Player Matchup

Merlin
Merlin
Alleistyr0
Merlin
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,761 Elo+
Party 2
Cu Chulainn
Cu Chulainn
D0m1nat0r456
Cu Chulainn
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,761 Elo+
Party 2
Fafnir
Fafnir
Zigs3699
Fafnir
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 30L
1,621 Elo+
Party 1
Xing Tian
Xing Tian
firstlovee
Xing Tian
Level 77
God Stats
4W - 2L
1,500 SR
Queue Stats
134W - 139L
1,667 Elo+
Party 1
Sol
Sol
n11ggermonkey
Sol
Level 161
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 70L
1,648 Elo+
Party 1
Team Averages
Level 93
1,500 SR
1,691 Elo+

VS

Team Averages
Level 107
1,488 SR
1,518 Elo+
Neith
Neith
ElQuantum
Neith
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 99L
1,602 Elo+
Solo
Nemesis
Nemesis
GreenMach
Nemesis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 220L
1,455 Elo+
Solo
Zhong Kui
Zhong Kui
K_Otahc
Zhong Kui
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 157L
1,482 Elo+
Solo
Kuzenbo
Kuzenbo
KingElvisF520
Kuzenbo
Level 107
God Stats
31W - 31L
1,439 SR
Queue Stats
1,167W - 1,236L
1,491 Elo+
Solo
Chaac
Chaac
WindyCityNole
Chaac
Level 101
God Stats
3W - 5L
1,500 SR
Queue Stats
254W - 246L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Alleistyr0
Merlin
20
16 / 2 / 12
14,700
865
39,121
16,966
10,762
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cu Chulainn
D0m1nat0r456
Cu Chulainn
18
4 / 5 / 20
11,711
689
17,728
35,835
39,736
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
Zigs3699
Fafnir
17
1 / 6 / 21
11,160
656
3,748
20,547
27,521
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
firstlovee
Xing Tian
16
0 / 5 / 19
11,297
665
5,112
21,586
32,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
14 / 2 / 18
14,864
874
50,668
23,622
13,546
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ElQuantum
Neith
20
8 / 4 / 10
11,483
675
34,440
21,023
9,858
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
GreenMach
Nemesis
17
4 / 12 / 11
11,143
655
11,085
25,185
10,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
K_Otahc
Zhong Kui
16
3 / 12 / 9
10,163
598
15,144
25,446
14,852
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
20
3 / 1 / 15
10,914
642
9,554
28,170
34,043
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 6 / 13
11,227
660
25,721
27,674
38,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
78
35
Kills
20
20
Deaths
35
90
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Merlin
Alleistyr0
Merlin
16
2
12
11
W
Cu Chulainn
D0m1nat0r456
Cu Chulainn
4
5
20
2.8
L
Neith
ElQuantum
Neith
8
4
10
3.25
L
Nemesis
GreenMach
Nemesis
4
12
11
0.79
L
Zhong Kui
K_Otahc
Zhong Kui
3
12
9
0.63
L
Kuzenbo
3
1
15
10.5
L
2
6
13
1.42
W
Fafnir
Zigs3699
Fafnir
1
6
21
1.92
W
Xing Tian
firstlovee
Xing Tian
0
5
19
1.9
W
14
2
18
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,377
Damage
95,944
118,556
Taken
127,498
124,506
Mitigated
107,807
46,525
Healing
50,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Alleistyr0
Merlin
39,121
1,446
2,496
6,303
16,966
10,762
2,249
2,506
14,460
77,978
2,965
W
Cu Chulainn
D0m1nat0r456
Cu Chulainn
17,728
2,738
1,500
11,703
35,835
39,736
315
5,695
30,140
0
28,580
L
Neith
ElQuantum
Neith
34,440
17,010
1,230
9,599
21,023
9,858
504
17,091
3,932
0
60,245
L
Nemesis
GreenMach
Nemesis
11,085
3,203
989
3,754
25,185
10,986
0
19,669
5,516
0
14,676
L
Zhong Kui
K_Otahc
Zhong Kui
15,144
2,556
1,726
5,409
25,446
14,852
295
20,783
4,663
24,093
868
L
Kuzenbo
9,554
3,625
2,704
16,524
28,170
34,043
114
19,614
8,556
19,143
0
L
25,721
1,806
1,341
6,921
27,674
38,068
28
18,302
9,372
0
50,925
W
Fafnir
Zigs3699
Fafnir
3,748
1,338
815
2,310
20,547
27,521
221
4,189
15,214
11,427
0
W
Xing Tian
firstlovee
Xing Tian
5,112
338
2,938
3,281
21,586
32,941
527
6,518
14,940
11,661
0
W
50,668
16,695
1,762
13,417
23,622
13,546
5,031
4,993
18,629
83,077
4,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,732
Gold Earned
54,930
218
Minions Killed
165
0
Camps Cleared
0
1,513,121
Distance Traveled
1,449,336
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,700
865
85
5
0
318,443
0
W
Cu Chulainn
11,711
689
19
1
0
319,497
0
L
Neith
11,483
675
44
3
0
290,858
0
L
Nemesis
11,143
655
5
0
0
269,640
0
L
Zhong Kui
10,163
598
27
2
0
247,339
0
L
Kuzenbo
10,914
642
22
1
0
320,261
0
L
Chaac
11,227
660
67
4
0
321,238
0
W
Fafnir
11,160
656
7
0
0
289,882
0
W
Xing Tian
11,297
665
18
1
0
309,584
0
W
Sol
14,864
874
89
5
0
275,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role