Player Matchup

Bacchus
Bacchus
Arata33
Bacchus
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 10L
1,551 Elo+
Party 1
Merlin
Merlin
B3nce Gecko
Merlin
Level 104
God Stats
2W - 7L
1,075 SR
Queue Stats
69W - 69L
1,418 Elo+
Party 1
Pele
Pele
Juszpy
Pele
Level 87
God Stats
0W - 3L
1,343 SR
Queue Stats
20W - 25L
1,490 Elo+
Party 1
Medusa
Medusa
Valio01402
Medusa
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 7L
1,451 Elo+
Solo
Hera
Hera
sTriKeerZ
Hera
Level 18
God Stats
5W - 6L
1,520 SR
Queue Stats
17W - 28L
1,434 Elo+
Party 1
Team Averages
Level 63
1,388 SR
1,469 Elo+

VS

Team Averages
Level 70
1,438 SR
1,471 Elo+
Hel
Hel
 
Hel
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
BurgerTC
Pele
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 94L
1,450 Elo+
Solo
Surtr
Surtr
Deadmoon2104
Surtr
Level 66
God Stats
5W - 3L
1,397 SR
Queue Stats
75W - 65L
1,434 Elo+
Solo
Cernunnos
Cernunnos
Lucid Zane3395
Cernunnos
Level 60
God Stats
5W - 8L
1,294 SR
Queue Stats
50W - 52L
1,609 Elo+
Solo
Ah Puch
Ah Puch
eco163
Ah Puch
Level 83
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 33L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arata33
Bacchus
6
0 / 2 / 0
3,544
591
2,061
4,259
2,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Merlin
7
0 / 2 / 2
4,164
694
2,125
3,386
908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Pele
Juszpy
Pele
7
1 / 0 / 1
4,035
673
1,365
3,535
1,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Valio01402
Medusa
5
0 / 0 / 0
3,066
511
940
676
232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
5
1 / 2 / 0
3,339
557
98
3,541
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
6
0 / 0 / 1
3,998
666
942
2,334
717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
6
1 / 2 / 1
4,051
675
717
5,577
1,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

7
1 / 0 / 1
4,268
711
2,678
3,966
1,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cernunnos
Lucid Zane3395
Cernunnos
6
1 / 0 / 0
3,644
607
1,406
2,682
961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
eco163
Ah Puch
8
2 / 0 / 0
4,624
771
2,394
1,547
366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
2
Kills
5
6
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
0
1
0.5
L
Bacchus
Arata33
Bacchus
0
2
0
0
L
Merlin
0
2
2
0.5
W
Pele
1
2
1
0.75
W
1
0
1
1.5
L
Pele
Juszpy
Pele
1
0
1
1.5
W
Cernunnos
Lucid Zane3395
Cernunnos
1
0
0
1
L
Medusa
Valio01402
Medusa
0
0
0
0
W
Ah Puch
eco163
Ah Puch
2
0
0
2
L
Hera
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,589
Damage
8,137
15,397
Taken
16,106
5,756
Mitigated
5,560
1,992
Healing
6,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
942
55
680
722
2,334
717
0
861
1,473
13,352
0
L
Bacchus
Arata33
Bacchus
2,061
93
0
480
4,259
2,555
0
470
3,789
11,589
0
L
Merlin
2,125
50
0
450
3,386
908
0
48
3,054
25,051
0
W
Pele
717
291
0
1,414
5,577
1,523
0
437
5,140
0
17,872
W
2,678
1,154
0
1,423
3,966
1,993
18
1,786
2,180
261
17,362
L
Pele
Juszpy
Pele
1,365
308
0
844
3,535
1,000
0
412
3,123
0
19,180
W
Cernunnos
Lucid Zane3395
Cernunnos
1,406
794
0
808
2,682
961
0
1,200
1,482
0
13,435
L
Medusa
Valio01402
Medusa
940
0
0
218
676
232
0
472
204
0
7,390
W
Ah Puch
eco163
Ah Puch
2,394
101
0
1,050
1,547
366
163
0
1,547
23,876
0
L
Hera
98
83
0
0
3,541
1,061
0
2,005
1,503
7,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,148
Gold Earned
20,585
144
Minions Killed
150
0
Camps Cleared
0
591,635
Distance Traveled
591,237
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
3,998
666
23
4
0
108,349
3
L
Bacchus
3,544
591
9
2
0
129,494
0
L
Merlin
4,164
694
55
9
0
110,055
0
W
Pele
4,051
675
33
6
0
143,720
0
W
Surtr
4,268
711
32
5
0
138,495
0
L
Pele
4,035
673
46
8
0
164,536
0
W
Cernunnos
3,644
607
21
4
0
96,005
0
L
Medusa
3,066
511
16
3
0
56,614
0
W
Ah Puch
4,624
771
41
7
0
104,668
1
L
Hera
3,339
557
18
3
0
130,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role