Player Matchup

Ares
Ares
DaeDaex6
Ares
Level 38
God Stats
2W - 4L
1,138 SR
Queue Stats
100W - 114L
1,378 Elo+
Party 1
Sol
Sol
Jah Jah Bin XXX
Sol
Level 101
God Stats
4W - 1L
1,500 SR
Queue Stats
165W - 141L
1,524 Elo+
Party 3
Hun Batz
Hun Batz
JugginG1
Hun Batz
Level 17
God Stats
7W - 6L
1,706 SR
Queue Stats
26W - 49L
1,216 Elo+
Party 1
Ah Puch
Ah Puch
dude samus
Ah Puch
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 79L
1,525 Elo+
Party 3
Amaterasu
Amaterasu
pysq32
Amaterasu
Level 18
God Stats
1W - 1L
1,342 SR
Queue Stats
26W - 14L
1,637 Elo+
Party 3
Team Averages
Level 48
1,437 SR
1,456 Elo+

VS

Team Averages
Level 100
1,576 SR
1,499 Elo+
Freya
Freya
BlickTalk
Freya
Level 10
God Stats
6W - 9L
1,770 SR
Queue Stats
142W - 156L
1,524 Elo+
Party 2
Discordia
Discordia
CrimsonFist92
Discordia
Level 127
God Stats
0W - 1L
1,777 SR
Queue Stats
6W - 9L
1,759 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Nenke
Tsukuyomi
Level 155
God Stats
5W - 4L
1,500 SR
Queue Stats
84W - 77L
1,713 Elo+
Party 2
Surtr
Surtr
Nima_noori20
Surtr
Level 41
God Stats
45W - 63L
1,332 SR
Queue Stats
169W - 213L
1,317 Elo+
Solo
Bacchus
Bacchus
XxDreadBwoii35xX
Bacchus
Level 167
God Stats
25W - 28L
1,500 SR
Queue Stats
107W - 114L
1,183 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
0 / 4 / 4
7,915
466
3,785
14,487
13,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 2 / 4
8,083
475
17,065
10,090
5,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
JugginG1
Hun Batz
10
0 / 2 / 1
6,922
407
1,088
9,585
3,625
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
dude samus
Ah Puch
17
1 / 0 / 4
9,875
581
6,266
9,414
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
pysq32
Amaterasu
16
6 / 1 / 1
10,032
590
9,410
18,749
20,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
BlickTalk
Freya
14
4 / 1 / 3
8,174
481
11,653
10,314
5,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Discordia
CrimsonFist92
Discordia
14
0 / 1 / 1
8,061
474
2,273
5,783
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Nenke
Tsukuyomi
14
3 / 1 / 0
8,535
502
5,755
9,169
4,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 4 / 1
7,329
431
7,945
16,534
9,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 4
7,905
465
5,020
16,175
16,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
9
Kills
9
9
Deaths
9
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Freya
BlickTalk
Freya
4
1
3
5.5
L
Discordia
CrimsonFist92
Discordia
0
1
1
0.5
W
Ares
0
4
4
0.5
W
2
2
4
2
W
Hun Batz
JugginG1
Hun Batz
0
2
1
0.25
L
Tsukuyomi
Nenke
Tsukuyomi
3
1
0
3
L
1
4
1
0.38
L
1
2
4
1.5
W
Ah Puch
dude samus
Ah Puch
1
0
4
3
W
Amaterasu
pysq32
Amaterasu
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,614
Damage
32,646
62,325
Taken
57,975
47,363
Mitigated
37,116
26,499
Healing
15,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
BlickTalk
Freya
11,653
4,122
0
5,167
10,314
5,026
0
7,757
2,505
64,551
0
L
Discordia
CrimsonFist92
Discordia
2,273
0
0
1,402
5,783
1,921
0
3,184
2,599
60,215
0
W
Ares
3,785
366
150
5,025
14,487
13,616
161
9,712
4,775
24,835
0
W
17,065
7,988
0
4,836
10,090
5,174
752
5,297
4,793
70,099
7,637
W
Hun Batz
JugginG1
Hun Batz
1,088
38
0
1,740
9,585
3,625
0
1,413
8,172
0
37,168
L
Tsukuyomi
Nenke
Tsukuyomi
5,755
1,463
0
2,411
9,169
4,432
16
1,456
7,517
0
72,353
L
7,945
3,721
0
2,864
16,534
9,155
9
4,938
11,082
681
58,058
L
5,020
901
0
3,707
16,175
16,582
0
8,465
7,522
25,376
0
W
Ah Puch
dude samus
Ah Puch
6,266
0
0
6,586
9,414
4,096
0
1,651
7,763
86,811
2,338
W
Amaterasu
pysq32
Amaterasu
9,410
3,085
0
8,162
18,749
20,852
104
1,093
17,656
0
83,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,827
Gold Earned
40,004
534
Minions Killed
479
0
Camps Cleared
0
1,490,433
Distance Traveled
1,738,663
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,174
481
120
7
0
330,808
2
L
Discordia
8,061
474
122
7
0
326,681
8
W
Ares
7,915
466
37
2
0
308,588
0
W
Sol
8,083
475
122
7
0
304,301
6
W
Hun Batz
6,922
407
58
3
0
243,491
0
L
Tsukuyomi
8,535
502
114
7
0
405,846
0
L
Surtr
7,329
431
88
5
0
339,374
0
L
Bacchus
7,905
465
35
2
0
335,954
3
W
Ah Puch
9,875
581
175
10
0
324,818
6
W
Amaterasu
10,032
590
142
8
0
309,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role