Player Matchup

Vamana
Vamana
Butthurt81
Vamana
Level 78
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 53L
1,073 Elo+
Solo
Ymir
Ymir
Cabester99
Ymir
Level 102
God Stats
1W - 1L
1,515 SR
Queue Stats
60W - 50L
1,430 Elo+
Solo
Mulan
Mulan
SPATZ4572
Mulan
Level 103
God Stats
130W - 110L
1,510 SR
Queue Stats
273W - 276L
1,430 Elo+
Solo
Ah Puch
Ah Puch
SplatterSoul
Ah Puch
Level 45
God Stats
2W - 4L
1,100 SR
Queue Stats
126W - 111L
1,469 Elo+
Solo
Artemis
Artemis
TheDarckEssence
Artemis
Level 109
God Stats
5W - 3L
1,500 SR
Queue Stats
195W - 210L
1,404 Elo+
Solo
Team Averages
Level 87
1,425 SR
1,361 Elo+

VS

Team Averages
Level 70
1,552 SR
1,400 Elo+
Chaac
Chaac
CHOGUNN
Chaac
Level 31
God Stats
9W - 9L
1,500 SR
Queue Stats
32W - 40L
1,401 Elo+
Solo
Poseidon
Poseidon
Reprocraft
Poseidon
Level 97
God Stats
214W - 225L
1,454 SR
Queue Stats
473W - 496L
1,428 Elo+
Solo
Jing Wei
Jing Wei
Steeik
Jing Wei
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 69L
1,516 Elo+
Solo
Kukulkan
Kukulkan
TTVTaySmooth
Kukulkan
Level 65
God Stats
1W - 1L
1,806 SR
Queue Stats
17W - 26L
1,327 Elo+
Party 1
Thor
Thor
callmejust
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Butthurt81
Vamana
16
8 / 6 / 12
10,716
1,340
16,525
13,098
9,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
5 / 1 / 15
11,156
1,395
10,807
15,888
20,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
SPATZ4572
Mulan
15
3 / 1 / 10
8,931
1,116
6,281
6,676
4,370
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
SplatterSoul
Ah Puch
16
6 / 0 / 14
10,390
1,299
15,809
4,803
2,142
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 1 / 11
9,411
1,176
10,525
5,564
2,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

297

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CHOGUNN
Chaac
14
1 / 5 / 6
9,330
1,166
5,533
16,142
19,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
Reprocraft
Poseidon
14
6 / 7 / 2
10,095
1,262
16,065
12,898
5,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Steeik
Jing Wei
15
1 / 2 / 6
9,335
1,167
8,326
11,081
5,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
TTVTaySmooth
Kukulkan
14
1 / 6 / 4
8,537
1,067
7,560
11,875
5,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
0 / 6 / 2
7,625
953
4,191
11,094
4,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
29
26
Kills
9
9
Deaths
26
62
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Vamana
Butthurt81
Vamana
8
6
12
2.33
L
Chaac
CHOGUNN
Chaac
1
5
6
0.8
W
5
1
15
12.5
L
Poseidon
Reprocraft
Poseidon
6
7
2
1
W
Mulan
SPATZ4572
Mulan
3
1
10
8
W
Ah Puch
SplatterSoul
Ah Puch
6
0
14
13
L
Jing Wei
Steeik
Jing Wei
1
2
6
2
L
Kukulkan
TTVTaySmooth
Kukulkan
1
6
4
0.5
W
4
1
11
9.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,947
Damage
41,675
46,029
Taken
63,090
38,742
Mitigated
40,327
7,582
Healing
5,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Butthurt81
Vamana
16,525
10,138
0
1,170
13,098
9,108
0
5,262
7,614
0
37,346
L
Chaac
CHOGUNN
Chaac
5,533
884
95
2,669
16,142
19,364
0
7,431
8,711
0
14,162
W
10,807
2,057
0
1,674
15,888
20,656
0
8,159
7,473
19,895
307
L
Poseidon
Reprocraft
Poseidon
16,065
1,468
0
246
12,898
5,032
0
4,189
8,709
38,513
0
W
Mulan
SPATZ4572
Mulan
6,281
956
0
725
6,676
4,370
0
3,389
3,287
0
14,464
W
Ah Puch
SplatterSoul
Ah Puch
15,809
1,242
410
2,078
4,803
2,142
0
3,242
1,561
25,909
0
L
Jing Wei
Steeik
Jing Wei
8,326
7,455
0
2,420
11,081
5,373
0
4,164
6,917
0
31,521
L
Kukulkan
TTVTaySmooth
Kukulkan
7,560
642
0
396
11,875
5,714
0
5,128
6,747
20,406
0
W
10,525
3,937
0
1,525
5,564
2,466
0
3,573
1,991
0
27,357
L
4,191
568
0
0
11,094
4,844
0
5,397
5,697
0
8,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,604
Gold Earned
44,922
152
Minions Killed
171
5
Camps Cleared
7
766,885
Distance Traveled
698,641
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,716
1,340
51
6
4
157,284
0
L
Chaac
9,330
1,166
20
3
0
154,229
0
W
Ymir
11,156
1,395
12
2
0
153,059
0
L
Poseidon
10,095
1,262
41
5
1
144,612
0
W
Mulan
8,931
1,116
24
3
0
159,631
0
W
Ah Puch
10,390
1,299
36
5
0
152,269
0
L
Jing Wei
9,335
1,167
51
6
4
161,374
0
L
Kukulkan
8,537
1,067
41
5
1
134,821
0
W
Artemis
9,411
1,176
29
4
1
144,642
0
L
Thor
7,625
953
18
2
1
103,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role