Player Matchup

Nemesis
Nemesis
FKUGizmo
Nemesis
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 139L
1,421 Elo+
Party 2
Medusa
Medusa
Flemmarde
Medusa
Level 96
God Stats
4W - 3L
1,500 SR
Queue Stats
138W - 143L
1,448 Elo+
Party 2
Kuzenbo
Kuzenbo
GoodWin13
Kuzenbo
Level 43
God Stats
0W - 1L
1,759 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
King Arthur
King Arthur
Tabletkus
King Arthur
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Unkins
Sylvanus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Team Averages
Level 79
1,552 SR
1,474 Elo+

VS

Team Averages
Level 79
1,500 SR
1,431 Elo+
Guan Yu
Guan Yu
Kafa_atarim
Guan Yu
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 57L
1,207 Elo+
Solo
Vulcan
Vulcan
PersonaTaylor
Vulcan
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 145L
1,567 Elo+
Solo
He Bo
He Bo
RUARMY
He Bo
Level 119
God Stats
3W - 1L
1,500 SR
Queue Stats
161W - 153L
1,694 Elo+
Solo
Fenrir
Fenrir
TigerForce5
Fenrir
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
83W - 75L
1,343 Elo+
Party 3
Persephone
Persephone
ZRime
Persephone
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 59L
1,343 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FKUGizmo
Nemesis
17
1 / 6 / 8
9,860
657
9,830
19,740
8,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Flemmarde
Medusa
17
3 / 6 / 1
9,724
648
15,151
17,919
8,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
GoodWin13
Kuzenbo
14
0 / 5 / 6
9,040
603
8,015
20,362
31,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Tabletkus
King Arthur
17
4 / 6 / 2
9,815
654
11,022
24,005
27,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
Unkins
Sylvanus
17
2 / 7 / 6
9,959
664
12,334
28,754
22,690
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Kafa_atarim
Guan Yu
19
4 / 2 / 20
11,082
739
10,383
26,711
34,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
6 / 0 / 21
11,835
789
29,012
7,609
4,690
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

He Bo
RUARMY
He Bo
17
3 / 4 / 20
10,491
699
20,087
14,899
7,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
20
16 / 3 / 9
12,920
861
24,880
21,554
13,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
ZRime
Persephone
18
1 / 0 / 22
10,705
714
18,166
9,114
5,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
122
10
Kills
30
30
Deaths
9
23
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Nemesis
FKUGizmo
Nemesis
1
6
8
0.83
L
Medusa
Flemmarde
Medusa
3
6
1
0.58
L
Kuzenbo
GoodWin13
Kuzenbo
0
5
6
0.6
W
Guan Yu
Kafa_atarim
Guan Yu
4
2
20
7
W
6
0
21
16.5
W
He Bo
RUARMY
He Bo
3
4
20
3.25
L
King Arthur
Tabletkus
King Arthur
4
6
2
0.83
W
Fenrir
16
3
9
6.83
L
Sylvanus
Unkins
Sylvanus
2
7
6
0.71
W
Persephone
ZRime
Persephone
1
0
22
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,352
Damage
102,528
110,780
Taken
79,887
98,882
Mitigated
65,179
27,304
Healing
39,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
FKUGizmo
Nemesis
9,830
2,919
2,745
2,436
19,740
8,717
0
12,034
7,461
0
18,584
L
Medusa
Flemmarde
Medusa
15,151
4,272
879
950
17,919
8,482
0
9,981
7,769
0
44,769
L
Kuzenbo
GoodWin13
Kuzenbo
8,015
1,525
112
2,490
20,362
31,550
0
12,687
7,248
14,945
0
W
Guan Yu
Kafa_atarim
Guan Yu
10,383
1,215
8,330
11,770
26,711
34,947
487
5,176
21,535
0
19,354
W
29,012
11,823
1,617
871
7,609
4,690
2,721
2,507
5,102
57,114
0
W
He Bo
RUARMY
He Bo
20,087
1,520
1,836
3,007
14,899
7,008
1,429
3,830
11,069
30,256
2,381
L
King Arthur
Tabletkus
King Arthur
11,022
1,109
654
1,817
24,005
27,443
0
16,149
7,543
0
23,357
W
Fenrir
24,880
8,428
1,671
7,932
21,554
13,449
2,057
5,733
15,821
0
34,351
L
Sylvanus
Unkins
Sylvanus
12,334
2,845
7,977
7,244
28,754
22,690
0
15,089
13,210
22,090
0
W
Persephone
ZRime
Persephone
18,166
1,759
1,795
1,062
9,114
5,085
1,499
3,103
6,011
46,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,398
Gold Earned
57,033
155
Minions Killed
204
0
Camps Cleared
0
1,250,286
Distance Traveled
1,388,702
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,860
657
22
1
0
272,200
0
L
Medusa
9,724
648
83
6
0
222,703
0
L
Kuzenbo
9,040
603
13
1
0
264,358
0
W
Guan Yu
11,082
739
18
1
0
286,204
0
W
Vulcan
11,835
789
71
5
0
321,571
0
W
He Bo
10,491
699
20
1
0
264,728
0
L
King Arthur
9,815
654
16
1
0
263,415
0
W
Fenrir
12,920
861
34
2
0
248,454
0
L
Sylvanus
9,959
664
21
1
0
227,610
0
W
Persephone
10,705
714
61
4
0
267,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role