Player Matchup

Thoth
Thoth
Laugi
Thoth
Level 109
God Stats
4W - 0L
1,809 SR
Queue Stats
28W - 19L
1,435 Elo+
Party 1
Poseidon
Poseidon
Lenoxy223
Poseidon
Level 86
God Stats
4W - 2L
1,500 SR
Queue Stats
214W - 216L
1,554 Elo+
Party 2
Gilgamesh
Gilgamesh
RIDDELBOY97
Gilgamesh
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 68L
1,437 Elo+
Party 1
Ne Zha
Ne Zha
micacica
Ne Zha
Level 57
God Stats
2W - 4L
1,285 SR
Queue Stats
136W - 131L
1,522 Elo+
Party 2
Terra
Terra
yanek93
Terra
Level 41
God Stats
4W - 3L
1,296 SR
Queue Stats
299W - 343L
1,443 Elo+
Solo
Team Averages
Level 69
1,478 SR
1,478 Elo+

VS

Team Averages
Level 115
1,499 SR
1,523 Elo+
Chang'e
Chang'e
 
Chang'e
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Blondici
Bacchus
Level 87
God Stats
10W - 5L
1,495 SR
Queue Stats
483W - 482L
1,451 Elo+
Solo
Artio
Artio
XEN CyberRatte
Artio
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,702 Elo+
Solo
Achilles
Achilles
harrygoatleaf
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Laugi
Thoth
19
8 / 2 / 5
10,612
816
14,644
8,277
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Poseidon
Lenoxy223
Poseidon
16
2 / 3 / 7
9,153
704
12,414
7,423
3,127
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
RIDDELBOY97
Gilgamesh
17
1 / 3 / 12
8,891
684
10,891
13,371
16,931
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
micacica
Ne Zha
16
5 / 4 / 7
9,742
749
6,202
12,101
6,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Terra
yanek93
Terra
13
0 / 5 / 6
8,232
633
3,137
14,490
10,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
5 / 3 / 6
9,632
741
13,264
11,734
4,227
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
 
Nemesis
18
1 / 4 / 7
8,785
676
8,567
13,556
5,930
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Blondici
Bacchus
15
2 / 6 / 9
8,542
657
9,326
17,293
18,023
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

5
0 / 0 / 0
6,204
477
0
0
0
Achilles
harrygoatleaf
Achilles
19
9 / 3 / 4
10,365
797
15,730
18,709
23,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
43
16
Kills
17
17
Deaths
16
37
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
5
3
6
2.67
L
Nemesis
 
Nemesis
1
4
7
1.13
L
Bacchus
Blondici
Bacchus
2
6
9
1.08
W
Thoth
Laugi
Thoth
8
2
5
5.25
W
Poseidon
Lenoxy223
Poseidon
2
3
7
1.83
W
Gilgamesh
RIDDELBOY97
Gilgamesh
1
3
12
2.33
L
0
0
0
0
L
Achilles
harrygoatleaf
Achilles
9
3
4
3.67
W
Ne Zha
micacica
Ne Zha
5
4
7
2.13
W
Terra
yanek93
Terra
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,288
Damage
46,887
55,662
Taken
61,292
40,415
Mitigated
51,890
17,640
Healing
27,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
13,264
2,260
4,806
5,091
11,734
4,227
324
4,571
7,115
26,495
0
L
Nemesis
 
Nemesis
8,567
2,562
881
3,535
13,556
5,930
379
6,245
7,108
0
22,975
L
Bacchus
Blondici
Bacchus
9,326
532
1,465
3,900
17,293
18,023
0
9,721
7,007
19,358
0
W
Thoth
Laugi
Thoth
14,644
495
241
1,603
8,277
3,596
161
3,583
4,492
30,172
3,106
W
Poseidon
Lenoxy223
Poseidon
12,414
1,859
3,026
1,455
7,423
3,127
0
3,900
3,379
27,681
3,158
W
Gilgamesh
RIDDELBOY97
Gilgamesh
10,891
2,345
0
936
13,371
16,931
0
4,397
8,364
0
14,126
L
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
harrygoatleaf
Achilles
15,730
2,797
1,223
6,362
18,709
23,710
180
6,907
11,041
0
26,208
W
Ne Zha
micacica
Ne Zha
6,202
602
415
936
12,101
6,112
0
6,852
5,021
0
16,427
W
Terra
yanek93
Terra
3,137
836
5,607
3,421
14,490
10,649
0
3,858
10,170
7,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,630
Gold Earned
43,528
119
Minions Killed
95
0
Camps Cleared
0
1,131,963
Distance Traveled
962,620
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,632
741
30
2
0
210,277
0
L
Nemesis
8,785
676
33
3
0
258,344
0
L
Bacchus
8,542
657
8
1
0
237,657
0
W
Thoth
10,612
816
43
3
0
225,190
0
W
Poseidon
9,153
704
46
4
0
242,428
0
W
Gilgamesh
8,891
684
8
1
0
239,325
0
L
Artio
6,204
477
0
0
0
0
0
L
Achilles
10,365
797
24
2
0
256,342
0
W
Ne Zha
9,742
749
20
2
0
225,007
0
W
Terra
8,232
633
2
0
0
200,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role