Player Matchup

Nox
Nox
Gold IV
ConstantVex
Nox
Gold IV
Level 157
God Stats
1W - 2L
1,251 SR
Queue Stats
74W - 50L
1,660 MMR
Party 1
Ao Kuang
Ao Kuang
Silver I
LegendOfTheFall
Ao Kuang
Silver I
Level 127
God Stats
9W - 7L
1,840 SR
Queue Stats
40W - 31L
1,581 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
Oonald
Ne Zha
Gold IV
Level 152
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 19L
1,773 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,530 SR
1,672 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,558 SR
1,602 MMR
Sol
Sol
Platinum V
 
Sol
Platinum V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold I
Enïgmå
Fenrir
Gold I
Level 148
God Stats
2W - 1L
1,816 SR
Queue Stats
25W - 21L
1,742 MMR
Party 2
King Arthur
King Arthur
Gold V
Kagsie
King Arthur
Gold V
Level 126
God Stats
1W - 3L
1,358 SR
Queue Stats
28W - 23L
1,563 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 7
8,318
756
8,852
6,886
4,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
14
6 / 0 / 4
8,431
766
8,719
9,769
9,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Oonald
Ne Zha
14
1 / 1 / 8
7,890
717
10,311
12,469
10,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
AchillesShivaAtlasMauiAh Muzen Cab

VS

Bans
BacchusGilgameshPoseidonOdinVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 3 / 1
7,444
677
12,439
9,687
3,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Enïgmå
Fenrir
11
1 / 4 / 0
6,855
623
3,863
13,064
6,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Kagsie
King Arthur
12
1 / 3 / 0
7,139
649
7,589
11,529
10,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
2
2
Deaths
10
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
1
0.17
W
3
1
7
6.5
L
Fenrir
Enïgmå
Fenrir
1
4
0
0.25
L
King Arthur
Kagsie
King Arthur
1
3
0
0.33
W
Ao Kuang
6
0
4
8
W
Ne Zha
Oonald
Ne Zha
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,882
Damage
23,891
29,124
Taken
34,280
24,518
Mitigated
21,067
11,233
Healing
8,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,439
4,110
0
4,461
9,687
3,782
63
5,190
4,090
42,751
3,266
W
8,852
1,251
0
1,735
6,886
4,407
47
3,229
3,278
34,892
0
L
Fenrir
Enïgmå
Fenrir
3,863
1,088
0
1,718
13,064
6,951
0
5,758
6,366
0
10,909
L
King Arthur
Kagsie
King Arthur
7,589
443
0
2,482
11,529
10,334
0
5,892
5,087
0
23,274
W
Ao Kuang
8,719
2,811
0
3,941
9,769
9,605
0
4,032
5,496
18,162
0
W
Ne Zha
Oonald
Ne Zha
10,311
2,493
0
5,557
12,469
10,506
0
4,554
7,186
0
34,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,639
Gold Earned
21,438
141
Minions Killed
124
0
Camps Cleared
0
648,002
Distance Traveled
582,816
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,444
677
92
8
0
165,316
0
W
Nox
8,318
756
60
5
0
201,233
0
L
Fenrir
6,855
623
7
1
0
204,332
0
L
King Arthur
7,139
649
25
2
0
213,168
0
W
Ao Kuang
8,431
766
36
3
0
220,143
0
W
Ne Zha
7,890
717
45
4
0
226,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role