
210,943
1
L
Sylvanus
4,043
404
8
1
0
187,737
2
W
Awilix
5,264
526
60
6
0
278,304
2
L
Rama
5,891
589
86
9
0
184,778
2
L
Bakasura
5,113
511
59
6
0
257,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role