Player Matchup

Skadi
Skadi
Bot_1978542
Skadi
Level 141
God Stats
5W - 2L
1,845 SR
Queue Stats
121W - 119L
1,599 Elo+
Party 1
Lancelot
Lancelot
TheDampLamp
Lancelot
Level 58
God Stats
3W - 3L
1,537 SR
Queue Stats
86W - 74L
1,660 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Zedbruh99
Morgan Le Fay
Level 158
God Stats
4W - 3L
1,438 SR
Queue Stats
266W - 256L
1,569 Elo+
Party 1
Cerberus
Cerberus
Zigemm
Cerberus
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 139L
1,549 Elo+
Party 1
Surtr
Surtr
the_yooper_
Surtr
Level 144
God Stats
15W - 12L
1,448 SR
Queue Stats
158W - 170L
1,501 Elo+
Party 1
Team Averages
Level 132
1,554 SR
1,576 Elo+

VS

Team Averages
Level 100
1,466 SR
1,653 Elo+
King Arthur
King Arthur
Bron_X6
King Arthur
Level 83
God Stats
55W - 45L
1,745 SR
Queue Stats
85W - 88L
1,700 Elo+
Party 2
Ra
Ra
Sire143
Ra
Level 129
God Stats
0W - 5L
1,274 SR
Queue Stats
23W - 19L
1,551 Elo+
Party 3
Danzaburou
Danzaburou
TurkeyKing
Danzaburou
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 84L
1,535 Elo+
Solo
Ne Zha
Ne Zha
choniiii
Ne Zha
Level 118
God Stats
3W - 4L
1,500 SR
Queue Stats
165W - 133L
1,838 Elo+
Party 3
Ao Kuang
Ao Kuang
iPinkeyzi
Ao Kuang
Level 109
God Stats
10W - 6L
1,313 SR
Queue Stats
105W - 90L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
8,781
517
9,766
14,335
6,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
TheDampLamp
Lancelot
15
4 / 3 / 6
9,073
534
8,917
14,413
6,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Zedbruh99
Morgan Le Fay
15
1 / 2 / 7
8,072
475
10,422
10,475
4,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Zigemm
Cerberus
15
8 / 1 / 2
9,428
555
9,366
19,461
16,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 3 / 2
8,737
514
6,844
18,587
16,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bron_X6
King Arthur
16
3 / 1 / 0
9,387
552
11,669
10,707
14,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 6 / 1
8,235
484
8,006
12,343
4,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
TurkeyKing
Danzaburou
14
2 / 2 / 1
8,785
517
14,276
13,673
6,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
choniiii
Ne Zha
12
0 / 3 / 5
7,938
467
6,268
14,012
15,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
iPinkeyzi
Ao Kuang
14
3 / 3 / 3
8,535
502
9,738
13,979
9,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
15
Kills
11
11
Deaths
15
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
L
King Arthur
Bron_X6
King Arthur
3
1
0
3
L
3
6
1
0.58
W
Lancelot
TheDampLamp
Lancelot
4
3
6
2.33
L
Danzaburou
TurkeyKing
Danzaburou
2
2
1
1.25
W
Morgan Le Fay
Zedbruh99
Morgan Le Fay
1
2
7
2.25
W
Cerberus
Zigemm
Cerberus
8
1
2
9
L
Ne Zha
choniiii
Ne Zha
0
3
5
0.83
L
Ao Kuang
iPinkeyzi
Ao Kuang
3
3
3
1.5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,315
Damage
49,957
77,271
Taken
64,714
51,292
Mitigated
49,495
28,786
Healing
17,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,766
4,531
0
4,776
14,335
6,801
694
1,431
12,904
0
79,356
L
King Arthur
Bron_X6
King Arthur
11,669
1,464
0
2,885
10,707
14,404
0
617
10,090
3,806
75,082
L
8,006
498
721
2,328
12,343
4,686
0
6,228
6,115
67,233
0
W
Lancelot
TheDampLamp
Lancelot
8,917
1,868
0
5,318
14,413
6,593
0
4,613
9,752
0
68,478
L
Danzaburou
TurkeyKing
Danzaburou
14,276
6,941
0
7,217
13,673
6,166
647
2,960
10,713
0
76,131
W
Morgan Le Fay
Zedbruh99
Morgan Le Fay
10,422
412
0
1,322
10,475
4,818
44
4,438
6,037
69,157
1,670
W
Cerberus
Zigemm
Cerberus
9,366
351
3,291
6,935
19,461
16,742
0
5,071
14,342
38,916
0
L
Ne Zha
choniiii
Ne Zha
6,268
1,295
0
2,697
14,012
15,023
0
5,399
8,613
0
33,482
L
Ao Kuang
iPinkeyzi
Ao Kuang
9,738
2,408
0
1,411
13,979
9,216
0
3,971
10,008
74,103
0
W
6,844
1,907
0
7,144
18,587
16,338
0
3,301
14,176
475
77,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,091
Gold Earned
42,880
570
Minions Killed
542
0
Camps Cleared
0
1,717,114
Distance Traveled
1,644,767
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,781
517
138
8
0
306,397
3
L
King Arthur
9,387
552
169
10
0
308,659
4
L
Ra
8,235
484
126
7
0
319,836
0
W
Lancelot
9,073
534
97
6
0
406,605
0
L
Danzaburou
8,785
517
110
6
0
297,666
0
W
Morgan Le Fay
8,072
475
134
8
0
328,351
2
W
Cerberus
9,428
555
63
4
0
368,713
0
L
Ne Zha
7,938
467
28
2
0
335,839
3
L
Ao Kuang
8,535
502
109
6
0
382,767
1
W
Surtr
8,737
514
138
8
0
307,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role